Difference between revisions of "The Spriters Resource/Content Needing Replacement"

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m (Playable Characters)
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==3DS > Dragon Ball Z: Extreme Butouden==
 
==3DS > Dragon Ball Z: Extreme Butouden==
  
'''Support Characters (DLC)''' - Sheet is missing the "Time Machine" and "See-Through the Invisible Man".
+
'''[https://www.spriters-resource.com/3ds/dragonballzextremebutoden/sheet/106180/ Support Characters (DLC)]''' - Sheet is missing the "Time Machine" and "See-Through the Invisible Man".
  
 
==Arcade > Bionic Commando==
 
==Arcade > Bionic Commando==
  
'''Super Joe''' - Missing sprites from the Japanese version.
+
'''[https://www.spriters-resource.com/arcade/bioniccommando/sheet/24615/ Super Joe]''' - Missing sprites from the Japanese version.
  
 
==Arcade > Haunted Castle==
 
==Arcade > Haunted Castle==
Line 13: Line 13:
 
===Bosses===
 
===Bosses===
  
'''Frankenstein's Monster''' - The sheet even states that the death animation is not present.
+
'''[https://www.spriters-resource.com/arcade/hauntcast/sheet/20688/  Frankenstein's Monster]''' - The sheet even states that the death animation is not present.
  
 
==Arcade > Point Blank==
 
==Arcade > Point Blank==
Line 19: Line 19:
 
===Miscellaneous===
 
===Miscellaneous===
  
'''Dr Don and Dr Dan''' - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.
+
'''[https://www.spriters-resource.com/arcade/pointblank/sheet/12144/ Dr Don and Dr Dan]''' - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.
  
 
==Arcade > The Simpsons==
 
==Arcade > The Simpsons==
  
'''Homer Simpson''' - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.
+
'''[https://www.spriters-resource.com/arcade/simpsons/sheet/3/ Homer Simpson]''' - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.
  
 
==Arcade > Super Puzzle Fighter 2 Turbo==
 
==Arcade > Super Puzzle Fighter 2 Turbo==
  
'''Gems''' - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn't necessarily require a rerip but rather an addition of these colors in some way.
+
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/27964/ Gems]''' - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn't necessarily require a rerip but rather an addition of these colors in some way.
  
'''Felicia''' - Felicia's sprite sheet has nowhere near as many sprites as the other characters, which is lead to believe that it is vastly incomplete.
+
'''[https://www.spriters-resource.com/arcade/superpuzfightiiturb/sheet/6571/ Felicia]''' - Felicia's sprite sheet has nowhere near as many sprites as the other characters, which is lead to believe that it is vastly incomplete.
  
 
==Arcade > Marvel Vs. Capcom==
 
==Arcade > Marvel Vs. Capcom==
Line 39: Line 39:
 
===Miscellaneous===
 
===Miscellaneous===
  
'''Character Select Portraits''' - Ryu is missing his "Akuma" and "Ken" mode palettes.
+
'''[https://www.spriters-resource.com/arcade/marvelvscapcom/sheet/103253/ Character Select Portraits]''' - Ryu is missing his "Akuma" and "Ken" mode palettes.
  
 
==CDI > Link: The Faces of Evil==
 
==CDI > Link: The Faces of Evil==
  
'''Link''' - Many of Link's frames are missing, mainly the mid air ones.
+
'''[https://www.spriters-resource.com/cd_i/linkthefacesofevil/sheet/33520/ Link]''' - Many of Link's frames are missing, mainly the mid air ones.
  
 
==DS > Sonic Rush==
 
==DS > Sonic Rush==
  
'''Introduction''' - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.
+
'''[https://www.spriters-resource.com/ds_dsi/sonicrush/sheet/10016/ Introduction]''' - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.
  
 
==Game Boy Advance > Kingdom Hearts: Chain of Memories==
 
==Game Boy Advance > Kingdom Hearts: Chain of Memories==
Line 53: Line 53:
 
===Miscellaneous===
 
===Miscellaneous===
  
'''Battle Extras''' - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.
+
'''[https://www.spriters-resource.com/game_boy_advance/khcom/sheet/1047/ Battle Extras]''' - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.
  
 
==Game Boy Advance > The Incredibles: Rise of the Underminer==
 
==Game Boy Advance > The Incredibles: Rise of the Underminer==
Line 59: Line 59:
 
===Playable Characters===
 
===Playable Characters===
  
'''Frozone''' - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.
+
'''[https://www.spriters-resource.com/game_boy_advance/incrediblesriseoftheunderminer/sheet/73623/ Frozone]''' - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.
  
 
==Game Boy Advance > Street Fighter Alpha 3==
 
==Game Boy Advance > Street Fighter Alpha 3==
Line 65: Line 65:
 
===Miscellaneous===
 
===Miscellaneous===
  
'''Character Menu''' - Missing the portraits for Maki, Eagle, Ingrid, and Yun, who are unlockable characters.
+
'''[https://www.spriters-resource.com/game_boy_advance/sfalpha3/sheet/5525/ Character Menu]''' - Missing the portraits for Maki, Eagle, Ingrid, and Yun, who are unlockable characters.
  
 
==Game Boy Advance > Super Bubble Pop==
 
==Game Boy Advance > Super Bubble Pop==
Line 71: Line 71:
 
===Playable Characters===
 
===Playable Characters===
  
'''C29''' - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.
+
'''[https://www.spriters-resource.com/game_boy_advance/superbubblepop/sheet/30306/ C29]''' - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.
  
 
==Genesis > Awesome Possum Kicks Dr. Machino's Butt==
 
==Genesis > Awesome Possum Kicks Dr. Machino's Butt==
  
'''Awesome Possum''' - The mouth sprites are on a different layer, the mouth should be separated.
+
'''[https://www.spriters-resource.com/genesis_32x_scd/apkdmb/sheet/24007/ Awesome Possum]''' - The mouth sprites are on a different layer, the mouth should be separated.
  
 
==Genesis > Rocket Knight Adventures==
 
==Genesis > Rocket Knight Adventures==
  
'''Stage Titles''' - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.
+
'''[https://www.spriters-resource.com/genesis_32x_scd/rocketkadventures/sheet/20823/ Stage Titles]''' - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.
  
 
==Genesis > Taz-Mania==
 
==Genesis > Taz-Mania==
  
'''Taz''' - The eating and holding sprites are on a different layer, the head and the arms should be separated.
+
'''[https://www.spriters-resource.com/genesis_32x_scd/tazmania/ Taz]''' - The eating and holding sprites are on a different layer, the head and the arms should be separated.
  
 
==Genesis > Taz in Escape from Mars==
 
==Genesis > Taz in Escape from Mars==
  
'''Taz''' - The eating sprites are on a different layer, the head and the arms should be separated.
+
'''[https://www.spriters-resource.com/genesis_32x_scd/escapefrommars/sheet/18640/ Taz]''' - The eating sprites are on a different layer, the head and the arms should be separated.
  
 
==NES > Tiny Toon Adventures==
 
==NES > Tiny Toon Adventures==
  
'''Enemies''' - Sheet looks like it was thrown together without thought, and missing a lot more enemies from the game as well.
+
'''[https://www.spriters-resource.com/nes/tinytoonadventures/sheet/32936/ Enemies]''' - Sheet looks like it was thrown together without thought, and missing a lot more enemies from the game as well.
  
 
==Pico > Sonic's Gameworld==
 
==Pico > Sonic's Gameworld==
Line 99: Line 99:
 
==Pico > Tails and the Music Maker==
 
==Pico > Tails and the Music Maker==
  
'''Tails''' - Which of the two rips are the most complete?
+
'''Tails''' - Which of the [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6154/ two] [https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/21182/ rips] are the most complete?
  
'''Misc''' - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.
+
'''[https://www.spriters-resource.com/pico/tailsandthemusicmaker/sheet/6156/ Misc]''' - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.
  
 
==Sega Master System > Battlemaniacs==
 
==Sega Master System > Battlemaniacs==
  
Besides Pimple, all of the current sheets were incorrectly ripped and or not completed.
+
Besides Pimple, all of the [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/33110/ current] [https://www.spriters-resource.com/master_system/battlemaniacsbrz/sheet/32848/ sheets] were incorrectly ripped and or not completed.
  
 
==SNES > Super Street Fighter II==
 
==SNES > Super Street Fighter II==
Line 111: Line 111:
 
===Miscellaneous===
 
===Miscellaneous===
  
'''Portraits''' - The background causes some of the sprites to be affected that use the same color such as E.Honda's eyes and teeth, T. Hawk's eyes, Dee Jay's eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.
+
'''[https://www.spriters-resource.com/snes/supersf2/sheet/5558/ Portraits]''' - The background causes some of the sprites to be affected that use the same color such as E.Honda's eyes and teeth, T. Hawk's eyes, Dee Jay's eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.
  
 
==SNES > Super Metroid==
 
==SNES > Super Metroid==
Line 118: Line 118:
  
 
===Enemies and Bosses===
 
===Enemies and Bosses===
'''Crocomire''' - Missing sprites such as the skeleton and the legs may need a re-rip too.
+
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1722/ Crocomire]''' - Missing sprites such as the skeleton and the legs may need a re-rip too.
  
'''Fake Kraid''' - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.
+
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1711/ Fake Kraid]''' - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.
  
'''Ridley''' - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.
+
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1713/ Ridley]''' - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.
  
'''Metroid''' - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.
+
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1724/ Metroid]''' - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.
  
'''Torizo''' - Missing sprites.
+
'''[https://www.spriters-resource.com/snes/smetroid/sheet/31616/ Torizo]''' - Missing sprites.
  
 
===Miscellaneous===
 
===Miscellaneous===
  
'''Misc Sprites''' - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.
+
'''[https://www.spriters-resource.com/snes/smetroid/sheet/1735/ Misc Sprites]''' - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.

Revision as of 04:37, 14 May 2019

List content found on the sites below that needs replacement or improving.

3DS > Dragon Ball Z: Extreme Butouden

Support Characters (DLC) - Sheet is missing the "Time Machine" and "See-Through the Invisible Man".

Arcade > Bionic Commando

Super Joe - Missing sprites from the Japanese version.

Arcade > Haunted Castle

Bosses

Frankenstein's Monster - The sheet even states that the death animation is not present.

Arcade > Point Blank

Miscellaneous

Dr Don and Dr Dan - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.

Arcade > The Simpsons

Homer Simpson - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.

Arcade > Super Puzzle Fighter 2 Turbo

Gems - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn't necessarily require a rerip but rather an addition of these colors in some way.

Felicia - Felicia's sprite sheet has nowhere near as many sprites as the other characters, which is lead to believe that it is vastly incomplete.

Arcade > Marvel Vs. Capcom

Fighters

Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.

Miscellaneous

Character Select Portraits - Ryu is missing his "Akuma" and "Ken" mode palettes.

CDI > Link: The Faces of Evil

Link - Many of Link's frames are missing, mainly the mid air ones.

DS > Sonic Rush

Introduction - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.

Game Boy Advance > Kingdom Hearts: Chain of Memories

Miscellaneous

Battle Extras - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.

Game Boy Advance > The Incredibles: Rise of the Underminer

Playable Characters

Frozone - Sheet needs to be reripped entirely, parts of his face on some frames were cut off.

Game Boy Advance > Street Fighter Alpha 3

Miscellaneous

Character Menu - Missing the portraits for Maki, Eagle, Ingrid, and Yun, who are unlockable characters.

Game Boy Advance > Super Bubble Pop

Playable Characters

C29 - Sheet uses a white background, may or may not need to be reripped entirely. Sheet looks to be about 10-12 years old.

Genesis > Awesome Possum Kicks Dr. Machino's Butt

Awesome Possum - The mouth sprites are on a different layer, the mouth should be separated.

Genesis > Rocket Knight Adventures

Stage Titles - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.

Genesis > Taz-Mania

Taz - The eating and holding sprites are on a different layer, the head and the arms should be separated.

Genesis > Taz in Escape from Mars

Taz - The eating sprites are on a different layer, the head and the arms should be separated.

NES > Tiny Toon Adventures

Enemies - Sheet looks like it was thrown together without thought, and missing a lot more enemies from the game as well.

Pico > Sonic's Gameworld

Characters and Minigames - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.

Pico > Tails and the Music Maker

Tails - Which of the two rips are the most complete?

Misc - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.

Sega Master System > Battlemaniacs

Besides Pimple, all of the current sheets were incorrectly ripped and or not completed.

SNES > Super Street Fighter II

Miscellaneous

Portraits - The background causes some of the sprites to be affected that use the same color such as E.Honda's eyes and teeth, T. Hawk's eyes, Dee Jay's eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.

SNES > Super Metroid

Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.

Enemies and Bosses

Crocomire - Missing sprites such as the skeleton and the legs may need a re-rip too.

Fake Kraid - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.

Ridley - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.

Metroid - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.

Torizo - Missing sprites.

Miscellaneous

Misc Sprites - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.