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  • ==Model Formats== ...he site are [[OBJ|Wavefront OBJ (.OBJ)]] and [[DAE|COLLADA (.DAE)]]. Every model in the submission must be available in at least one of these two formats.
    20 KB (3,534 words) - 19:16, 28 January 2023
  • | category= Model Ripping ==Required Files & Tools==
    5 KB (884 words) - 14:11, 22 June 2020
  • ...t lighting, the color seen in the texture is exactly the color seen on the model where light is shining on it. For many games, especially older ones, some m ...ent occlusion can be included in the texture to accentuate features of the model or to achieve a stylistic effect not possible on the game's engine. This is
    10 KB (1,669 words) - 21:44, 31 August 2014
  • ...ipping makes it harder to get the graphics from a game without specialized tools. This could also reference a way of saving space. Sprite ripping is simply obtaining in-game graphics.
    11 KB (1,812 words) - 23:34, 10 January 2024
  • Ripping the models from Final Fantasy VII: Crisis Core is fairly straight forward, | category= Model Ripping
    4 KB (681 words) - 10:05, 11 March 2019
  • ...s super simple. In this tutorial, you will be taught the correct method of ripping models from Unity games. ==Required Files & Tools==
    4 KB (643 words) - 03:16, 4 June 2019
  • * '''.zno''' - Model file * '''.ino''' - Model file
    7 KB (981 words) - 17:30, 13 April 2024
  • ====General tools==== You will need the following tools for source engine ripping:
    2 KB (271 words) - 02:40, 8 September 2017
  • ==Ripping Tutorial== # Collapse 3D Folder. The model files should be easy to find.
    7 KB (1,136 words) - 06:08, 8 July 2023
  • * '''.srdi''' - Model Data ==Ripping Tools==
    5 KB (709 words) - 18:36, 5 June 2023
  • ==Ripping Tools== ===DS Tools===
    7 KB (1,031 words) - 14:32, 3 September 2020
  • ==Ripping Tools== ===3DS Tools===
    3 KB (418 words) - 17:53, 13 April 2024
  • * '''.arc''' (Model/Texture/Animation package) * '''.bdl''' (Model)
    2 KB (319 words) - 21:55, 1 September 2020
  • ==Ripping Tools== ...e can be mounted or viewed using standard mounting tools, such as [[Daemon Tools]], and the game's files can be viewed using your computer's file explorer.
    7 KB (1,188 words) - 03:28, 7 April 2023
  • * '''.numdlb''' - Model Format ==Ripping Tools==
    2 KB (213 words) - 13:44, 18 April 2021
  • ==Ripping Tools== ...be game's disks require a special piece of software. There are a number of tools available.
    2 KB (301 words) - 03:30, 7 April 2023
  • ==Ripping Tools== There are multiple tools available for the CGFX format that are able to view and export them into a
    2 KB (329 words) - 02:19, 15 February 2024
  • ...r and even which variation of the Atari 7800 since there are more than one model of the console, there is no correct palette for the console and mostly it i ...this affects any game that was released in both NTSC and PAL regions. When ripping games from the console, it is advisable to use the NTSC palette as the defa
    4 KB (637 words) - 18:29, 24 July 2020
  • ==Ripping Tools== ...model format, although you need a .gdi dump of said game in order for the model files to be recognized.
    1 KB (193 words) - 01:01, 13 August 2019
  • ...erly released in Europe. It later received a CD-ROM expansion, an upgraded model supporting both cards and CDs as well as a handheld version of the console. There was also an upgraded model called the SuperGrafx in Japan where it had 5 exclusive games but could not
    1 KB (186 words) - 11:12, 25 July 2018

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