Difference between revisions of "PlayStation"

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===PVV===
 
===PVV===
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Uses Save States to view sprite content in and around the the saved data.
  
 
==Common File Formats==
 
==Common File Formats==

Revision as of 21:47, 10 August 2014

PlayStation.jpg

The PlayStation is a console created by Sony.

The system featured many games that made use of the latest 3D technology, but also contained its fair share of sprite-based titles.

Ripping Tools

The PlayStation uses CD-based technology, meaning that all of the data found within a game can be read using a standard ISO viewer, or by inserting the disk into your computer and browsing it. As such, the console has a vast number of different formats that are used that require their own dedicated tools to view. Some common formats can be seen below.

PSX-vram

For more details on this program, please visit the PSX-vram page.

The most used program for ripping PSX sprites, it will read save states from emulators and display it's contents.

PSicture

This is basically a program that allows you to see image files inside PSX games.

PSound

PVV

Uses Save States to view sprite content in and around the the saved data.

Common File Formats

TIM

For more details on this file format, please visit the TIM page.

The .TIM file format is a common format for both sprites and textures.

STR

A common video format. Generally used for cutscenes, introductions and credit sequences.

XA

A common audio format, mostly used for music, but can also be used for sound effects.

Suggested Emulators

ePSXe

Probably the most well-known PSX emulator. It has good compatibility and performance with most games, even including hacks for specific games, such as Valkyrie Profile. However, like any other PSX emulator, it will not play the music from multitrack games (such as Pac Man World or Real Bout Special Dominated Mind).

pSX

It is mostly identical to ePSXe, but it might be a better option for beginners, since it is not plugin based and thus easier to configure.

Specific Game Pages