Difference between revisions of "3D Ripper DX"
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− | {| | + | {{TMR Toolbox |
− | + | |image=[[File:3DRipperDX.png|thumb|center|300px|3D Ripper DX Setup Window]] | |
− | | | + | |version=1.3.2 |
− | + | |releasedate=2006 | |
− | + | |systemsupport=Windows x86 | |
− | | | + | |rendersupport=DirectX 6/8/9.x |
− | + | |website=http://www.deep-shadows.com/hax/3DRipperDX.htm | |
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− | + | }} | |
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− | + | '''3D Ripper DX''' is a free model ripping tool made by Roman Lut, a.k.a hax. | |
− | and | + | The tool can capture geometry, textures and shaders from DirectX 6/8/9.x renders on Windows x86 architecture.<br /> |
+ | These captures can be imported into 3DS Max v5.0-9.0, 2009 and 2011 with the accompanying plugin. | ||
+ | The captures are skewed according to the game's internal field-of-vision value and the active monitor's aspect ratio,<br /> | ||
+ | and these values must be supplied to the plugin in order to correct the capture.<br /> | ||
Alternatively the tool can be set to capture geometry in Wavefront OBJ format, though this limits the ability to correct the skew. | Alternatively the tool can be set to capture geometry in Wavefront OBJ format, though this limits the ability to correct the skew. | ||
− | The tool can also disable | + | The tool can also disable texture rendering and force a wireframe view. |
− | |||
Roman has since ceased development on the tool due to lack of interest. | Roman has since ceased development on the tool due to lack of interest. |
Latest revision as of 06:41, 15 July 2020
3D Ripper DX | |
Latest Version | 1.3.2 |
Release Date | 2006 |
System Support | Windows x86 |
Render Support | DirectX 6/8/9.x |
Official Website | http://www.deep-shadows.com/hax/3DRipperDX.htm |
3D Ripper DX is a free model ripping tool made by Roman Lut, a.k.a hax.
The tool can capture geometry, textures and shaders from DirectX 6/8/9.x renders on Windows x86 architecture.
These captures can be imported into 3DS Max v5.0-9.0, 2009 and 2011 with the accompanying plugin.
The captures are skewed according to the game's internal field-of-vision value and the active monitor's aspect ratio,
and these values must be supplied to the plugin in order to correct the capture.
Alternatively the tool can be set to capture geometry in Wavefront OBJ format, though this limits the ability to correct the skew.
The tool can also disable texture rendering and force a wireframe view.
Roman has since ceased development on the tool due to lack of interest.
Universal Ripping Applications | |
---|---|
Archives | AssetRipper - AssetStudio - Noesis - QuickBMS |
2D | Animget - Emulators - Noesis - TiledGGD - Tile Molester - uMod - YY-CHR |
3D | 3D Ripper DX - 3DVia Printscreen - Ninja Ripper - Noesis |
Sounds | Video Game Sound Converter |