Difference between revisions of "CGFX"
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SomeoneHere (talk | contribs) (Some games.) |
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! Name !! Version !! Encrypted / Compressed? | ! Name !! Version !! Encrypted / Compressed? | ||
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| + | | [[2048]] || 42607 || No | ||
|- | |- | ||
| [[Aero Porter]] || ? || No | | [[Aero Porter]] || ? || No | ||
| + | |- | ||
| + | | [[AR Games]] || 42607 || Yes ([[LZ77]]) | ||
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| [[Animal Crossing: New Leaf]] || ? || No | | [[Animal Crossing: New Leaf]] || ? || No | ||
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| [[Cars 2 (Nintendo DS, Nintendo 3DS)|Cars 2]] || 42607 || Yes ([[ZIP]]) | | [[Cars 2 (Nintendo DS, Nintendo 3DS)|Cars 2]] || 42607 || Yes ([[ZIP]]) | ||
| + | |- | ||
| + | | [[Cloudy with a Chance of Meatballs 2]] || 42607 || Yes ([[ARC (1st Playable Productions)|ARC]]) | ||
|- | |- | ||
| [[Coaster Creator 3D]] || ? || No | | [[Coaster Creator 3D]] || ? || No | ||
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| [[New Super Mario Bros. 2]] || 42607 || No | | [[New Super Mario Bros. 2]] || 42607 || No | ||
| + | |- | ||
| + | | [[Pac-Man and the Ghostly Adventures]] || 42607 || Yes ([[BLZ]]) | ||
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| [[Paper Mario: Sticker Star]] || 42607 || Yes ([[BCREZ]]) | | [[Paper Mario: Sticker Star]] || 42607 || Yes ([[BCREZ]]) | ||
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| [[Race to the Line]] || ? || No | | [[Race to the Line]] || ? || No | ||
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| + | | [[Rubik's Cube]] || 42607 || Yes ([[LZ77]]) | ||
|- | |- | ||
| [[Rusty's Real Deal Baseball]] || 42607 || Yes ([[LZ]]) | | [[Rusty's Real Deal Baseball]] || 42607 || Yes ([[LZ]]) | ||
Revision as of 20:41, 28 August 2026
CGFX (also known as BCMDL and BCRES) is a container format for the Nintendo 3DS that is used to store data for models, textures, animations, and camera data.
Contents
Ripping Tools
There are multiple tools available for the CGFX format that are able to view and export them into a more common file format.
Ohana3DS Rebirth
Ohana3DS can view model, animation, and texture data from CGFX files which can be exported into a more common format like OBJ, DAE (models), SMD (animations), and PNG (textures). Its GitHub repository can be found here. This tool is no longer in active development.
SPICA
SPICA can view model, animation, texture, and camera data from CGFX files. It can export them into a more common format like DAE (models) and PNG (textures). Although, it sometimes has weighting errors. Its GitHub repository can be found here. This tool is no longer in active development.
CTR-Studio
CTR-Studio can view and edit model, animation, texture, materials, and shader data from CGFX files, it uses an updated SPICA and Switch Toolbox as a base, it can export them into a more common format like DAE, GLTF (models), SMD, ANIM (animations) and PNG (textures). Its GitHub repository can be found here.
EveryFileExplorer
EveryFileExplorer can view and convert CGFX data into more common formats like OBJ, DAE (models), and PNG (textures). Its GitHub repository can be found here. While the original tool is no longer being updated, a forked-forked version of the tool maintained by PabloMK7 is available which has additional support for 3DS games. This version can be found here.
List of Games Using the Format
The list is not complete! Feel free to add other games that are known to use aforementioned format.
All of the following games are for the Nintendo 3DS
Every banner displayed on the 3DS HOME menu is stored uncompressed in the aforementioned format.