Difference between revisions of "PlayStation"
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==Common File Formats== | ==Common File Formats== |
Revision as of 21:47, 10 August 2014
The PlayStation is a console created by Sony.
The system featured many games that made use of the latest 3D technology, but also contained its fair share of sprite-based titles.
Contents
Ripping Tools
The PlayStation uses CD-based technology, meaning that all of the data found within a game can be read using a standard ISO viewer, or by inserting the disk into your computer and browsing it. As such, the console has a vast number of different formats that are used that require their own dedicated tools to view. Some common formats can be seen below.
PSX-vram
For more details on this program, please visit the PSX-vram page.
The most used program for ripping PSX sprites, it will read save states from emulators and display it's contents.
PSicture
This is basically a program that allows you to see image files inside PSX games.
PSound
PVV
Uses Save States to view sprite content in and around the the saved data.
Common File Formats
TIM
For more details on this file format, please visit the TIM page.
The .TIM file format is a common format for both sprites and textures.
STR
A common video format. Generally used for cutscenes, introductions and credit sequences.
XA
A common audio format, mostly used for music, but can also be used for sound effects.
Suggested Emulators
ePSXe
Probably the most well-known PSX emulator. It has good compatibility and performance with most games, even including hacks for specific games, such as Valkyrie Profile. However, like any other PSX emulator, it will not play the music from multitrack games (such as Pac Man World or Real Bout Special Dominated Mind).
pSX
It is mostly identical to ePSXe, but it might be a better option for beginners, since it is not plugin based and thus easier to configure.