Difference between revisions of "Fate/Extra"
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{{Gameinfo | {{Gameinfo | ||
| title= Fate/Extra | | title= Fate/Extra | ||
− | | altimage= FateExtra- | + | | altimage= FateExtra - Boxart.png |
− | | | + | | developers= [[:Category:Games developed by Type-Moon|Type-Moon]], [[:Category:Games developed by Imageepoch|Imageepoch]] |
− | | | + | | publishers= [[:Category:Games published by Marvelous Entertainment|Marvelous Entertainment]], [[:Category:Games published by Aksys Games|Aksys Games]], [[:Category:Games published by Ghostlight|Ghostlight]] |
| system= PlayStation Portable | | system= PlayStation Portable | ||
}} | }} | ||
Line 16: | Line 16: | ||
==Ripping Tutorials== | ==Ripping Tutorials== | ||
− | === | + | ===CPK extraction=== |
− | ''The process is explained | + | ''The process is explained on the [[CPK]] page.'' |
+ | |||
===PAK extraction=== | ===PAK extraction=== | ||
The .PAK archives mostly contain models. In order to extract them you should use this [[QuickBMS]] script: | The .PAK archives mostly contain models. In order to extract them you should use this [[QuickBMS]] script: | ||
Line 50: | Line 51: | ||
One of the ways to convert the .[[AT3]] is to use the '''at3tool'''. It was left by the developers in the ''sound\bgm\decode'' folder of '''''Fate/Extra CCC''''' main archive. | One of the ways to convert the .[[AT3]] is to use the '''at3tool'''. It was left by the developers in the ''sound\bgm\decode'' folder of '''''Fate/Extra CCC''''' main archive. | ||
− | Use this to | + | Use this to convert .[[AT3]] to .WAV: |
<code>at3tool.exe -d input_file.at3 output_file.wav</code> | <code>at3tool.exe -d input_file.at3 output_file.wav</code> | ||
+ | |||
===Fate/Extra CCC=== | ===Fate/Extra CCC=== | ||
The only difference from '''''Fate/Extra''''' is that you need to decrypt the .[[CPK]] archive first. See the [[Sword_Art_Online:_Infinity_Moment#Archive_decryption|Archive decryption]] entry on the [[Sword Art Online: Infinity Moment]] page to learn more. | The only difference from '''''Fate/Extra''''' is that you need to decrypt the .[[CPK]] archive first. See the [[Sword_Art_Online:_Infinity_Moment#Archive_decryption|Archive decryption]] entry on the [[Sword Art Online: Infinity Moment]] page to learn more. | ||
+ | |||
==VG Resource Pages== | ==VG Resource Pages== | ||
− | * | + | ===Fate/Extra=== |
− | + | * [https://www.sounds-resource.com/psp/fateextra/ The Sounds Resource] | |
+ | |||
+ | ===Fate/Extra CCC=== | ||
+ | * [http://www.models-resource.com/psp/fateextraccc/ The Models Resource] | ||
+ | * [https://www.textures-resource.com/psp/fateextraccc/ The Textures Resource] | ||
+ | * [https://www.sounds-resource.com/psp/fateextraccc/ The Sounds Resource] | ||
+ | |||
+ | [[Category:Games developed by Type-Moon]] | ||
+ | [[Category:Games developed by Imageepoch]] | ||
+ | [[Category:Games published by Marvelous Entertainment]] | ||
+ | [[Category:Games published by Aksys Games]] | ||
+ | [[Category:Games published by Ghostlight]] |
Latest revision as of 19:20, 5 June 2023
Fate/Extra |
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Developers: Type-Moon, Imageepoch |
Fate/Extra (original Japanese name — フェイト/エクストラ) is an RPG game that takes place in a parallel universe to the visual novel Fate/stay night. It was developed by Imageepoch and Type-Moon for PSP and released in 2010.
A companion game called Fate/Extra CCC was released in 2013.
Contents
File Formats
Ripping Tutorials
CPK extraction
The process is explained on the CPK page.
PAK extraction
The .PAK archives mostly contain models. In order to extract them you should use this QuickBMS script:
get FILES short get UNKNOWN short for f = 0 < FILES get TMP long putarray 0 f TMP next f padding 16 for f = 0 < FILES getdstring NAME 64 savepos POS getarray SIZE 0 f log NAME POS SIZE math POS += SIZE goto POS next f
Script created by WRS, taken from here
Just copy the code above to a Notepad and save it as .bms file.
Models
In order to view .Im models you need this Noesis plugin created by chrrox.
Sounds
One of the ways to convert the .AT3 is to use the at3tool. It was left by the developers in the sound\bgm\decode folder of Fate/Extra CCC main archive.
Use this to convert .AT3 to .WAV:
at3tool.exe -d input_file.at3 output_file.wav
Fate/Extra CCC
The only difference from Fate/Extra is that you need to decrypt the .CPK archive first. See the Archive decryption entry on the Sword Art Online: Infinity Moment page to learn more.