Difference between revisions of "The Spriters Resource/Content Needing Replacement"

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(The sprite sheet in question has been fixed, carry on now.)
(Added a few *more* sheets that I could think of.)
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'''Homer Simpson''' - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.
 
'''Homer Simpson''' - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.
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==Arcade > Super Puzzle Fighter 2 Turbo==
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'''Gems''' - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn't necessarily a rerip but rather addition of these colors in some way.
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==Arcade > Marvel Vs. Capcom==
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===Fighters===
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Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.
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===Miscellaneous===
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'''Character Select Portraits''' - Ryu is missing his "Akuma" and "Ken" mode palettes.
  
 
==DS > Sonic Rush==
 
==DS > Sonic Rush==

Revision as of 02:08, 31 August 2018

List content found on the sites below that needs replacement or improving.

Arcade > Bionic Commando

Super Joe - Missing sprites from the Japanese version.

Arcade > Point Blank

Miscellaneous

Dr Don and Dr Dan - There are a few broken sprites to fix and missing sprites that are mentioned on the sheet to rip. Preferably the sheet should be completely re-ripped.

Arcade > The Simpsons

Homer Simpson - The sheet has an inconsistent palette. This was due to that some sprites were captured while others were tile ripped so it might have to be checked.

Arcade > Super Puzzle Fighter 2 Turbo

Gems - The sheet only has the gems in the red palette, there are green, blue, and yellow gems also present in the game. It doesn't necessarily a rerip but rather addition of these colors in some way.

Arcade > Marvel Vs. Capcom

Fighters

Every fighter excluding Spider-Man is missing a lot of frames. They are small enough to just be reripped entirely.

Miscellaneous

Character Select Portraits - Ryu is missing his "Akuma" and "Ken" mode palettes.

DS > Sonic Rush

Introduction - The Sega and Sonic Team logos were badly edited and not represent how they appear in the ROM. Only contains Japanese text. The sheet was an early emulator rip and needs to be redone using modern tools.

Game Boy Advance > Kingdom Hearts: Chain of Memories

Miscellaneous

Battle Extras - Sheet is completely unorganized, the background is the same color white used in game, and the face portrait for Riku is not present in sheet. Sheet needs to be completely re-ripped.

Genesis > Awesome Possum Kicks Dr. Machino's Butt

Awesome Possum - The mouth sprites are on a different layer, the mouth should be separated.

Genesis > Rocket Knight Adventures

Stage Titles - Missing star animations, orb animations/palettes, the text and Sparkster pose from Stage 7 and the band from the Japanese version of the game. The Sparkster sprites are also on a different layer compared to the background and the sheet has these mixed in. These would have to be re-ripped since these were captured.

Genesis > Taz-Mania

Taz - The eating and holding sprites are on a different layer, the head and the arms should be separated.

Genesis > Taz in Escape from Mars

Taz - The eating sprites are on a different layer, the head and the arms should be separated.

Pico > Sonic's Gameworld

Characters and Minigames - Many sprites from the Japanese version are missing, this includes Sonic vs. Robotnik/Eggman. This was due to that the Japanese version was undumped at the time of ripping and there were leftovers in the US version.

Pico > Tails and the Music Maker

Tails - Which of the two rips are the most complete?

Misc - The Music Maker sprites need checking, also it is missing the prototype Sonic sprites.

Sega Master System > Battlemaniacs

Playable Character(s)

Pimple - Only the sprites seen in the first stage were ripped for Pimple, the rest of the game.

SNES > Super Street Fighter II

Miscellaneous

Portraits - The background causes some of the sprites to be affected that use the same color such as E.Honda's eyes and teeth, T. Hawk's eyes, Dee Jay's eyes and teeth as well as one pose of Fei-Long. Needs re-ripping.

SNES > Super Metroid

Most of the entire game needs re-ripping or sorting out however these are the sheets that are known to have problems.

Enemies and Bosses

Crocomire - Missing sprites such as the skeleton and the legs may need a re-rip too.

Fake Kraid - Contains more edited sprites than sprites that were featured in the game. May have to move to Custom/Edits section.

Ridley - Contains irrelevant sprites on the sheet. Also check to see if the face and the body are separate sprites, may have to be completely re-ripped if that is the case.

Metroid - Uses a white background and contains sprites that are also used in the Last Metroid and the Metroid Larva rips. Apparently it is also two different kinds of enemies.

Torizo - Missing sprites.

Miscellaneous

Misc Sprites - This sheet needs to be sorted as it has been ripped from various places in the game such as doors, menus and the HUD without being clear where they go. The ripper even admitted that some of the sprites were guessed.