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  • * '''[[DDS]]''' - Textures ...ions. [[GMD]] files also have embedded textures in headerless variant of [[DDS]] format. Most of persona 5's models can be found in data.cpk/models.
    5 KB (765 words) - 02:07, 27 February 2023
  • * .'''[[DDS]]''' - Textures ...6 bytes before the start of DDS header (DDS header starts with 0x44445320 "DDS ").
    2 KB (368 words) - 21:23, 14 April 2023
  • ...your model, then press the '''Export''' button. This will convert all the .dds files into .png. After the textures have been converted, make a new folder Move the .gfbmdl file from the folder the .dds textures were in to the same folder as your png textures. You'll then want
    5 KB (884 words) - 14:11, 22 June 2020
  • * '''.dds''' (Textures) ...uigi.altervista.org/bms/xcompress_file.bms XCompress BMS script] for some .dds textures using a special Xbox compression. The XCompress utilities included
    3 KB (433 words) - 04:51, 24 February 2023
  • * '''.dds''' (Texture (Xbox 360)) The textures are stored as dds files in the Xbox 360 version.
    3 KB (332 words) - 08:48, 11 March 2024
  • * '''.dds''' - Image file Switch Toolbox can convert .dds files to .png. It can be found [https://github.com/KillzXGaming/Switch-Tool
    7 KB (981 words) - 17:30, 13 April 2024
  • ...//mega.nz/#!LlZDwCAR!_nK-D-dvuYpISdyqQYWhALxydxGrmEaSm0Wc3qAHby0 NUTEXB-to-DDS Texture QuickBMS Script] by Random Talking Bush.
    2 KB (213 words) - 13:44, 18 April 2021
  • Textures/sprites are exported to the DirectX image format, DDS. Meshes are exported to RIP files, which can then be imported into the 3DS
    706 bytes (110 words) - 04:13, 3 March 2021
  • * '''.dds''' (Textures)
    2 KB (259 words) - 15:42, 7 October 2020
  • * '''.dds''' (Textures/Sprites)
    3 KB (394 words) - 15:01, 29 March 2023
  • * '''.dds''' (Texture (Xbox 360/PC/PS3))
    3 KB (315 words) - 18:59, 21 February 2024
  • * '''.dds''' (Image)
    1 KB (171 words) - 23:26, 1 March 2024