Difference between revisions of "User:DogToon64/sandbox1"
(Created page with "A page for testing stuff to make sure they work. Anything that's shown here that might appear in future pages is subject to change. ==Sonic the Hedgehog 4: Episode I== ===R...") |
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A page for testing stuff to make sure they work. | A page for testing stuff to make sure they work. | ||
| − | Anything | + | Anything shown here that might appear in upcoming pages is subject to change. |
| − | ==Sonic the Hedgehog 4: Episode I== | + | ==[[Sonic the Hedgehog 4: Episode I]]== |
| − | === | + | ===Fixing Sprites/Textures from the Mobile Port=== |
Ripping sprites and textures from the mobile version of Sonic the Hedgehog 4: Episode I is quite easy. However, you'll need to fix them before extracting them: | Ripping sprites and textures from the mobile version of Sonic the Hedgehog 4: Episode I is quite easy. However, you'll need to fix them before extracting them: | ||
| − | |||
1. Fixing the colors | 1. Fixing the colors | ||
| Line 13: | Line 12: | ||
Right-click the box circled in the image below: | Right-click the box circled in the image below: | ||
| − | [ | + | [[File:STH4E1 - PVR Image Fix - Step 1.png|top|250px]] |
Then select "sRGB". | Then select "sRGB". | ||
| − | [ | + | [[File:STH4E1 - PVR Image Fix - Step 2.png|top|250px]] |
| Line 24: | Line 23: | ||
Not every sprite/texture has an alpha channel, but some do. To fix them, you'll need to click on the "A" button near the bottom-right corner of the window: | Not every sprite/texture has an alpha channel, but some do. To fix them, you'll need to click on the "A" button near the bottom-right corner of the window: | ||
| − | [ | + | [[File:STH4E1 - PVR Image Fix - Step 3.png|top|250px]] |
| + | |||
| + | The end result should look something like this: | ||
| + | |||
| + | [[File:STH4E1 - PVR Image Fix - Step 4.png|top|250px]] | ||
| + | |||
| + | |||
| + | 3. Exporting a sprite/texture | ||
| + | |||
| + | To export a sprite or texture, go to "File > Save Image..." and save it wherever you want. | ||
| + | |||
| + | ==[[Kirby and the Rainbow Curse]]== | ||
| + | [[Kirby and the Rainbow Paintbrush]] | ||
| + | |||
| + | <pre style='white-space: pre-wrap; overflow: auto; height: 400px'> | ||
| + | * /param | ||
| + | * /AccelRingParam.dat | ||
| + | * /ActorParam.dat | ||
| + | * /AirStreamParam.dat | ||
| + | * /Area1Param.dat | ||
| + | * /Area2Param.dat | ||
| + | * /Area3Param.dat | ||
| + | * /Area4Param.dat | ||
| + | * /Area5Param.dat | ||
| + | * /Area6Param.dat | ||
| + | * /Area7Param.dat | ||
| + | * /AreaStageSelectParam.dat | ||
| + | * /AttackPowerParam.dat | ||
| + | * /AttributeSoilParam.dat | ||
| + | * /BalloonParam.dat | ||
| + | * /BaranpaParam.dat | ||
| + | * /BastronManagerParam.dat | ||
| + | * /BladoParam.dat | ||
| + | * /BlastBlockParam.dat | ||
| + | * /BlueSwitchParam.dat | ||
| + | * / | ||
| + | * / | ||
| + | * / | ||
| + | * / | ||
| + | * / | ||
| + | * / | ||
| + | * / | ||
| + | * / | ||
| + | * / | ||
| + | * / | ||
| + | * /particle | ||
| + | * /shader | ||
| + | </pre> | ||
Latest revision as of 00:06, 18 April 2025
A page for testing stuff to make sure they work.
Anything shown here that might appear in upcoming pages is subject to change.
Sonic the Hedgehog 4: Episode I
Fixing Sprites/Textures from the Mobile Port
Ripping sprites and textures from the mobile version of Sonic the Hedgehog 4: Episode I is quite easy. However, you'll need to fix them before extracting them:
1. Fixing the colors
Right-click the box circled in the image below:
Then select "sRGB".
2. Fixing the alpha channel (transparency)
Not every sprite/texture has an alpha channel, but some do. To fix them, you'll need to click on the "A" button near the bottom-right corner of the window:
The end result should look something like this:
3. Exporting a sprite/texture
To export a sprite or texture, go to "File > Save Image..." and save it wherever you want.
Kirby and the Rainbow Curse
Kirby and the Rainbow Paintbrush
* /param * /AccelRingParam.dat * /ActorParam.dat * /AirStreamParam.dat * /Area1Param.dat * /Area2Param.dat * /Area3Param.dat * /Area4Param.dat * /Area5Param.dat * /Area6Param.dat * /Area7Param.dat * /AreaStageSelectParam.dat * /AttackPowerParam.dat * /AttributeSoilParam.dat * /BalloonParam.dat * /BaranpaParam.dat * /BastronManagerParam.dat * /BladoParam.dat * /BlastBlockParam.dat * /BlueSwitchParam.dat * / * / * / * / * / * / * / * / * / * / * /particle * /shader