Difference between revisions of "Team Sonic Racing"
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{{Gameinfo | {{Gameinfo | ||
+ | | altimage = Team_Sonic_Racing_Cover.jpg | ||
| title= Team Sonic Racing | | title= Team Sonic Racing | ||
| developer= Sumo Digital | | developer= Sumo Digital | ||
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==File Formats== | ==File Formats== | ||
* '''.pck''' (Sound) | * '''.pck''' (Sound) | ||
− | * '''.stz''' (Sprites/ | + | * '''.stz''' (Sprites/Text Strings package) |
* '''.sp2''' (Model/Texture package) | * '''.sp2''' (Model/Texture package) | ||
− | * '''.dat/.zml''' ( | + | * '''.dat/.zml''' (Misc data, such as object placement) |
==Ripping Tutorials== | ==Ripping Tutorials== | ||
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# Download Sewer56's .stz [https://cdn.discordapp.com/attachments/317475533321404416/587588494436597777/net472.7z decompressing tool]. [https://aluigi.altervista.org/mytoolz.htm Offzip] works for this as well. | # Download Sewer56's .stz [https://cdn.discordapp.com/attachments/317475533321404416/587588494436597777/net472.7z decompressing tool]. [https://aluigi.altervista.org/mytoolz.htm Offzip] works for this as well. | ||
# Drag the .stz file onto the program. This results in a file named 72.bin when using Sewer56's tool. | # Drag the .stz file onto the program. This results in a file named 72.bin when using Sewer56's tool. | ||
− | # Open the resulting 72.bin file in [https://zenhax.com/viewtopic.php?t=7099 Raw Texture Cooker]. Be sure to have texconv, as per the instructions. The texture formats are mostly DXT3. | + | # Open the resulting 72.bin file in [https://zenhax.com/viewtopic.php?t=7099 Raw Texture Cooker]. Be sure to have the [https://github.com/Microsoft/DirectXTex/wiki/Texconv texconv] executable, as per the instructions. The texture formats are mostly DXT3. |
===Models=== | ===Models=== | ||
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===Sounds=== | ===Sounds=== | ||
− | This game uses Wwise for its sounds. The sound banks can be found in \data\Sound. They can be opened in Ravioli Tools and converted into .wav from there. There are several .bnk files included within the main .pck file, which can be opened in foobar2000 provided you have the vgmstream plugin. Unfortunately, due to being Wwise, the filenames are just random numbers. | + | This game uses Wwise for its sounds. The sound banks can be found in \data\Sound. They can be opened in [http://www.scampers.org/steve/sms/other.htm Ravioli Tools] and converted into '''.wav''' from there. There are several '''.bnk''' files included within the main '''.pck''' file, which can be opened in foobar2000 provided you have the vgmstream plugin. Unfortunately, due to being Wwise, the filenames are just random numbers. |
===Textures=== | ===Textures=== |
Revision as of 19:07, 17 January 2021
Team Sonic Racing |
---|
Developer:
Sumo Digital |
Team Sonic Racing (チームソニックレーシング Chīmu Sonikku Rēshingu) is a kart racing video game and a spin-off from the Sonic the Hedgehog series. The game is developed by Sumo Digital and published by Sega, and was released on 21 May 2019. It received both a physical and digital release for the PlayStation 4, Xbox One, and Nintendo Switch, and a digital-only release on Steam for the PC.
Contents
File Formats
- .pck (Sound)
- .stz (Sprites/Text Strings package)
- .sp2 (Model/Texture package)
- .dat/.zml (Misc data, such as object placement)
Ripping Tutorials
Sprites
- Download Sewer56's .stz decompressing tool. Offzip works for this as well.
- Drag the .stz file onto the program. This results in a file named 72.bin when using Sewer56's tool.
- Open the resulting 72.bin file in Raw Texture Cooker. Be sure to have the texconv executable, as per the instructions. The texture formats are mostly DXT3.
Models
Team Sonic Racing Tool has been created for this purpose.
Sounds
This game uses Wwise for its sounds. The sound banks can be found in \data\Sound. They can be opened in Ravioli Tools and converted into .wav from there. There are several .bnk files included within the main .pck file, which can be opened in foobar2000 provided you have the vgmstream plugin. Unfortunately, due to being Wwise, the filenames are just random numbers.
Textures
If you just want the textures, this method works: https://www.vg-resource.com/thread-35563.html