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- ==Model Formats== ...he site are [[OBJ|Wavefront OBJ (.OBJ)]] and [[DAE|COLLADA (.DAE)]]. Every model in the submission must be available in at least one of these two formats.20 KB (3,534 words) - 19:16, 28 January 2023
- | category= Model Ripping ==Required Files & Tools==5 KB (884 words) - 14:11, 22 June 2020
- ...t lighting, the color seen in the texture is exactly the color seen on the model where light is shining on it. For many games, especially older ones, some m ...ent occlusion can be included in the texture to accentuate features of the model or to achieve a stylistic effect not possible on the game's engine. This is10 KB (1,669 words) - 21:44, 31 August 2014
- ...ipping makes it harder to get the graphics from a game without specialized tools. This could also reference a way of saving space. Sprite ripping is simply obtaining in-game graphics.11 KB (1,812 words) - 23:34, 10 January 2024
- Ripping the models from Final Fantasy VII: Crisis Core is fairly straight forward, | category= Model Ripping4 KB (681 words) - 10:05, 11 March 2019
- ...s super simple. In this tutorial, you will be taught the correct method of ripping models from Unity games. ==Required Files & Tools==4 KB (643 words) - 03:16, 4 June 2019
- * '''.zno''' - Model file * '''.ino''' - Model file7 KB (981 words) - 17:30, 13 April 2024
- ====General tools==== You will need the following tools for source engine ripping:2 KB (271 words) - 02:40, 8 September 2017
- ==Ripping Tutorial== # Collapse 3D Folder. The model files should be easy to find.7 KB (1,136 words) - 06:08, 8 July 2023
- * '''.srdi''' - Model Data ==Ripping Tools==5 KB (709 words) - 18:36, 5 June 2023
- ==Ripping Tools== ===DS Tools===7 KB (1,031 words) - 14:32, 3 September 2020
- ==Ripping Tools== ===3DS Tools===3 KB (418 words) - 17:53, 13 April 2024
- * '''.arc''' (Model/Texture/Animation package) * '''.bdl''' (Model)2 KB (319 words) - 21:55, 1 September 2020
- ==Ripping Tools== ...e can be mounted or viewed using standard mounting tools, such as [[Daemon Tools]], and the game's files can be viewed using your computer's file explorer.7 KB (1,188 words) - 03:28, 7 April 2023
- * '''.numdlb''' - Model Format ==Ripping Tools==2 KB (213 words) - 13:44, 18 April 2021
- ==Ripping Tools== ...be game's disks require a special piece of software. There are a number of tools available.2 KB (301 words) - 03:30, 7 April 2023
- ==Ripping Tools== There are multiple tools available for the CGFX format that are able to view and export them into a2 KB (329 words) - 02:19, 15 February 2024
- ...r and even which variation of the Atari 7800 since there are more than one model of the console, there is no correct palette for the console and mostly it i ...this affects any game that was released in both NTSC and PAL regions. When ripping games from the console, it is advisable to use the NTSC palette as the defa4 KB (637 words) - 18:29, 24 July 2020
- ==Ripping Tools== ...model format, although you need a .gdi dump of said game in order for the model files to be recognized.1 KB (193 words) - 01:01, 13 August 2019
- ...erly released in Europe. It later received a CD-ROM expansion, an upgraded model supporting both cards and CDs as well as a handheld version of the console. There was also an upgraded model called the SuperGrafx in Japan where it had 5 exclusive games but could not1 KB (186 words) - 11:12, 25 July 2018
- * .'''WAD''' - Model/Animation/Texture container In ''God of War III'' '''.WAD''' files contain model, animation, texture and presumably sound data.2 KB (368 words) - 21:23, 14 April 2023
- * [[Unity/Model Ripping|3D Model Ripping]] {{Ripping Applications}}529 bytes (57 words) - 14:53, 21 July 2022
- The original model '''464''' and the '''664''' with the difference between the two is whether ==Ripping Tools==12 KB (2,132 words) - 04:57, 9 May 2024
- ==Ripping Tools== ...lable. If a game doesn't work, it can be run under a more or less powerful model or the second disk drive can be disabled.1 KB (167 words) - 06:04, 3 September 2019
- * '''[[BFRES|.bfres]]''' - Model and Texture Format ==Ripping Tools==2 KB (237 words) - 05:36, 9 March 2023
- * '''[[gfbmdl|.gfbmdl]]''' - Model Format ==Ripping Tools==1 KB (156 words) - 00:22, 2 June 2023
- * '''[[BFRES|.bfres]]''' - Model Format ==Ripping Tools==1 KB (214 words) - 03:34, 17 August 2023
- * [[BFRES|.fmdb (.bfres)]] - Model format ==Ripping Tools==12 KB (1,991 words) - 20:38, 31 December 2023
- * [[BFRES|.bfres]] - Model format ==Ripping Tools==2 KB (279 words) - 21:10, 31 December 2023
- ...s is listed as its name due to the games themselves were designed for this model. <br> ==Ripping Tools==3 KB (451 words) - 17:52, 6 May 2024
- ==Conversion Tools== MGRRTools contains a set of tools used to convert models and textures from ''[[Metal Gear Rising: Revengeance1 KB (219 words) - 16:26, 23 October 2014
- '''Ninja Ripper''' is a free model and texture ripping tool developed by blackninja. ...hen be imported into the 3DS Max or Blender editors using the accompanying tools. There is also a tool for [[Noesis]].706 bytes (110 words) - 04:13, 3 March 2021
- Here is where guides for ripping models from games go. Currently very lackluster and needs improvement. === Tools ===3 KB (484 words) - 13:03, 22 March 2024
- Noesis is a free tool for viewing and converting between hundreds of model, image, and animation formats. It utilizes a robust plugin system, with sup Under the "Tools" dropdown menu is an option which reads "Batch process". This option allows3 KB (441 words) - 04:17, 6 April 2019
- '''3D Ripper DX''' is a free model ripping tool made by Roman Lut, a.k.a hax. {{Ripping Applications}}1 KB (166 words) - 06:41, 15 July 2020
- * '''.sp2''' (Model/Texture package) ==Ripping Tutorials==4 KB (515 words) - 20:12, 21 February 2021