Difference between revisions of "Game engines"

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−
A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.  
+
A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.
  
−
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding.  
+
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding.
  
 
==Public Engines==
 
==Public Engines==
−
Public engines are game engines that availably licensed for third-party developers.
+
Public engines are game engines that are availably licensed for third-party developers.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
−
! Name !! Developer !! Active !! Notes
+
!Name
 +
!Developer
 +
!Active
 +
!Games
 +
!Notes
 
|-
 
|-
−
| [[Adobe AIR]] || Adobe || Yes
+
|[[Adobe AIR]]
 +
|Adobe
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Adobe Director]] || Macromedia/Adobe || No
+
|[[Adobe Director]]
 +
|Macromedia, Adobe
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Adobe Flash]] || Marcromedia/Adobe || No
+
|[[Adobe Flash]]
 +
|Macromedia, Adobe
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Blazing Renderer]] || Argonaut Games || No
+
|[[Adventure Game Studio]]
 +
|Chris Jones
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Box2D]] || Erin Catto || Yes
+
|[[Blazing Renderer]]
 +
|Argonaut Games
 +
|No
 +
|[[Blazing Renderer#List of games using Blazing Renderer|Games list]]
 +
|Also known as BRender
 
|-
 
|-
−
| [[Build]] || Ken Silverman || No
+
|[[Box2D]]
 +
|Erin Catto
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Build 2]] || Ken Silverman || No
+
|[[Build]]
 +
|Ken Silverman
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Cocos2d]] || Ricardo Quesada and Lucio Torre || ?
+
|[[Build 2]]
 +
|Ken Silverman
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Construct 2]] || Scirra || No
+
|[[Cocos2d]]
 +
|Ricardo Quesada and Lucio Torre
 +
|?
 +
|
 +
|
 
|-
 
|-
−
| [[Construct 3]] || Scirra || Yes
+
|[[Construct 2]]
 +
|Scirra
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Construct Classic]] || Scirra || No
+
|[[Construct 3]]
 +
|Scirra
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[FNA]] || Ethan Lee || Yes
+
|[[Construct Classic]]
 +
|Scirra
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Gamebryo]] || Gamebase || No
+
|[[CryEngine]]
 +
|Crytek
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[GameMaker]] || YoYo Games || Yes
+
|[[CryEngine 2]]
 +
|Crytek
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[GB Studio]] || Chris Maltby || Yes
+
|[[CryEngine 3]]
 +
|Crytek
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Godot]] || Juan Linietsky & Ariel Manzur || Yes
+
|[[CryEngine 4]]
 +
|Crytek
 +
|?
 +
|
 +
|
 
|-
 
|-
−
| [[GoldSrc]] || Valve || No
+
|[[CryEngine|CryEngine V]]
 +
|Crytek
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Havok Vision Game Engine]] || Trinigy / Havok || No || Known as Vision Engine before acquired by Havok
+
|[[Id Tech 1|Doom engine / id Tech 1]]
 +
|id Software
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[id Tech 1]] || id Software || No
+
|[[FNA]]
 +
|Ethan Lee
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[id Tech 2]] || id Software || No
+
|[[Gamebryo]]
 +
|Gamebase
 +
|No
 +
|
 +
|Formerly known as NetImmerse
 
|-
 
|-
−
| [[id Tech 3]] || id Software || No
+
|[[GameMaker]]
 +
|YoYo Games
 +
|Yes
 +
|[[GameMaker#Lists of games that run on GameMaker|Games list]]
 +
|Formerly known as Animo, Game Maker, GameMaker Studio, and GameMaker Studio 2
 
|-
 
|-
−
| [[id Tech 4]] || id Software || No
+
|[[GB Studio]]
 +
|Chris Maltby
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[LithTech]] || Monolith Productions || No
+
|[[Godot]]
 +
|Juan Linietsky & Ariel Manzur
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[LithTech Jupiter]] || Monolith Productions || No
+
|[[GoldSrc]]
 +
|Valve
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[LithTech Jupiter EX]] || Monolith Productions || No
+
|[[Havok Vision Game Engine]]
 +
|Trinigy / Havok
 +
|No
 +
|
 +
|Known as Vision Engine before acquired by Havok
 
|-
 
|-
−
| [[MonoGame]] || MonoGame Foundation || Yes
+
|[[id Tech 2]]
 +
|id Software
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Open 3D Engine]] || Open 3D Foundation || Yes
+
|[[id Tech 3]]
 +
|id Software
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Quake engine]] || id Software || No
+
|[[id Tech 4]]
 +
|id Software
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[RenderWare]] || Criterion Software || No
+
|[[Irrlicht Engine]]
 +
|Nikolaus Gebhardt et al.
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[RPG Maker]] || Degica || Yes
+
|[[LithTech]]
 +
|Monolith Productions
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Serious Engine]] || Croteam || No
+
|[[LithTech Jupiter]]
 +
|Monolith Productions
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Source]] || Valve || No
+
|[[LithTech Jupiter EX]]
 +
|Monolith Productions
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Torque 2D]] || GarageGames || Yes
+
|[[MonoGame]]
 +
|MonoGame Foundation
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Torque 3D]] || GarageGames || Yes
+
|[[Open 3D Engine]]
 +
|Open 3D Foundation
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Torque Game Engine]] || GarageGames || No
+
|[[Q]]
 +
|Qube Software
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Torque Game Engine Advanced]] || GarageGames ||No
+
|[[Quake engine]]
 +
|id Software
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Unity]] || Unity Technologies || Yes
+
|[[RenderWare]]
 +
|Criterion Software
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Unreal Engine 1]] || Epic Games || No
+
|[[RPG Maker]]
 +
|Degica
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Unreal Engine 2]] || Epic Games || No
+
|[[Serious Engine]]
 +
|Croteam
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Unreal Engine 2.5]] || Epic Games || No
+
|[[Source]]
 +
|Valve
 +
|No
 +
|[[Source#List of games that run on Source|Games list]]
 +
|
 
|-
 
|-
−
| [[Unreal Engine 3]] || Epic Games || No
+
|[[Torque 2D]]
 +
|GarageGames
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Unreal Engine 4]] || Epic Games || No
+
|[[Torque 3D]]
 +
|GarageGames
 +
|Yes
 +
|
 +
|
 
|-
 
|-
−
| [[Unreal Engine 5]] || Epic Games || Yes
+
|[[Torque Game Engine]]
 +
|GarageGames
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Unreal Engine 6]] || Epic Games || Upcoming
+
|[[Torque Game Engine Advanced]]
 +
|GarageGames
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[Wolfenstein 3D engine]] || id Software || No
+
|[[Torque X]]
 +
|GarageGames
 +
|No
 +
|
 +
|
 
|-
 
|-
−
| [[XNA]] || Microsoft || No
+
|[[Unity]]
 +
|Unity Technologies
 +
|Yes
 +
|[[Unity#Lists of games that run on Unity|Games list]]
 +
|
 +
|-
 +
|[[Unreal Engine 1]]
 +
|Epic Games
 +
|No
 +
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
 +
|
 +
|-
 +
|[[Unreal Engine 2]]
 +
|Epic Games
 +
|No
 +
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
 +
|
 +
|-
 +
|[[Unreal Engine 2.5]]
 +
|Epic Games
 +
|No
 +
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
 +
|
 +
|-
 +
|[[Unreal Engine 3]]
 +
|Epic Games
 +
|No
 +
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
 +
|
 +
|-
 +
|[[Unreal Engine 4]]
 +
|Epic Games
 +
|No
 +
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
 +
|
 +
|-
 +
|[[Unreal Engine 5]]
 +
|Epic Games
 +
|Yes
 +
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
 +
|
 +
|-
 +
|[[Unreal Engine 6]]
 +
|Epic Games
 +
|Upcoming
 +
|
 +
|
 +
|-
 +
|[[Wolfenstein 3D engine]]
 +
|id Software
 +
|No
 +
|
 +
|
 +
|-
 +
|[[XNA]]
 +
|Microsoft
 +
|No
 +
|
 +
|
 
|}
 
|}
  
 
==Middleware Engines==
 
==Middleware Engines==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
−
! Name !! Developer
+
!Name
 +
!Developer(s)
 +
!Notes
 +
|-
 +
|[[Acroarts]]
 +
|Sega / CRI Middleware
 +
|
 +
|-
 +
|[[Bink Video]]
 +
|RAD Game Tools
 +
|
 +
|-
 +
|[[CRIWARE]]
 +
|CRI Middleware
 +
|
 +
|-
 +
|[[FMOD]]
 +
|Firelight Technologies
 +
|
 +
|-
 +
|[[Granny 3D]]
 +
|RAD Game Tools
 +
|
 +
|-
 +
|[[Havok]]
 +
|Havok
 +
|
 +
|-
 +
|[[NintendoWare]]
 +
|Nintendo, HAL Laboratory
 +
|
 +
|-
 +
|[[NintendoWare Bezel Engine]]
 +
|Nintendo
 +
|
 +
|-
 +
|[[Scaleform GFx]]
 +
|Scaleform
 +
|
 +
|-
 +
|[[Simplygon]]
 +
|Simplygon Studios
 +
|
 +
|-
 +
|[[Smacker]]
 +
|RAD Game Tools
 +
|
 +
|-
 +
|[[Sysdolphin]]
 +
|HAL Laboratory
 +
|
 
|-
 
|-
−
| [[Havok]] || Havok
+
|[[Wwise]]
 +
|Audiokinetic
 +
|Acronym for Wave Works Interactive Sound Engine
 
|}
 
|}
  
 
==In-house Engines==
 
==In-house Engines==
 +
In-house game engines are proprietary game engines, usually made for a developer's own projects. These engines are generally not available for the public to be used. While some of these engines can be, and sometimes have been, licensed to other developers, they usually aren't.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
−
! Name !! Developer !! Note
+
!Name
 +
!Developer(s)
 +
!Games
 +
!Notes
 +
|-
 +
|[[A.L.I.V.E.]]
 +
|Oddworld Inhabitants
 +
|
 +
|
 +
|-
 +
|[[A2M]]
 +
|Artificial Mind & Movement
 +
|
 +
|
 +
|-
 +
|[[ActionLibrary]]
 +
|Nintendo
 +
|[[Nintendo Game Engines#ActionLibrary|Games list]]
 +
|Unofficial name
 +
|-
 +
|[[Amazon Lumberyard]]
 +
|Amazon Game Studios
 +
|
 +
|
 
|-
 
|-
−
| [[A.L.I.V.E.]] || Oddworld Inhabitants
+
|[[Anvil]]
 +
|Ubisoft Montreal
 +
|
 +
|
 
|-
 
|-
−
| [[ActionLibrary]] || Nintendo || Unofficial name
+
|[[AnvilNext]]
 +
|Ubisoft Montreal
 +
|
 +
|
 
|-
 
|-
−
| [[Amazon Lumberyard]] || Amazon Game Studios
+
|[[Apocalypse]]
 +
|Neversoft
 +
|
 +
|
 
|-
 
|-
−
| [[Anvil]] || Ubisoft Montreal
+
|[[Asura]]
 +
|Rebellion Developments
 +
|
 +
|
 
|-
 
|-
−
| [[AnvilNext]] || Ubisoft Montreal
+
|[[Atlas]]
 +
|Knowledge Adventure
 +
|
 +
|
 
|-
 
|-
−
| [[Apocalypse]] || Neversoft
+
|[[Atrophy]]
 +
|Choice Provisions
 +
|
 +
|
 
|-
 
|-
−
| [[Asura]] || Rebellion Developments
+
|[[Aurora]]
 +
|BioWare
 +
|
 +
|
 
|-
 
|-
−
| [[Atlas]] || Knowledge Adventure
+
|[[Autodesk Stingray]]
 +
|Autodesk
 +
|
 +
|
 
|-
 
|-
−
| [[Aurora Engine]] || BioWare
+
|[[BANG!]]
 +
|Ensemble Studios
 +
|
 +
|
 
|-
 
|-
−
| [[Autodesk Stingray]] || Autodesk
+
|[[Behaviour]]
 +
|Behaviour Interactive
 +
|
 +
|
 
|-
 
|-
−
| [[BANG!]] || Ensemble Studios
+
|[[BlitzTech]]
 +
|Blitz Games
 +
|
 +
|
 
|-
 
|-
−
| [[Carbon Engine]] || Limited Run Games
+
|[[Buddha]]
 +
|Double Fine Productions
 +
|
 +
|
 
|-
 
|-
−
| [[Creation Engine]] || Bethesda Game Studios
+
|[[Carbon Engine]]
 +
|Limited Run Games
 +
|
 +
|
 
|-
 
|-
−
| [[Creation Engine 2]] || Bethesda Game Studios
+
|[[Cobra]]
 +
|Frontier Developments
 +
|
 +
|
 
|-
 
|-
−
| [[Cobra Engine]] || Frontier Developments
+
|[[Creation Engine]]
 +
|Bethesda Game Studios
 +
|
 +
|
 
|-
 
|-
−
| [[CryEngine]] || Crytek
+
|[[Creation Engine 2]]
 +
|Bethesda Game Studios
 +
|
 +
|
 
|-
 
|-
−
| [[Crystal Tools]] || Square Enix
+
|[[Crystal Engine]]
 +
|Crystal Dynamics
 +
|
 +
|Also called Gex 3D and Foundation
 
|-
 
|-
−
| [[CTG]] || Volition
+
|[[Crystal Tools]]
 +
|Square Enix
 +
|
 +
|
 
|-
 
|-
−
| [[Dagor Engine]] || Gaijin Entertainment
+
|[[CTG]]
 +
|Volition
 +
|
 +
|
 
|-
 
|-
−
| [[Dawn Engine]] || Eidos Interactive
+
|[[Dagor Engine]]
 +
|Gaijin Entertainment
 +
|
 +
|
 
|-
 
|-
−
| [[Decima]] || Guerrilla Games
+
|[[Dawn Engine]]
 +
|Eidos Interactive
 +
|
 +
|
 
|-
 
|-
−
| [[Disrupt]] || Ubisoft Montreal
+
|[[Decima]]
 +
|Guerrilla Games
 +
|
 +
|
 
|-
 
|-
−
| [[Dragon Engine]] || Ryu Ga Gotoku Studio
+
|[[Disrupt]]
 +
|Ubisoft Montreal
 +
|
 +
|
 
|-
 
|-
−
| [[DreamFactory]] || CyberFlix
+
|[[Dragon Engine]]
 +
|Ryu Ga Gotoku Studio
 +
|
 +
|
 
|-
 
|-
−
| [[Dunia]] || Ubisoft Montreal
+
|[[DreamFactory]]
 +
|CyberFlix
 +
|
 +
|
 
|-
 
|-
−
| [[EAGL]] || EA Canada
+
|[[Dunia]]
 +
|Ubisoft Montreal
 +
|
 +
|
 
|-
 
|-
−
| [[Eclipse Engine (BioWare)|Eclipse Engine]] || BioWare || Not to be confused with Digital Eclipse's game engine of the same name
+
|[[EAGL]]
 +
|EA Canada
 +
|
 +
|
 
|-
 
|-
−
| [[Eclipse Engine (Digital Eclipse)|Eclipse Engine]] || Digital Eclipse || Not to be confused with BioWare's game engine of the same name
+
|[[Eclipse (Arktos)|Eclipse]]
 +
|Arktos Entertainment
 +
|
 +
|Nott to be confused with BioWare's game engine of the same name nor with Digital Eclipse's Eclipse Engine
 
|-
 
|-
−
| [[EGO]] || Codemasters
+
|[[Eclipse (BioWare)|Eclipse]]
 +
|BioWare
 +
|
 +
|Not to be confused with Arktos Entertainment's game engine of the same name nor with Digital Eclipse's Eclipse Engine
 
|-
 
|-
−
| [[EngineBlack]] || StudioBlack
+
|[[Eclipse Engine]]
 +
|Digital Eclipse
 +
|[[Eclipse Engine#List of games using Eclipse Engine|Games list]]
 +
|Not to be confused with Arktos Entertainment's or BioWare's game engines
 
|-
 
|-
−
| [[EngineX]] || Eurocom Entertainment Software
+
|[[EGO]]
 +
|Codemasters
 +
|
 +
|
 
|-
 
|-
−
| [[EvilEngine]] || Heavy Iron Studios
+
|[[EngineBlack]]
 +
|StudioBlack
 +
|
 +
|
 
|-
 
|-
−
| [[Firebird Engine]] || Monolith Productions
+
|[[EngineX]]
 +
|Eurocom Entertainment Software
 +
|
 +
|
 
|-
 
|-
−
| [[Fox Engine]] || Kojima Productions
+
|[[EvilEngine]]
 +
|Heavy Iron Studios
 +
|
 +
|
 
|-
 
|-
−
| [[Frostbite]] || DICE
+
|[[Firebird Engine]]
 +
|Monolith Productions
 +
|
 +
|
 
|-
 
|-
−
| [[GbaEngine]] || Ubi Soft Montreal
+
|[[Fox Engine]]
 +
|Kojima Productions
 +
|
 +
|
 
|-
 
|-
−
| [[Genie]] || Ensemble Studios
+
|[[Frostbite]]
 +
|DICE
 +
|
 +
|
 
|-
 
|-
−
| [[Geo-Mod]] || Volition
+
|[[GbaEngine]]
 +
|Ubi Soft Montreal
 +
|
 +
|
 
|-
 
|-
−
| [[Geo-Mod 2.0]] || Volition
+
|[[GbcEngine]]
 +
|Ubi Soft
 +
|
 +
|
 
|-
 
|-
−
| [[Crystal Engine|Gex 3D / Crystal Engine / Foundation]] || Crystal Dynamics
+
|[[Genie]]
 +
|Ensemble Studios
 +
|
 +
|
 
|-
 
|-
−
| [[GIANTS Engine 1]] || GIANTS Software
+
|[[Geo-Mod]]
 +
|Volition
 +
|
 +
|
 
|-
 
|-
−
| [[GIANTS Engine 3]] || GIANTS Software
+
|[[Geo-Mod 2.0]]
 +
|Volition
 +
|
 +
|
 
|-
 
|-
−
| [[GIANTS Engine 4]] || GIANTS Software
+
|[[GFD]]
 +
|Atlus
 +
|
 +
|
 
|-
 
|-
−
| [[GIANTS Engine 5]] || GIANTS Software
+
|[[GIANTS Engine 1]]
 +
|GIANTS Software
 +
|
 +
|
 
|-
 
|-
−
| [[GIANTS Engine 6]] || GIANTS Software
+
|[[GIANTS Engine 3]]
 +
|GIANTS Software
 +
|
 +
|
 
|-
 
|-
−
| [[GIANTS Engine 7]] || GIANTS Software
+
|[[GIANTS Engine 4]]
 +
|GIANTS Software
 +
|
 +
|
 
|-
 
|-
−
| [[GIANTS Engine 8]] || GIANTS Software
+
|[[GIANTS Engine 5]]
 +
|GIANTS Software
 +
|
 +
|
 
|-
 
|-
−
| [[GIANTS Engine 9]] || GIANTS Software
+
|[[GIANTS Engine 6]]
 +
|GIANTS Software
 +
|
 +
|
 
|-
 
|-
−
| [[GIANTS Engine 10]] || GIANTS Software
+
|[[GIANTS Engine 7]]
 +
|GIANTS Software
 +
|
 +
|
 
|-
 
|-
−
| [[Glacier]] || IO Interactive
+
|[[GIANTS Engine 8]]
 +
|GIANTS Software
 +
|
 +
|
 
|-
 
|-
−
| [[Goliath Engine]] || Beenox
+
|[[GIANTS Engine 9]]
 +
|GIANTS Software
 +
|
 +
|
 
|-
 
|-
−
| [[GoodEngine]] || Heavy Iron Studios
+
|[[GIANTS Engine 10]]
 +
|GIANTS Software
 +
|
 +
|
 
|-
 
|-
−
| [[GrimE]] || LucasArts
+
|[[Glacier]]
 +
|IO Interactive
 +
|
 +
|
 
|-
 
|-
−
| [[Halo Engine]] || Bungie
+
|[[Goliath Engine]]
 +
|Beenox
 +
|
 +
|
 
|-
 
|-
−
| [[Hedgehog Engine]] || Sonic Team
+
|[[GoodEngine]]
 +
|Heavy Iron Studios
 +
|
 +
|
 
|-
 
|-
−
| [[Hedgehog Engine 2]] || Sonic Team
+
|[[GrimE]]
 +
|LucasArts
 +
|
 +
|
 
|-
 
|-
−
| [[Holistic Engine]] || Keen Games
+
|[[Halo Engine]]
 +
|Bungie
 +
|
 +
|
 
|-
 
|-
−
| [[id Tech 5]] || id Software
+
|[[Hedgehog Engine]]
 +
|Sonic Team
 +
|
 +
|
 
|-
 
|-
−
| [[id Tech 6]] || id Software
+
|[[Hedgehog Engine 2]]
 +
|Sonic Team
 +
|
 +
|
 
|-
 
|-
−
| [[id Tech 7]] || id Software
+
|[[Holistic]]
 +
|Keen Games
 +
|
 +
|
 
|-
 
|-
−
| [[id Tech 8]] || id Software
+
|[[id Tech 5]]
 +
|id Software
 +
|
 +
|
 
|-
 
|-
−
| [[Infernal Engine]] || Terminal Reality
+
|[[id Tech 6]]
 +
|id Software
 +
|
 +
|
 
|-
 
|-
−
| [[Infinity Engine]] || BioWare
+
|[[id Tech 7]]
 +
|id Software
 +
|
 +
|
 
|-
 
|-
−
| [[Insomniac Engine]] || Insomniac Games
+
|[[id Tech 8]]
 +
|id Software
 +
|
 +
|
 
|-
 
|-
−
| [[IW Engine]] || Infinity Ward
+
|[[Infernal Engine]]
 +
|Terminal Reality
 +
|
 +
|
 
|-
 
|-
−
| [[Jade]] || Ubisoft
+
|[[Infinity]]
 +
|BioWare
 +
|
 +
|
 
|-
 
|-
−
| [[Jedi]] || LucasArts
+
|[[Insomniac Engine]]
 +
|Insomniac Games
 +
|
 +
|
 
|-
 
|-
−
| [[Katana Engine]] || Koei Tecmo
+
|[[IW Engine]]
 +
|Infinity Ward
 +
|
 +
|
 
|-
 
|-
−
| [[Kinetica]] || Santa Monica Studio
+
|[[Jade]]
 +
|Ubisoft
 +
|
 +
|
 
|-
 
|-
−
| [[Luminous Engine]] || Luminous Productions
+
|[[Jedi]]
 +
|LucasArts
 +
|
 +
|
 
|-
 
|-
−
| [[LunchPack]] || Nintendo || Unofficial name
+
|[[JSystem]]
 +
|Nintendo
 +
|[[Nintendo Game Engines#JSystem|Games list]]
 +
|Unofficial name
 
|-
 
|-
−
| [[LunchPack 2]] || Nintendo || Unofficial name
+
|[[Katana Engine]]
 +
|Koei Tecmo
 +
|
 +
|
 
|-
 
|-
−
| [[LyN]] || Ubisoft
+
|[[Kex Engine]]
 +
|Nightdive Studios
 +
|
 +
|
 
|-
 
|-
−
| [[Mercury Engine]] || MercurySteam
+
|[[Kinetica]]
 +
|Santa Monica Studio
 +
|
 +
|
 
|-
 
|-
−
| [[Merkury]] || Krome Studios
+
|[[Luminous Engine]]
 +
|Luminous Productions
 +
|
 +
|
 
|-
 
|-
−
| [[ModuleSystem]] || Nintendo || Unofficial name
+
|[[LunchPack]]
 +
|Nintendo
 +
|[[Nintendo Game Engines#LunchPack|Games list]]
 +
|Unofficial name
 
|-
 
|-
−
| [[Mohawk]] || Brøderbund
+
|[[LunchPack 2]]
 +
|Nintendo
 +
|[[Nintendo Game Engines#LunchPack 2|Games list]]
 +
|Unofficial name
 
|-
 
|-
−
| [[Mortar]] || Halfbrick Studios
+
|[[Lux Engine]]
 +
|Luxoflux
 +
|
 +
|
 
|-
 
|-
−
| [[MT Framework]] || Capcom
+
|[[LyN]]
 +
|Ubisoft
 +
|
 +
|
 
|-
 
|-
−
| [[Naughty Dog Game Engine]] || Naughty Dog
+
|[[Mercury Engine]]
 +
|MercurySteam
 +
|
 +
|
 
|-
 
|-
−
| [[Neversoft Engine]] || Neversoft
+
|[[Merkury]]
 +
|Krome Studios
 +
|
 +
|
 
|-
 
|-
−
| [[Nintendo Web Framework]] || Nintendo
+
|[[ModuleSystem]]
 +
|Nintendo
 +
|[[Nintendo Game Engines#ModuleSystem|Games list]]
 +
|Unofficial name
 
|-
 
|-
−
| [[NintendoWare Bezel Engine]] || Nintendo
+
|[[Mohawk]]
 +
|Brøderbund
 +
|
 +
|
 
|-
 
|-
−
| [[Nu2]] || Traveller's Tales
+
|[[Mortar]]
 +
|Halfbrick Studios
 +
|
 +
|
 
|-
 
|-
−
| [[Objectnaut]] || 5th Cell
+
|[[Motor]]
 +
|MachineGames
 +
|[[Indiana Jones and the Great Circle]]
 +
|Custom fork of [[id Tech 7]]
 
|-
 
|-
−
| [[Octane]] || Firebrand Games
+
|[[MT Framework]]
 +
|Capcom
 +
|
 +
|
 
|-
 
|-
−
| [[Odyssey Engine]] || BioWare
+
|[[Naughty Dog Game Engine]]
 +
|Naughty Dog
 +
|
 +
|
 
|-
 
|-
−
| [[Onyx]] || Obsidian Entertainment
+
|[[Neversoft Engine]]
 +
|Neversoft
 +
|
 +
|
 
|-
 
|-
−
| [[OpenSpace]] || Ubi Pictures
+
|[[Nintendo Web Framework]]
 +
|Nintendo
 +
|
 +
|
 
|-
 
|-
−
| [[PhyreEngine]] || Sony Computer Entertainment
+
|[[NintendoWare Bezel Engine]]
 +
|Nintendo
 +
|[[Nintendo Game Engines#Bezel Engine|Games list]]
 +
|
 
|-
 
|-
−
| [[Platinum Engine]] || PlatinumGames
+
|[[Nu2]]
 +
|Traveller's Tales
 +
|
 +
|
 
|-
 
|-
−
| [[PlayFirstPlayground Engine]] || PlayFirst
+
|[[Objectnaut]]
 +
|5th Cell
 +
|
 +
|
 
|-
 
|-
−
| [[PopCap Games Framework]] || PopCap Games
+
|[[Octane]]
 +
|Firebrand Games
 +
|
 +
|
 
|-
 
|-
−
| [[Prism3D]] || SCS Software
+
|Octane
 +
|Avalanche Software
 +
|
 +
|
 
|-
 
|-
−
| [[Pure3D]] || Radical Entertainment
+
|[[Odyssey]]
 +
|BioWare
 +
|
 +
|
 
|-
 
|-
−
| [[Quantum3]] || High Voltage Software
+
|[[Onyx]]
 +
|Obsidian Entertainment
 +
|
 +
|
 
|-
 
|-
−
| [[RAGE]] || Rockstar San Diego
+
|Onyx
 +
|Ubisoft
 +
|
 +
|
 
|-
 
|-
−
| [[RE Engine]] || Capcom
+
|[[OpenSpace]]
 +
|Ubi Pictures
 +
|
 +
|
 
|-
 
|-
−
| [[REDengine]] || CD Projekt Red
+
|[[PhyreEngine]]
 +
|Sony Computer Entertainment
 +
|
 +
|
 
|-
 
|-
−
| [[Retro Engine]] || Christian Whitehead / Evening Star
+
|[[Platinum Engine]]
 +
|PlatinumGames
 +
|
 +
|
 
|-
 
|-
−
| [[Ronin]] || LucasArts
+
|[[Playground SDK]]
 +
|PlayFirst
 +
|
 +
|
 
|-
 
|-
−
| [[Saber3D Engine]] || Saber Interactive
+
|[[PopCap Games Framework]]
 +
|PopCap Games
 +
|
 +
|
 
|-
 
|-
−
| [[Scimitar]] || Ubisoft Montreal
+
|[[Prism3D]]
 +
|SCS Software
 +
|
 +
|
 
|-
 
|-
−
| [[SCUMM]] || LucasArts
+
|[[Pure3D]]
 +
|Radical Entertainment
 +
|
 +
|
 
|-
 
|-
−
| [[Sith]] || LucasArts
+
|[[Quantum3]]
 +
|High Voltage Software
 +
|
 +
|
 
|-
 
|-
−
| [[Slipspace Engine]] || 343 Industries
+
|[[RAGE]]
 +
|Rockstar San Diego
 +
|
 +
|
 
|-
 
|-
−
| [[Snowdrop]] || Massive Entertainment / Ubisoft || Also known as Ubisoft Snowdrop
+
|[[RE Engine]]
 +
|Capcom
 +
|
 +
|
 
|-
 
|-
−
| [[SOL-AVES]] || Bandai-Namco
+
|[[REDengine]]
 +
|CD Projekt Red
 +
|
 +
|
 
|-
 
|-
−
| [[Source 2]] || Valve
+
|[[Retro Engine]]
 +
|Christian Whitehead / Evening Star
 +
|
 +
|
 
|-
 
|-
−
| [[SPACKLE]] || Sucker Punch Productions
+
|[[Ronin]]
 +
|LucasArts
 +
|
 +
|
 
|-
 
|-
−
| [[Sysdolphin]] || HAL Laboratory
+
|[[Saber3D Engine]]
 +
|Saber Interactive
 +
|
 +
|
 
|-
 
|-
−
| [[Telltale Tool]] || Telltale Games
+
|[[Scimitar]]
 +
|Ubisoft Montreal
 +
|
 +
|
 
|-
 
|-
−
| [[Tiger Engine]] || Bungie
+
|[[SCUMM]]
 +
|LucasArts
 +
|
 +
|
 
|-
 
|-
−
| [[Titanium]] || Radical Entertainment
+
|[[Sega NN Graphics Library]]
 +
|Sega
 +
|
 +
|
 
|-
 
|-
−
| [[Tommunism Engine]] || Team Meat
+
|[[Sith]]
 +
|LucasArts
 +
|
 +
|
 
|-
 
|-
−
| [[TOSHI]] || Blue Tongue Entertainment
+
|[[Slayer]]
 +
|The Collective
 +
|
 +
|
 
|-
 
|-
−
| [[UbiArt Framework]] || Ubisoft Montpellier
+
|[[Slipspace Engine]]
 +
|343 Industries
 +
|
 +
|
 
|-
 
|-
−
| [[Ubisoft Anvil]] || Ubisoft Montreal
+
|[[Snowdrop]]
 +
|Massive Entertainment / Ubisoft
 +
|
 +
|Also known as Ubisoft Snowdrop
 
|-
 
|-
−
| [[Untitled Spike Chunsoft game engine]] || Spike Chunsoft || Unofficial name
+
|[[SOL-AVES]]
 +
|Bandai Namco Games
 +
|
 +
|
 
|-
 
|-
−
| [[Vicarious Visions Alchemy]] || Intrinsic Graphics / Vicarious Visions || Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions
+
|[[Source 2]]
 +
|Valve
 +
|
 +
|
 
|-
 
|-
−
| [[Vicious Engine]] || Vicious Cycle Software
+
|[[SoX]]
 +
|Sega
 +
|
 +
|
 
|-
 
|-
−
| [[WF Engine]] || WayForward Technologies
+
|[[SPACKLE]]
 +
|Sucker Punch Productions
 +
|
 +
|
 
|-
 
|-
−
| [[Zouna]] || Asobo Studio
+
|[[Sprint Engine]]
 +
|Presto Studios
 +
|
 +
|
 +
|-
 +
|[[Sysdolphin]]
 +
|HAL Laboratory
 +
|
 +
|
 +
|-
 +
|[[Telltale Tool]]
 +
|Telltale Games
 +
|
 +
|
 +
|-
 +
|[[Tiger Engine]]
 +
|Bungie
 +
|
 +
|
 +
|-
 +
|[[Titanium]]
 +
|Radical Entertainment
 +
|
 +
|
 +
|-
 +
|[[Tommunism Engine]]
 +
|Team Meat
 +
|
 +
|
 +
|-
 +
|[[Treyarch NGL]]
 +
|Treyarch
 +
|
 +
|
 +
|-
 +
|[[TOSHI]]
 +
|Blue Tongue Entertainment
 +
|
 +
|
 +
|-
 +
|[[UbiArt Framework]]
 +
|Ubisoft Montpellier
 +
|
 +
|
 +
|-
 +
|[[Ubisoft Anvil]]
 +
|Ubisoft Montreal
 +
|
 +
|
 +
|-
 +
|[[Untitled Spike Chunsoft game engine]]
 +
|Spike Chunsoft
 +
|
 +
|Unofficial name
 +
|-
 +
|[[Vicarious Visions Alchemy]]
 +
|Intrinsic Graphics / Vicarious Visions
 +
|
 +
|Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions
 +
|-
 +
|[[Vicious Engine]]
 +
|Vicious Cycle Software
 +
|
 +
|
 +
|-
 +
|[[Viper]]
 +
|Velan Studios
 +
|
 +
|
 +
|-
 +
|[[WF Engine]]
 +
|WayForward Technologies
 +
|
 +
|
 +
|-
 +
|[[Zouna]]
 +
|Asobo Studio
 +
|
 +
|
 
|}
 
|}
 +
{{Game Engines}}
  
−
{{Game Engines}}
+
[[Category:Middleware]]

Latest revision as of 23:03, 9 October 2026

A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.

In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding.

Public Engines

Public engines are game engines that are availably licensed for third-party developers.

Name Developer Active Games Notes
Adobe AIR Adobe Yes
Adobe Director Macromedia, Adobe No
Adobe Flash Macromedia, Adobe No
Adventure Game Studio Chris Jones Yes
Blazing Renderer Argonaut Games No Games list Also known as BRender
Box2D Erin Catto Yes
Build Ken Silverman No
Build 2 Ken Silverman No
Cocos2d Ricardo Quesada and Lucio Torre ?
Construct 2 Scirra No
Construct 3 Scirra Yes
Construct Classic Scirra No
CryEngine Crytek No
CryEngine 2 Crytek No
CryEngine 3 Crytek No
CryEngine 4 Crytek ?
CryEngine V Crytek Yes
Doom engine / id Tech 1 id Software No
FNA Ethan Lee Yes
Gamebryo Gamebase No Formerly known as NetImmerse
GameMaker YoYo Games Yes Games list Formerly known as Animo, Game Maker, GameMaker Studio, and GameMaker Studio 2
GB Studio Chris Maltby Yes
Godot Juan Linietsky & Ariel Manzur Yes
GoldSrc Valve No
Havok Vision Game Engine Trinigy / Havok No Known as Vision Engine before acquired by Havok
id Tech 2 id Software No
id Tech 3 id Software No
id Tech 4 id Software No
Irrlicht Engine Nikolaus Gebhardt et al. Yes
LithTech Monolith Productions No
LithTech Jupiter Monolith Productions No
LithTech Jupiter EX Monolith Productions No
MonoGame MonoGame Foundation Yes
Open 3D Engine Open 3D Foundation Yes
Q Qube Software No
Quake engine id Software No
RenderWare Criterion Software No
RPG Maker Degica Yes
Serious Engine Croteam No
Source Valve No Games list
Torque 2D GarageGames Yes
Torque 3D GarageGames Yes
Torque Game Engine GarageGames No
Torque Game Engine Advanced GarageGames No
Torque X GarageGames No
Unity Unity Technologies Yes Games list
Unreal Engine 1 Epic Games No Games list
Unreal Engine 2 Epic Games No Games list
Unreal Engine 2.5 Epic Games No Games list
Unreal Engine 3 Epic Games No Games list
Unreal Engine 4 Epic Games No Games list
Unreal Engine 5 Epic Games Yes Games list
Unreal Engine 6 Epic Games Upcoming
Wolfenstein 3D engine id Software No
XNA Microsoft No

Middleware Engines

Name Developer(s) Notes
Acroarts Sega / CRI Middleware
Bink Video RAD Game Tools
CRIWARE CRI Middleware
FMOD Firelight Technologies
Granny 3D RAD Game Tools
Havok Havok
NintendoWare Nintendo, HAL Laboratory
NintendoWare Bezel Engine Nintendo
Scaleform GFx Scaleform
Simplygon Simplygon Studios
Smacker RAD Game Tools
Sysdolphin HAL Laboratory
Wwise Audiokinetic Acronym for Wave Works Interactive Sound Engine

In-house Engines

In-house game engines are proprietary game engines, usually made for a developer's own projects. These engines are generally not available for the public to be used. While some of these engines can be, and sometimes have been, licensed to other developers, they usually aren't.

Name Developer(s) Games Notes
A.L.I.V.E. Oddworld Inhabitants
A2M Artificial Mind & Movement
ActionLibrary Nintendo Games list Unofficial name
Amazon Lumberyard Amazon Game Studios
Anvil Ubisoft Montreal
AnvilNext Ubisoft Montreal
Apocalypse Neversoft
Asura Rebellion Developments
Atlas Knowledge Adventure
Atrophy Choice Provisions
Aurora BioWare
Autodesk Stingray Autodesk
BANG! Ensemble Studios
Behaviour Behaviour Interactive
BlitzTech Blitz Games
Buddha Double Fine Productions
Carbon Engine Limited Run Games
Cobra Frontier Developments
Creation Engine Bethesda Game Studios
Creation Engine 2 Bethesda Game Studios
Crystal Engine Crystal Dynamics Also called Gex 3D and Foundation
Crystal Tools Square Enix
CTG Volition
Dagor Engine Gaijin Entertainment
Dawn Engine Eidos Interactive
Decima Guerrilla Games
Disrupt Ubisoft Montreal
Dragon Engine Ryu Ga Gotoku Studio
DreamFactory CyberFlix
Dunia Ubisoft Montreal
EAGL EA Canada
Eclipse Arktos Entertainment Nott to be confused with BioWare's game engine of the same name nor with Digital Eclipse's Eclipse Engine
Eclipse BioWare Not to be confused with Arktos Entertainment's game engine of the same name nor with Digital Eclipse's Eclipse Engine
Eclipse Engine Digital Eclipse Games list Not to be confused with Arktos Entertainment's or BioWare's game engines
EGO Codemasters
EngineBlack StudioBlack
EngineX Eurocom Entertainment Software
EvilEngine Heavy Iron Studios
Firebird Engine Monolith Productions
Fox Engine Kojima Productions
Frostbite DICE
GbaEngine Ubi Soft Montreal
GbcEngine Ubi Soft
Genie Ensemble Studios
Geo-Mod Volition
Geo-Mod 2.0 Volition
GFD Atlus
GIANTS Engine 1 GIANTS Software
GIANTS Engine 3 GIANTS Software
GIANTS Engine 4 GIANTS Software
GIANTS Engine 5 GIANTS Software
GIANTS Engine 6 GIANTS Software
GIANTS Engine 7 GIANTS Software
GIANTS Engine 8 GIANTS Software
GIANTS Engine 9 GIANTS Software
GIANTS Engine 10 GIANTS Software
Glacier IO Interactive
Goliath Engine Beenox
GoodEngine Heavy Iron Studios
GrimE LucasArts
Halo Engine Bungie
Hedgehog Engine Sonic Team
Hedgehog Engine 2 Sonic Team
Holistic Keen Games
id Tech 5 id Software
id Tech 6 id Software
id Tech 7 id Software
id Tech 8 id Software
Infernal Engine Terminal Reality
Infinity BioWare
Insomniac Engine Insomniac Games
IW Engine Infinity Ward
Jade Ubisoft
Jedi LucasArts
JSystem Nintendo Games list Unofficial name
Katana Engine Koei Tecmo
Kex Engine Nightdive Studios
Kinetica Santa Monica Studio
Luminous Engine Luminous Productions
LunchPack Nintendo Games list Unofficial name
LunchPack 2 Nintendo Games list Unofficial name
Lux Engine Luxoflux
LyN Ubisoft
Mercury Engine MercurySteam
Merkury Krome Studios
ModuleSystem Nintendo Games list Unofficial name
Mohawk Brøderbund
Mortar Halfbrick Studios
Motor MachineGames Indiana Jones and the Great Circle Custom fork of id Tech 7
MT Framework Capcom
Naughty Dog Game Engine Naughty Dog
Neversoft Engine Neversoft
Nintendo Web Framework Nintendo
NintendoWare Bezel Engine Nintendo Games list
Nu2 Traveller's Tales
Objectnaut 5th Cell
Octane Firebrand Games
Octane Avalanche Software
Odyssey BioWare
Onyx Obsidian Entertainment
Onyx Ubisoft
OpenSpace Ubi Pictures
PhyreEngine Sony Computer Entertainment
Platinum Engine PlatinumGames
Playground SDK PlayFirst
PopCap Games Framework PopCap Games
Prism3D SCS Software
Pure3D Radical Entertainment
Quantum3 High Voltage Software
RAGE Rockstar San Diego
RE Engine Capcom
REDengine CD Projekt Red
Retro Engine Christian Whitehead / Evening Star
Ronin LucasArts
Saber3D Engine Saber Interactive
Scimitar Ubisoft Montreal
SCUMM LucasArts
Sega NN Graphics Library Sega
Sith LucasArts
Slayer The Collective
Slipspace Engine 343 Industries
Snowdrop Massive Entertainment / Ubisoft Also known as Ubisoft Snowdrop
SOL-AVES Bandai Namco Games
Source 2 Valve
SoX Sega
SPACKLE Sucker Punch Productions
Sprint Engine Presto Studios
Sysdolphin HAL Laboratory
Telltale Tool Telltale Games
Tiger Engine Bungie
Titanium Radical Entertainment
Tommunism Engine Team Meat
Treyarch NGL Treyarch
TOSHI Blue Tongue Entertainment
UbiArt Framework Ubisoft Montpellier
Ubisoft Anvil Ubisoft Montreal
Untitled Spike Chunsoft game engine Spike Chunsoft Unofficial name
Vicarious Visions Alchemy Intrinsic Graphics / Vicarious Visions Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions
Vicious Engine Vicious Cycle Software
Viper Velan Studios
WF Engine WayForward Technologies
Zouna Asobo Studio