Difference between revisions of "Untitled Spike Chunsoft game engine"

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'''{{PAGENAME}}''' is an in-house engine developed by Spike Chunsoft and is the framework that is used in various releases by them during the 2010's.
 
'''{{PAGENAME}}''' is an in-house engine developed by Spike Chunsoft and is the framework that is used in various releases by them during the 2010's.
  
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* Network Management
 
* Network Management
 
* File Management  
 
* File Management  
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==Known Formats==
 
==Known Formats==
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==Games using the engine==
 
==Games using the engine==
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
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! Name !! Platform
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! Name !! Platforms !! Notes
 
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| [[J-Stars Victory VS+]] || Multiplatform
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| [[J-Stars Victory VS+]] || [[PlayStation 3]], [[PlayStation 4]], [[PlayStation Vita]]
 
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| [[Danganronpa V3: Killing Harmony]] || Multiplatform
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| [[Danganronpa V3: Killing Harmony]] || [[PC]], PlayStation 4, PlayStation Vita || The ''[[Danganronpa V3: Killing Harmony Anniversary Edition|Anniversary Edition]]'' uses [[Unity]]
 
|-}
 
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{{Game Engines}}
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[[Category:Game engines]]

Revision as of 02:36, 9 August 2026

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Untitled Spike Chunsoft game engine is an in-house engine developed by Spike Chunsoft and is the framework that is used in various releases by them during the 2010's.

Known Features

  • Scene Management
  • Debug Management
  • Rendering Management
  • Network Management
  • File Management

Known Formats

  • .spc - Archive
  • .srdi - Model Data
  • .srd - File Infomation
  • .srdv - Image Data

Games using the engine

Name Platforms Notes
J-Stars Victory VS+ PlayStation 3, PlayStation 4, PlayStation Vita
Danganronpa V3: Killing Harmony PC, PlayStation 4, PlayStation Vita The Anniversary Edition uses Unity