Difference between revisions of "Sword Art Online: Infinity Moment"

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| altimage=    Sword_Art_Online-_Infinity_Moment-box.png
 
| altimage=    Sword_Art_Online-_Infinity_Moment-box.png
 
| developer=    Banpresto
 
| developer=    Banpresto
| publisher=    Namco Bandai Games
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| publisher=    Bandai Namco
 
| system=      PlayStation Portable
 
| system=      PlayStation Portable
 
}}
 
}}
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* '''.[[GMO]]''' - Model/Animation data
 
* '''.[[GMO]]''' - Model/Animation data
 
* '''.[[GIM]]''' - Texture data
 
* '''.[[GIM]]''' - Texture data
* '''.[[TM2]]''' - Sprite data
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* '''.[[TM2]]''' - Texture data
 +
* '''[[OFS3]]''' - Archive
 +
* '''[[AFS2]]''' - Archive/Sound container
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* '''.[[WAV]]''' - BGM (Background music)
  
 
==Ripping Tutorials==
 
==Ripping Tutorials==
The main archive of the game is encrypted. In order to decrypt it you need to use JPCSP.
+
===Archive decryption===
 +
The main archive of the game is encrypted, however it is possible to decrypt it using JPCSP. In order to do that you need to:
 +
[[File:JPCSP-decrypt-pgd.png|thumb|left|300px|JPCSP configuration]]<br />
 +
 
 +
# Make sure that "Extract PGD files to TMP folder" is checked as shown on the picture.
 +
# Launch the game and wait for the archive to decrypt. The game will start as soon as the process is completed.
 +
<br /><br /><br /><br />
 +
===Archive extraction===
 +
After finishing the previous step you should have a file named "PGDfile.raw.decrypted" in the TMP folder of your JPCSP. This is a .[[CPK]] archive. You can extract it using [http://aluigi.altervista.org/papers/bms/cpk.bms this] [[QuickBMS]] script.
 +
 
 +
You may notice that a lot of files are extensionless and have names like "057" or "20f0". A lot of those appear to be [[OFS3]] or [[AFS2]] archives. It is not the fault of the extractor, it is really the way files are stored in this game.

Revision as of 03:23, 6 August 2014

Box Art

Sword Art Online: Infinity Moment

Developer: Banpresto
Publisher: Bandai Namco
Platform: PlayStation Portable


Sword Art Online: Infinity Moment is an RPG based on the Sword Art Online light novel series. The game was developed by Banpresto and released in Japan for PlayStation Portable.

File Formats

  • .GMO - Model/Animation data
  • .GIM - Texture data
  • .TM2 - Texture data
  • OFS3 - Archive
  • AFS2 - Archive/Sound container
  • .WAV - BGM (Background music)

Ripping Tutorials

Archive decryption

The main archive of the game is encrypted, however it is possible to decrypt it using JPCSP. In order to do that you need to:

JPCSP configuration


  1. Make sure that "Extract PGD files to TMP folder" is checked as shown on the picture.
  2. Launch the game and wait for the archive to decrypt. The game will start as soon as the process is completed.





Archive extraction

After finishing the previous step you should have a file named "PGDfile.raw.decrypted" in the TMP folder of your JPCSP. This is a .CPK archive. You can extract it using this QuickBMS script.

You may notice that a lot of files are extensionless and have names like "057" or "20f0". A lot of those appear to be OFS3 or AFS2 archives. It is not the fault of the extractor, it is really the way files are stored in this game.