Difference between revisions of "Super Nintendo Entertainment System"
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===vSNES=== | ===vSNES=== | ||
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+ | Uses a similar UI to [[PVV]], but has a much easier to manage interface. | ||
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+ | [[File:VSNESinterface.png|framed|center|vSNES interface]] | ||
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+ | # Load SaveState (F3): Accesses any SNES ROM with at least one occupied Slot and loads chosen Slot | ||
+ | # Reload Last SaveState (F5): Refreshes active Slot with recent save | ||
+ | # Save Current State (Ctrl+S): Saves current active screen to computer. | ||
+ | # Launch SaveState File | ||
+ | # Insert Cartridge: Loads from cartridge or ROM | ||
+ | # Reload last Cartridge | ||
+ | # Save Current Cartridge | ||
+ | # Launch Cartridge Files | ||
+ | # SPC Viewer/Editor: View or edit current game music | ||
+ | # Movie Editor: Allows loading, viewing, editing and saving of in-game movies (SMV and ZMV) | ||
+ | # CHT Editor: Alter binary cheat codes from compatible SNES emulators | ||
+ | # Preview: Displays tiny screenshot of current savestate | ||
+ | # PalViewer: Displays palette of current savestate | ||
+ | # MemViewer: Displays tiles of sprites and maps currently loaded into the state | ||
+ | # SceneViwer: Displays all visible sprites and backgrounds in current state. | ||
+ | # HexEditor | ||
+ | # ListEditor | ||
+ | |||
+ | For basic sprite and background ripping your main focus should be SceneViewer, which is easier to isolate and save to an appropriate paint or photo editing software. | ||
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+ | [[File:SceneViewer.png|framed|center]] | ||
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+ | "Screen" shows the entirety of the current SaveState with 16-bit and 8-bit options, both of which only serve to switch between alias and anti-alias during display. The Layering box works similarly to the limited disabling capabilities of SNES emulators such as ZSNES in that they only disable what is currently mapped to those layers. | ||
+ | |||
+ | "Layers" focuses on three aspects of the state; the regular background, the sprites, and Mode 7 effects (If implemented). | ||
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+ | Regular Background mainly uses the first of the four "Bg" modes both for main background and foreground where sprites are normally mapped to. The third is often reserved for text or dialogue boxes depending on the game being ripped. | ||
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+ | Sprites occupy a different layer and separated into parts to be disabled by the list next to the viewer's display window. To easily locate and disable any sprites that overlap the ones you wish to rip, simply move the cursor over to that sprite and press tab until the number the sprite is mapped to is highlighted, then press the spacebar to uncheck it. | ||
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+ | Finally, Mode 7 backgrounds are for backgrounds or sprites that have been assigned to the SNES' Mode 7 capabilities, displaying their original, unaltered ratio either as a fully visible image, or in chunks viewable only when necessary for the current scene. | ||
==Suggested Emulators== | ==Suggested Emulators== |
Revision as of 01:09, 26 March 2017
The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo, and known as the Super Famicom in Japan) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America.
Ripping Tools
vSNES
Uses a similar UI to PVV, but has a much easier to manage interface.
- Load SaveState (F3): Accesses any SNES ROM with at least one occupied Slot and loads chosen Slot
- Reload Last SaveState (F5): Refreshes active Slot with recent save
- Save Current State (Ctrl+S): Saves current active screen to computer.
- Launch SaveState File
- Insert Cartridge: Loads from cartridge or ROM
- Reload last Cartridge
- Save Current Cartridge
- Launch Cartridge Files
- SPC Viewer/Editor: View or edit current game music
- Movie Editor: Allows loading, viewing, editing and saving of in-game movies (SMV and ZMV)
- CHT Editor: Alter binary cheat codes from compatible SNES emulators
- Preview: Displays tiny screenshot of current savestate
- PalViewer: Displays palette of current savestate
- MemViewer: Displays tiles of sprites and maps currently loaded into the state
- SceneViwer: Displays all visible sprites and backgrounds in current state.
- HexEditor
- ListEditor
For basic sprite and background ripping your main focus should be SceneViewer, which is easier to isolate and save to an appropriate paint or photo editing software.
"Screen" shows the entirety of the current SaveState with 16-bit and 8-bit options, both of which only serve to switch between alias and anti-alias during display. The Layering box works similarly to the limited disabling capabilities of SNES emulators such as ZSNES in that they only disable what is currently mapped to those layers.
"Layers" focuses on three aspects of the state; the regular background, the sprites, and Mode 7 effects (If implemented).
Regular Background mainly uses the first of the four "Bg" modes both for main background and foreground where sprites are normally mapped to. The third is often reserved for text or dialogue boxes depending on the game being ripped.
Sprites occupy a different layer and separated into parts to be disabled by the list next to the viewer's display window. To easily locate and disable any sprites that overlap the ones you wish to rip, simply move the cursor over to that sprite and press tab until the number the sprite is mapped to is highlighted, then press the spacebar to uncheck it.
Finally, Mode 7 backgrounds are for backgrounds or sprites that have been assigned to the SNES' Mode 7 capabilities, displaying their original, unaltered ratio either as a fully visible image, or in chunks viewable only when necessary for the current scene.