Difference between revisions of "User:DogToon64/sandbox1"

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m (→‎Sonic the Hedgehog 4: Episode I)
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To export a sprite or texture, go to "File > Save Image..." and save it wherever you want.
 
To export a sprite or texture, go to "File > Save Image..." and save it wherever you want.
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==[[Kirby and the Rainbow Curse]]==
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<pre style='white-space: pre-wrap; overflow: auto; height: 400px'>
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* /param
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* /AccelRingParam.dat
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* /ActorParam.dat
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* /AirStreamParam.dat
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* /Area1Param.dat
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* /Area2Param.dat
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* /Area3Param.dat
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* /Area4Param.dat
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* /Area5Param.dat
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* /Area6Param.dat
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* /Area7Param.dat
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* /AreaStageSelectParam.dat
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* /AttackPowerParam.dat
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* /AttributeSoilParam.dat
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* /BalloonParam.dat
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* /BaranpaParam.dat
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* /BastronManagerParam.dat
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* /BladoParam.dat
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* /BlastBlockParam.dat
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* /BlueSwitchParam.dat
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* /
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* /
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* /
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* /
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* /
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* /
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* /
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* /
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* /
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* /
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</pre>

Revision as of 00:02, 18 April 2025

A page for testing stuff to make sure they work.

Anything shown here that might appear in upcoming pages is subject to change.


Sonic the Hedgehog 4: Episode I

Fixing Sprites/Textures from the Mobile Port

Ripping sprites and textures from the mobile version of Sonic the Hedgehog 4: Episode I is quite easy. However, you'll need to fix them before extracting them:

1. Fixing the colors

Right-click the box circled in the image below:

STH4E1 - PVR Image Fix - Step 1.png

Then select "sRGB".

STH4E1 - PVR Image Fix - Step 2.png


2. Fixing the alpha channel (transparency)

Not every sprite/texture has an alpha channel, but some do. To fix them, you'll need to click on the "A" button near the bottom-right corner of the window:

STH4E1 - PVR Image Fix - Step 3.png

The end result should look something like this:

STH4E1 - PVR Image Fix - Step 4.png


3. Exporting a sprite/texture

To export a sprite or texture, go to "File > Save Image..." and save it wherever you want.

Kirby and the Rainbow Curse

* /param
	* /AccelRingParam.dat
	* /ActorParam.dat
	* /AirStreamParam.dat
	* /Area1Param.dat
	* /Area2Param.dat
	* /Area3Param.dat
	* /Area4Param.dat
	* /Area5Param.dat
	* /Area6Param.dat
	* /Area7Param.dat
	* /AreaStageSelectParam.dat
	* /AttackPowerParam.dat
	* /AttributeSoilParam.dat
	* /BalloonParam.dat
	* /BaranpaParam.dat
	* /BastronManagerParam.dat
	* /BladoParam.dat
	* /BlastBlockParam.dat
	* /BlueSwitchParam.dat
	* /
	* /
	* /
	* /
	* /
	* /
	* /
	* /
	* /
	* /