Difference between revisions of "Game engines"
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In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding. | In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding. | ||
| − | == Public Engines == | + | ==Public Engines== |
Public engines are game engines that are availably licensed for third-party developers. | Public engines are game engines that are availably licensed for third-party developers. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| Line 19: | Line 19: | ||
|- | |- | ||
|[[Adobe Director]] | |[[Adobe Director]] | ||
| − | |Macromedia | + | |Macromedia, Adobe |
|No | |No | ||
| | | | ||
| Line 25: | Line 25: | ||
|- | |- | ||
|[[Adobe Flash]] | |[[Adobe Flash]] | ||
| − | | | + | |Macromedia, Adobe |
|No | |No | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Adventure Game Studio]] | ||
| + | |Chris Jones | ||
| + | |Yes | ||
| | | | ||
| | | | ||
| Line 33: | Line 39: | ||
|Argonaut Games | |Argonaut Games | ||
|No | |No | ||
| − | | | + | |[[Blazing Renderer#List of games using Blazing Renderer|Games list]] |
| − | | | + | |Also known as BRender |
|- | |- | ||
|[[Box2D]] | |[[Box2D]] | ||
| Line 108: | Line 114: | ||
| | | | ||
|- | |- | ||
| − | |[[ | + | |[[Id Tech 1|Doom engine / id Tech 1]] |
|id Software | |id Software | ||
|No | |No | ||
| Line 124: | Line 130: | ||
|No | |No | ||
| | | | ||
| − | |Formerly NetImmerse | + | |Formerly known as NetImmerse |
|- | |- | ||
|[[GameMaker]] | |[[GameMaker]] | ||
|YoYo Games | |YoYo Games | ||
|Yes | |Yes | ||
| − | | | + | |[[GameMaker#Lists of games that run on GameMaker|Games list]] |
| − | | | + | |Formerly known as Animo, Game Maker, GameMaker Studio, and GameMaker Studio 2 |
|- | |- | ||
|[[GB Studio]] | |[[GB Studio]] | ||
| Line 207: | Line 213: | ||
|Open 3D Foundation | |Open 3D Foundation | ||
|Yes | |Yes | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Q]] | ||
| + | |Qube Software | ||
| + | |No | ||
| | | | ||
| | | | ||
| Line 237: | Line 249: | ||
|Valve | |Valve | ||
|No | |No | ||
| − | | | + | |[[Source#List of games that run on Source|Games list]] |
| | | | ||
|- | |- | ||
| Line 273: | Line 285: | ||
|Unity Technologies | |Unity Technologies | ||
|Yes | |Yes | ||
| − | | | + | |[[Unity#Lists of games that run on Unity|Games list]] |
| | | | ||
|- | |- | ||
| Line 279: | Line 291: | ||
|Epic Games | |Epic Games | ||
|No | |No | ||
| − | | | + | |[[Unreal Engine#List of games using Unreal Engine|Games list]] |
| | | | ||
|- | |- | ||
| Line 285: | Line 297: | ||
|Epic Games | |Epic Games | ||
|No | |No | ||
| − | | | + | |[[Unreal Engine#List of games using Unreal Engine|Games list]] |
| | | | ||
|- | |- | ||
| Line 291: | Line 303: | ||
|Epic Games | |Epic Games | ||
|No | |No | ||
| − | | | + | |[[Unreal Engine#List of games using Unreal Engine|Games list]] |
| | | | ||
|- | |- | ||
| Line 297: | Line 309: | ||
|Epic Games | |Epic Games | ||
|No | |No | ||
| − | | | + | |[[Unreal Engine#List of games using Unreal Engine|Games list]] |
| | | | ||
|- | |- | ||
| Line 303: | Line 315: | ||
|Epic Games | |Epic Games | ||
|No | |No | ||
| − | | | + | |[[Unreal Engine#List of games using Unreal Engine|Games list]] |
| | | | ||
|- | |- | ||
| Line 309: | Line 321: | ||
|Epic Games | |Epic Games | ||
|Yes | |Yes | ||
| − | | | + | |[[Unreal Engine#List of games using Unreal Engine|Games list]] |
| | | | ||
|- | |- | ||
| Line 331: | Line 343: | ||
|} | |} | ||
| − | == Middleware Engines == | + | ==Middleware Engines== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Name | !Name | ||
| − | !Developer | + | !Developer(s) |
| + | !Notes | ||
| + | |- | ||
| + | |[[Acroarts]] | ||
| + | |Sega / CRI Middleware | ||
| + | | | ||
| + | |- | ||
| + | |[[Bink Video]] | ||
| + | |RAD Game Tools | ||
| + | | | ||
| + | |- | ||
| + | |[[CRIWARE]] | ||
| + | |CRI Middleware | ||
| + | | | ||
| + | |- | ||
| + | |[[FMOD]] | ||
| + | |Firelight Technologies | ||
| + | | | ||
| + | |- | ||
| + | |[[Granny 3D]] | ||
| + | |RAD Game Tools | ||
| + | | | ||
|- | |- | ||
|[[Havok]] | |[[Havok]] | ||
|Havok | |Havok | ||
| + | | | ||
| + | |- | ||
| + | |[[NintendoWare]] | ||
| + | |Nintendo, HAL Laboratory | ||
| + | | | ||
| + | |- | ||
| + | |[[NintendoWare Bezel Engine]] | ||
| + | |Nintendo | ||
| + | | | ||
| + | |- | ||
| + | |[[Scaleform GFx]] | ||
| + | |Scaleform | ||
| + | | | ||
| + | |- | ||
| + | |[[Simplygon]] | ||
| + | |Simplygon Studios | ||
| + | | | ||
| + | |- | ||
| + | |[[Smacker]] | ||
| + | |RAD Game Tools | ||
| + | | | ||
| + | |- | ||
| + | |[[Sysdolphin]] | ||
| + | |HAL Laboratory | ||
| + | | | ||
| + | |- | ||
| + | |[[Wwise]] | ||
| + | |Audiokinetic | ||
| + | |Acronym for Wave Works Interactive Sound Engine | ||
|} | |} | ||
| − | == In-house Engines == | + | ==In-house Engines== |
| + | In-house game engines are proprietary game engines, usually made for a developer's own projects. These engines are generally not available for the public to be used. While some of these engines can be, and sometimes have been, licensed to other developers, they usually aren't. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Name | !Name | ||
| − | !Developer | + | !Developer(s) |
!Games | !Games | ||
| − | ! | + | !Notes |
|- | |- | ||
|[[A.L.I.V.E.]] | |[[A.L.I.V.E.]] | ||
|Oddworld Inhabitants | |Oddworld Inhabitants | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[A2M]] | ||
| + | |Artificial Mind & Movement | ||
| | | | ||
| | | | ||
| Line 354: | Line 422: | ||
|[[ActionLibrary]] | |[[ActionLibrary]] | ||
|Nintendo | |Nintendo | ||
| − | | | + | |[[Nintendo Game Engines#ActionLibrary|Games list]] |
|Unofficial name | |Unofficial name | ||
|- | |- | ||
| Line 387: | Line 455: | ||
| | | | ||
|- | |- | ||
| − | |[[Aurora | + | |[[Atrophy]] |
| + | |Choice Provisions | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Aurora]] | ||
|BioWare | |BioWare | ||
| | | | ||
| Line 399: | Line 472: | ||
|[[BANG!]] | |[[BANG!]] | ||
|Ensemble Studios | |Ensemble Studios | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Behaviour]] | ||
| + | |Behaviour Interactive | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[BlitzTech]] | ||
| + | |Blitz Games | ||
| | | | ||
| | | | ||
| Line 409: | Line 492: | ||
|[[Carbon Engine]] | |[[Carbon Engine]] | ||
|Limited Run Games | |Limited Run Games | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Cobra]] | ||
| + | |Frontier Developments | ||
| | | | ||
| | | | ||
| Line 419: | Line 507: | ||
|[[Creation Engine 2]] | |[[Creation Engine 2]] | ||
|Bethesda Game Studios | |Bethesda Game Studios | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| | | | ||
| | | | ||
| Line 482: | Line 565: | ||
| | | | ||
|- | |- | ||
| − | |[[Eclipse Engine (BioWare)|Eclipse | + | |[[Eclipse (Arktos)|Eclipse]] |
| + | |Arktos Entertainment | ||
| + | | | ||
| + | |Nott to be confused with BioWare's game engine of the same name nor with Digital Eclipse's Eclipse Engine | ||
| + | |- | ||
| + | |[[Eclipse (BioWare)|Eclipse]] | ||
|BioWare | |BioWare | ||
| | | | ||
| − | |Not to be confused with | + | |Not to be confused with Arktos Entertainment's game engine of the same name nor with Digital Eclipse's Eclipse Engine |
|- | |- | ||
| − | |[[ | + | |[[Eclipse Engine]] |
|Digital Eclipse | |Digital Eclipse | ||
| − | | | + | |[[Eclipse Engine#List of games using Eclipse Engine|Games list]] |
| − | |Not to be confused with BioWare's game | + | |Not to be confused with Arktos Entertainment's or BioWare's game engines |
|- | |- | ||
|[[EGO]] | |[[EGO]] | ||
| Line 529: | Line 617: | ||
|[[GbaEngine]] | |[[GbaEngine]] | ||
|Ubi Soft Montreal | |Ubi Soft Montreal | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[GbcEngine]] | ||
| + | |Ubi Soft | ||
| | | | ||
| | | | ||
| Line 544: | Line 637: | ||
|[[Geo-Mod 2.0]] | |[[Geo-Mod 2.0]] | ||
|Volition | |Volition | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[GFD]] | ||
| + | |Atlus | ||
| | | | ||
| | | | ||
| Line 627: | Line 725: | ||
| | | | ||
|- | |- | ||
| − | |[[Holistic | + | |[[Holistic]] |
|Keen Games | |Keen Games | ||
| | | | ||
| Line 657: | Line 755: | ||
| | | | ||
|- | |- | ||
| − | |[[Infinity | + | |[[Infinity]] |
|BioWare | |BioWare | ||
| | | | ||
| Line 684: | Line 782: | ||
|[[JSystem]] | |[[JSystem]] | ||
|Nintendo | |Nintendo | ||
| − | | | + | |[[Nintendo Game Engines#JSystem|Games list]] |
|Unofficial name | |Unofficial name | ||
|- | |- | ||
| Line 709: | Line 807: | ||
|[[LunchPack]] | |[[LunchPack]] | ||
|Nintendo | |Nintendo | ||
| − | | | + | |[[Nintendo Game Engines#LunchPack|Games list]] |
|Unofficial name | |Unofficial name | ||
|- | |- | ||
|[[LunchPack 2]] | |[[LunchPack 2]] | ||
|Nintendo | |Nintendo | ||
| + | |[[Nintendo Game Engines#LunchPack 2|Games list]] | ||
| + | |Unofficial name | ||
| + | |- | ||
| + | |[[Lux Engine]] | ||
| + | |Luxoflux | ||
| + | | | ||
| | | | ||
| − | |||
|- | |- | ||
|[[LyN]] | |[[LyN]] | ||
| Line 734: | Line 837: | ||
|[[ModuleSystem]] | |[[ModuleSystem]] | ||
|Nintendo | |Nintendo | ||
| − | | | + | |[[Nintendo Game Engines#ModuleSystem|Games list]] |
|Unofficial name | |Unofficial name | ||
|- | |- | ||
| Line 746: | Line 849: | ||
| | | | ||
| | | | ||
| + | |- | ||
| + | |[[Motor]] | ||
| + | |MachineGames | ||
| + | |[[Indiana Jones and the Great Circle]] | ||
| + | |Custom fork of [[id Tech 7]] | ||
|- | |- | ||
|[[MT Framework]] | |[[MT Framework]] | ||
| Line 766: | Line 874: | ||
| | | | ||
| | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
|[[NintendoWare Bezel Engine]] | |[[NintendoWare Bezel Engine]] | ||
|Nintendo | |Nintendo | ||
| − | | | + | |[[Nintendo Game Engines#Bezel Engine|Games list]] |
| | | | ||
|- | |- | ||
| Line 792: | Line 895: | ||
| | | | ||
|- | |- | ||
| − | |[[Odyssey | + | |Octane |
| + | |Avalanche Software | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Odyssey]] | ||
|BioWare | |BioWare | ||
| | | | ||
| Line 799: | Line 907: | ||
|[[Onyx]] | |[[Onyx]] | ||
|Obsidian Entertainment | |Obsidian Entertainment | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |Onyx | ||
| + | |Ubisoft | ||
| | | | ||
| | | | ||
| Line 908: | Line 1,021: | ||
|- | |- | ||
|[[SOL-AVES]] | |[[SOL-AVES]] | ||
| − | |Bandai | + | |Bandai Namco Games |
| | | | ||
| | | | ||
| Line 924: | Line 1,037: | ||
|[[SPACKLE]] | |[[SPACKLE]] | ||
|Sucker Punch Productions | |Sucker Punch Productions | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Sprint Engine]] | ||
| + | |Presto Studios | ||
| | | | ||
| | | | ||
| Line 984: | Line 1,102: | ||
|[[Vicious Engine]] | |[[Vicious Engine]] | ||
|Vicious Cycle Software | |Vicious Cycle Software | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Viper]] | ||
| + | |Velan Studios | ||
| | | | ||
| | | | ||
| Line 998: | Line 1,121: | ||
|} | |} | ||
{{Game Engines}} | {{Game Engines}} | ||
| + | |||
| + | [[Category:Middleware]] | ||
Latest revision as of 23:03, 9 October 2026
A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding.
Public Engines
Public engines are game engines that are availably licensed for third-party developers.
| Name | Developer | Active | Games | Notes |
|---|---|---|---|---|
| Adobe AIR | Adobe | Yes | ||
| Adobe Director | Macromedia, Adobe | No | ||
| Adobe Flash | Macromedia, Adobe | No | ||
| Adventure Game Studio | Chris Jones | Yes | ||
| Blazing Renderer | Argonaut Games | No | Games list | Also known as BRender |
| Box2D | Erin Catto | Yes | ||
| Build | Ken Silverman | No | ||
| Build 2 | Ken Silverman | No | ||
| Cocos2d | Ricardo Quesada and Lucio Torre | ? | ||
| Construct 2 | Scirra | No | ||
| Construct 3 | Scirra | Yes | ||
| Construct Classic | Scirra | No | ||
| CryEngine | Crytek | No | ||
| CryEngine 2 | Crytek | No | ||
| CryEngine 3 | Crytek | No | ||
| CryEngine 4 | Crytek | ? | ||
| CryEngine V | Crytek | Yes | ||
| Doom engine / id Tech 1 | id Software | No | ||
| FNA | Ethan Lee | Yes | ||
| Gamebryo | Gamebase | No | Formerly known as NetImmerse | |
| GameMaker | YoYo Games | Yes | Games list | Formerly known as Animo, Game Maker, GameMaker Studio, and GameMaker Studio 2 |
| GB Studio | Chris Maltby | Yes | ||
| Godot | Juan Linietsky & Ariel Manzur | Yes | ||
| GoldSrc | Valve | No | ||
| Havok Vision Game Engine | Trinigy / Havok | No | Known as Vision Engine before acquired by Havok | |
| id Tech 2 | id Software | No | ||
| id Tech 3 | id Software | No | ||
| id Tech 4 | id Software | No | ||
| Irrlicht Engine | Nikolaus Gebhardt et al. | Yes | ||
| LithTech | Monolith Productions | No | ||
| LithTech Jupiter | Monolith Productions | No | ||
| LithTech Jupiter EX | Monolith Productions | No | ||
| MonoGame | MonoGame Foundation | Yes | ||
| Open 3D Engine | Open 3D Foundation | Yes | ||
| Q | Qube Software | No | ||
| Quake engine | id Software | No | ||
| RenderWare | Criterion Software | No | ||
| RPG Maker | Degica | Yes | ||
| Serious Engine | Croteam | No | ||
| Source | Valve | No | Games list | |
| Torque 2D | GarageGames | Yes | ||
| Torque 3D | GarageGames | Yes | ||
| Torque Game Engine | GarageGames | No | ||
| Torque Game Engine Advanced | GarageGames | No | ||
| Torque X | GarageGames | No | ||
| Unity | Unity Technologies | Yes | Games list | |
| Unreal Engine 1 | Epic Games | No | Games list | |
| Unreal Engine 2 | Epic Games | No | Games list | |
| Unreal Engine 2.5 | Epic Games | No | Games list | |
| Unreal Engine 3 | Epic Games | No | Games list | |
| Unreal Engine 4 | Epic Games | No | Games list | |
| Unreal Engine 5 | Epic Games | Yes | Games list | |
| Unreal Engine 6 | Epic Games | Upcoming | ||
| Wolfenstein 3D engine | id Software | No | ||
| XNA | Microsoft | No |
Middleware Engines
| Name | Developer(s) | Notes |
|---|---|---|
| Acroarts | Sega / CRI Middleware | |
| Bink Video | RAD Game Tools | |
| CRIWARE | CRI Middleware | |
| FMOD | Firelight Technologies | |
| Granny 3D | RAD Game Tools | |
| Havok | Havok | |
| NintendoWare | Nintendo, HAL Laboratory | |
| NintendoWare Bezel Engine | Nintendo | |
| Scaleform GFx | Scaleform | |
| Simplygon | Simplygon Studios | |
| Smacker | RAD Game Tools | |
| Sysdolphin | HAL Laboratory | |
| Wwise | Audiokinetic | Acronym for Wave Works Interactive Sound Engine |
In-house Engines
In-house game engines are proprietary game engines, usually made for a developer's own projects. These engines are generally not available for the public to be used. While some of these engines can be, and sometimes have been, licensed to other developers, they usually aren't.
| Name | Developer(s) | Games | Notes |
|---|---|---|---|
| A.L.I.V.E. | Oddworld Inhabitants | ||
| A2M | Artificial Mind & Movement | ||
| ActionLibrary | Nintendo | Games list | Unofficial name |
| Amazon Lumberyard | Amazon Game Studios | ||
| Anvil | Ubisoft Montreal | ||
| AnvilNext | Ubisoft Montreal | ||
| Apocalypse | Neversoft | ||
| Asura | Rebellion Developments | ||
| Atlas | Knowledge Adventure | ||
| Atrophy | Choice Provisions | ||
| Aurora | BioWare | ||
| Autodesk Stingray | Autodesk | ||
| BANG! | Ensemble Studios | ||
| Behaviour | Behaviour Interactive | ||
| BlitzTech | Blitz Games | ||
| Buddha | Double Fine Productions | ||
| Carbon Engine | Limited Run Games | ||
| Cobra | Frontier Developments | ||
| Creation Engine | Bethesda Game Studios | ||
| Creation Engine 2 | Bethesda Game Studios | ||
| Crystal Engine | Crystal Dynamics | Also called Gex 3D and Foundation | |
| Crystal Tools | Square Enix | ||
| CTG | Volition | ||
| Dagor Engine | Gaijin Entertainment | ||
| Dawn Engine | Eidos Interactive | ||
| Decima | Guerrilla Games | ||
| Disrupt | Ubisoft Montreal | ||
| Dragon Engine | Ryu Ga Gotoku Studio | ||
| DreamFactory | CyberFlix | ||
| Dunia | Ubisoft Montreal | ||
| EAGL | EA Canada | ||
| Eclipse | Arktos Entertainment | Nott to be confused with BioWare's game engine of the same name nor with Digital Eclipse's Eclipse Engine | |
| Eclipse | BioWare | Not to be confused with Arktos Entertainment's game engine of the same name nor with Digital Eclipse's Eclipse Engine | |
| Eclipse Engine | Digital Eclipse | Games list | Not to be confused with Arktos Entertainment's or BioWare's game engines |
| EGO | Codemasters | ||
| EngineBlack | StudioBlack | ||
| EngineX | Eurocom Entertainment Software | ||
| EvilEngine | Heavy Iron Studios | ||
| Firebird Engine | Monolith Productions | ||
| Fox Engine | Kojima Productions | ||
| Frostbite | DICE | ||
| GbaEngine | Ubi Soft Montreal | ||
| GbcEngine | Ubi Soft | ||
| Genie | Ensemble Studios | ||
| Geo-Mod | Volition | ||
| Geo-Mod 2.0 | Volition | ||
| GFD | Atlus | ||
| GIANTS Engine 1 | GIANTS Software | ||
| GIANTS Engine 3 | GIANTS Software | ||
| GIANTS Engine 4 | GIANTS Software | ||
| GIANTS Engine 5 | GIANTS Software | ||
| GIANTS Engine 6 | GIANTS Software | ||
| GIANTS Engine 7 | GIANTS Software | ||
| GIANTS Engine 8 | GIANTS Software | ||
| GIANTS Engine 9 | GIANTS Software | ||
| GIANTS Engine 10 | GIANTS Software | ||
| Glacier | IO Interactive | ||
| Goliath Engine | Beenox | ||
| GoodEngine | Heavy Iron Studios | ||
| GrimE | LucasArts | ||
| Halo Engine | Bungie | ||
| Hedgehog Engine | Sonic Team | ||
| Hedgehog Engine 2 | Sonic Team | ||
| Holistic | Keen Games | ||
| id Tech 5 | id Software | ||
| id Tech 6 | id Software | ||
| id Tech 7 | id Software | ||
| id Tech 8 | id Software | ||
| Infernal Engine | Terminal Reality | ||
| Infinity | BioWare | ||
| Insomniac Engine | Insomniac Games | ||
| IW Engine | Infinity Ward | ||
| Jade | Ubisoft | ||
| Jedi | LucasArts | ||
| JSystem | Nintendo | Games list | Unofficial name |
| Katana Engine | Koei Tecmo | ||
| Kex Engine | Nightdive Studios | ||
| Kinetica | Santa Monica Studio | ||
| Luminous Engine | Luminous Productions | ||
| LunchPack | Nintendo | Games list | Unofficial name |
| LunchPack 2 | Nintendo | Games list | Unofficial name |
| Lux Engine | Luxoflux | ||
| LyN | Ubisoft | ||
| Mercury Engine | MercurySteam | ||
| Merkury | Krome Studios | ||
| ModuleSystem | Nintendo | Games list | Unofficial name |
| Mohawk | Brøderbund | ||
| Mortar | Halfbrick Studios | ||
| Motor | MachineGames | Indiana Jones and the Great Circle | Custom fork of id Tech 7 |
| MT Framework | Capcom | ||
| Naughty Dog Game Engine | Naughty Dog | ||
| Neversoft Engine | Neversoft | ||
| Nintendo Web Framework | Nintendo | ||
| NintendoWare Bezel Engine | Nintendo | Games list | |
| Nu2 | Traveller's Tales | ||
| Objectnaut | 5th Cell | ||
| Octane | Firebrand Games | ||
| Octane | Avalanche Software | ||
| Odyssey | BioWare | ||
| Onyx | Obsidian Entertainment | ||
| Onyx | Ubisoft | ||
| OpenSpace | Ubi Pictures | ||
| PhyreEngine | Sony Computer Entertainment | ||
| Platinum Engine | PlatinumGames | ||
| Playground SDK | PlayFirst | ||
| PopCap Games Framework | PopCap Games | ||
| Prism3D | SCS Software | ||
| Pure3D | Radical Entertainment | ||
| Quantum3 | High Voltage Software | ||
| RAGE | Rockstar San Diego | ||
| RE Engine | Capcom | ||
| REDengine | CD Projekt Red | ||
| Retro Engine | Christian Whitehead / Evening Star | ||
| Ronin | LucasArts | ||
| Saber3D Engine | Saber Interactive | ||
| Scimitar | Ubisoft Montreal | ||
| SCUMM | LucasArts | ||
| Sega NN Graphics Library | Sega | ||
| Sith | LucasArts | ||
| Slayer | The Collective | ||
| Slipspace Engine | 343 Industries | ||
| Snowdrop | Massive Entertainment / Ubisoft | Also known as Ubisoft Snowdrop | |
| SOL-AVES | Bandai Namco Games | ||
| Source 2 | Valve | ||
| SoX | Sega | ||
| SPACKLE | Sucker Punch Productions | ||
| Sprint Engine | Presto Studios | ||
| Sysdolphin | HAL Laboratory | ||
| Telltale Tool | Telltale Games | ||
| Tiger Engine | Bungie | ||
| Titanium | Radical Entertainment | ||
| Tommunism Engine | Team Meat | ||
| Treyarch NGL | Treyarch | ||
| TOSHI | Blue Tongue Entertainment | ||
| UbiArt Framework | Ubisoft Montpellier | ||
| Ubisoft Anvil | Ubisoft Montreal | ||
| Untitled Spike Chunsoft game engine | Spike Chunsoft | Unofficial name | |
| Vicarious Visions Alchemy | Intrinsic Graphics / Vicarious Visions | Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions | |
| Vicious Engine | Vicious Cycle Software | ||
| Viper | Velan Studios | ||
| WF Engine | WayForward Technologies | ||
| Zouna | Asobo Studio |