Difference between revisions of "GameCube"
Line 1: | Line 1: | ||
[[File:GameCube.png|right|300px|link=]] | [[File:GameCube.png|right|300px|link=]] | ||
− | The GameCube is a console created by Nintendo. | + | The GameCube is a console created by Nintendo in 2001. It is noted and praised for its quirky and innovative game library, and for its unique controller. |
==Ripping Tools== | ==Ripping Tools== | ||
Line 9: | Line 9: | ||
==Common File Formats== | ==Common File Formats== | ||
+ | * '''.afc''' (''Wind Waker'' sound file) | ||
+ | * '''.arc''' (Model file) | ||
+ | * '''.aw''' (''Wind Waker'' sound file) | ||
+ | * '''.bnr''' (Boot data) | ||
+ | * '''.dsp''' (Sound file) | ||
+ | * '''.h4m''' (Movie file) | ||
+ | * '''.mod''' (''Pikmin'' model file) | ||
+ | * '''.txe''' (''Pikmin'' texture file) | ||
==Suggested Emulators== | ==Suggested Emulators== | ||
===Dolphin=== | ===Dolphin=== | ||
− | ====Texture Dumping==== | + | ====Sprite/Texture Dumping==== |
+ | Sprite/texture dumping in Dolphin is a very simple process. Here is how it's done: | ||
+ | |||
+ | # Launch Dolphin. | ||
+ | # Click on "Options", and then "Graphics Settings" from the drop-down menu. | ||
+ | # In the Graphics Configuration window, click on the "Advanced" tab, then check the "Dump Textures" box. | ||
+ | # Close the window, then select and launch the game you want to rip from. | ||
+ | # Play up to the point that has the sprites or textures you want to rip. Once you get everything you need, close or pause the game. | ||
+ | # Now go to '''Documents\Dolphin Emulator\Dump\Textures\[game ID]'''. View files by Large Icons or Extra Large Icons, and sort by Date Modified. This will help you find what you need easier. | ||
{{Consoles}} | {{Consoles}} | ||
[[Category:Consoles]] | [[Category:Consoles]] |
Revision as of 14:26, 4 August 2014
The GameCube is a console created by Nintendo in 2001. It is noted and praised for its quirky and innovative game library, and for its unique controller.
Contents
Ripping Tools
The GameCube uses DVD-based technology, which generally would mean that files are visible from a disk through any standard ISO viewer or by inserting the DVD into your computer's disk drive. However, Nintendo specifically designed their disk drives to read files in a unique manner, making the reading on GameCube game's disks require a special piece of software. There are a number of tools available.
Dolphin
It's possible to read the files from a GameCube ISO through the Wii/GameCube emulator, Dolphin.
Common File Formats
- .afc (Wind Waker sound file)
- .arc (Model file)
- .aw (Wind Waker sound file)
- .bnr (Boot data)
- .dsp (Sound file)
- .h4m (Movie file)
- .mod (Pikmin model file)
- .txe (Pikmin texture file)
Suggested Emulators
Dolphin
Sprite/Texture Dumping
Sprite/texture dumping in Dolphin is a very simple process. Here is how it's done:
- Launch Dolphin.
- Click on "Options", and then "Graphics Settings" from the drop-down menu.
- In the Graphics Configuration window, click on the "Advanced" tab, then check the "Dump Textures" box.
- Close the window, then select and launch the game you want to rip from.
- Play up to the point that has the sprites or textures you want to rip. Once you get everything you need, close or pause the game.
- Now go to Documents\Dolphin Emulator\Dump\Textures\[game ID]. View files by Large Icons or Extra Large Icons, and sort by Date Modified. This will help you find what you need easier.