Difference between revisions of "Common Source Code Project"
Yawackhary (talk | contribs) (Created page with "'''Common Source Code Project''' are a series of emulators coded by Toshiya Takeda with help from Mr. Artane, Mr. tanam and others. Unlike most Japanese emulators, it has an o...") |
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− | '''Common Source Code Project''' are a series of emulators coded by Toshiya Takeda with help from Mr. Artane, Mr. tanam and others. Unlike most Japanese emulators, it has an open source and is English friendly. | + | '''Common Source Code Project''' are a series of emulators coded by Toshiya Takeda with help from Mr. Artane, Mr. tanam and others. Unlike most Japanese emulators, it has an open source and is English friendly. The closest English equivalent is [[MAME]], in terms of the goal in terms of preservation, however, it is done in multiple binaries rather than one. |
− | For | + | For various Japanese home computers, this is very valuable to use and in the case of a few are done despite no games are available online at all (such as the Pasiopia series). While the emulators lack many quality-of-life features and the only tool for sprite-ripping is screenshot capture, the emulators are simple to use. |
==Currently supported consoles and computers== | ==Currently supported consoles and computers== | ||
− | While the goal is to preserve all Japanese computers and some consoles, not every one | + | While the goal is to preserve all Japanese computers and some consoles, not every one uses proper sprite graphics, with some being electronical-based or only running in BASIC. The following machines are known to have games that can be properly ripped: |
*[[Casio PV-1000]] | *[[Casio PV-1000]] | ||
+ | *[[ColecoVision]] | ||
*[[Fujitsu FM-7]] | *[[Fujitsu FM-7]] | ||
*[[Master System]], Game Gear, SC-3000 (computer version of the SG-1000) | *[[Master System]], Game Gear, SC-3000 (computer version of the SG-1000) | ||
*[[MSX]] | *[[MSX]] | ||
− | *[[Nintendo Entertainment System]] (Based off | + | *[[Nintendo Entertainment System]] (Based off Nester) |
− | *NEC PC-6001 series | + | *[[NEC PC-6001]] series |
*[[NEC PC-8801]] | *[[NEC PC-8801]] | ||
*[[NEC PC-9801]] | *[[NEC PC-9801]] | ||
+ | *Pasiopia series | ||
*[[Sharp MZ]] | *[[Sharp MZ]] | ||
*[[Sharp X1]] | *[[Sharp X1]] | ||
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*Tomy PyuTa | *Tomy PyuTa | ||
*[[TurboGrafx-16]] | *[[TurboGrafx-16]] | ||
− | |||
− | |||
− | ==External | + | ==External Links== |
* [http://takeda-toshiya.my.coocan.jp TAKEDA Toshiya's Page] | * [http://takeda-toshiya.my.coocan.jp TAKEDA Toshiya's Page] | ||
[[Category:Emulators]] | [[Category:Emulators]] |
Revision as of 06:12, 3 September 2019
Common Source Code Project are a series of emulators coded by Toshiya Takeda with help from Mr. Artane, Mr. tanam and others. Unlike most Japanese emulators, it has an open source and is English friendly. The closest English equivalent is MAME, in terms of the goal in terms of preservation, however, it is done in multiple binaries rather than one.
For various Japanese home computers, this is very valuable to use and in the case of a few are done despite no games are available online at all (such as the Pasiopia series). While the emulators lack many quality-of-life features and the only tool for sprite-ripping is screenshot capture, the emulators are simple to use.
Currently supported consoles and computers
While the goal is to preserve all Japanese computers and some consoles, not every one uses proper sprite graphics, with some being electronical-based or only running in BASIC. The following machines are known to have games that can be properly ripped:
- Casio PV-1000
- ColecoVision
- Fujitsu FM-7
- Master System, Game Gear, SC-3000 (computer version of the SG-1000)
- MSX
- Nintendo Entertainment System (Based off Nester)
- NEC PC-6001 series
- NEC PC-8801
- NEC PC-9801
- Pasiopia series
- Sharp MZ
- Sharp X1
- Sord m5
- Super Cassette Vision
- Tomy PyuTa
- TurboGrafx-16