Difference between revisions of "3D Ripper DX"

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{| class="wikitable" style="float:right; margin-left: 0px;"
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{{TMR Toolbox
!colspan="2"|[[File:3DRipperDX.png|thumb|center|300px|3D Ripper DX Setup Window]]
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|image=[[File:3DRipperDX.png|thumb|center|300px|3D Ripper DX Setup Window]]
|-
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|version=1.3.2
|Latest Version
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|releasedate=2006
|1.3.2
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|systemsupport=Windows x86
|-
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|rendersupport=DirectX 6/8/9.x
|Release Date
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|website=http://www.deep-shadows.com/hax/3DRipperDX.htm
|2006
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|-
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}}
|OS Support
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|Windows x86
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|-
 
|Render Support
 
|DirectX 6/8/9.x
 
|-
 
|Official Website
 
|http://www.deep-shadows.com/hax/3DRipperDX.htm
 
|-
 
|}
 
 
'''3D Ripper DX''' is a free model ripping tool made by Roman Lut, a.k.a hax.
 
'''3D Ripper DX''' is a free model ripping tool made by Roman Lut, a.k.a hax.
  
Roman has ceased development on the tool due to lack of interest.
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The tool can capture geometry, textures and shaders from DirectX 6/8/9.x renders on Windows x86 architecture.<br />
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These captures can be imported into 3DS Max v5.0-9.0, 2009 and 2011 with the accompanying plugin.
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The captures are skewed according to the game's internal field-of-vision value and the active monitor's aspect ratio,<br />
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and these values must be supplied to the plugin in order to correct the capture.<br />
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Alternatively the tool can be set to capture geometry in Wavefront OBJ format, though this limits the ability to correct the skew.
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The tool can also disable texture rendering and force a wireframe view.
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Roman has since ceased development on the tool due to lack of interest.
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{{Ripping Applications}}
 
[[Category:Ripping Tools]]
 
[[Category:Ripping Tools]]

Latest revision as of 06:41, 15 July 2020

3D Ripper DX
3D Ripper DX Setup Window
Latest Version 1.3.2
Release Date 2006
System Support Windows x86
Render Support DirectX 6/8/9.x
Official Website http://www.deep-shadows.com/hax/3DRipperDX.htm



3D Ripper DX is a free model ripping tool made by Roman Lut, a.k.a hax.

The tool can capture geometry, textures and shaders from DirectX 6/8/9.x renders on Windows x86 architecture.
These captures can be imported into 3DS Max v5.0-9.0, 2009 and 2011 with the accompanying plugin.

The captures are skewed according to the game's internal field-of-vision value and the active monitor's aspect ratio,
and these values must be supplied to the plugin in order to correct the capture.
Alternatively the tool can be set to capture geometry in Wavefront OBJ format, though this limits the ability to correct the skew.

The tool can also disable texture rendering and force a wireframe view.

Roman has since ceased development on the tool due to lack of interest.