Difference between revisions of "What Makes A Good Submission/The Models Resource"

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[[File:TMR-Logo.png|right|link=]]
 
[[File:TMR-Logo.png|right|link=]]
==The Model==
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==The Textures==
 +
Textures are one of the most important parts of a model, without it a model is just blank. As such, we have some standards for these too.
  
===Textures===
+
===Missing Textures===
Does it have all of the textures included? Sometimes model editors only copy the texture that is immediately applied to the mesh. Make sure to get all of them, even if the textures aren't copied when exported.
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Is your submission missing any textures that should be there? If so, chances are it will be rejected. Sometimes model exporters and editors only copy the texture that is immediately applied to the mesh so make sure to get all of them, even if the textures aren't copied when exported.
  
====Texture Format====
+
===Texture Format===
The Models Resource only allows textures to be in .PNG format. It doesn't allow any other format. Make sure that textures are in the .PNG format.
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We only allows textures to be in .PNG format and don't allow any other format. Make sure that textures are in the .PNG format when submitting. The only exception to this rule is if the textures were originally a jpeg file in the games files which is not common, in which case you can keep them as a jpeg.  
  
====Modified Texures====
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===Modified Textures===
We do not accept textures that have been altered from their original extracted form in anyway. Modifying the texture's dimensions, pixels, or format will result in the submission's rejection from the site.
+
We do not accept textures that have been altered from their original form in anyway. Modifying the texture's things like dimensions or pixels will result in the submission's rejection from the site. Splitting textures that contain different maps however is permitted. (eg. Super Smash Bros. Ultimates PRM textures)
  
====Converting Normal Maps====
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===Do the textures actually work?===
 +
Sometimes we get submissions where the textures within it don't even load and are corrupted. Please make sure that your textures are working before submitting.
  
====Making Textures Load On Import====
 
  
===The Mesh===
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==The Model==
Does the model have unneeded parts, such as extra faces or vertices? Models should be optimized as possible.
 
  
====Removing Doubles====
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===Combined Meshes===
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Does the model contain parts that were fused together but should not be?
  
====Combined Sub-Mesh Issues====
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===Distortion===
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Is the model squashed, stretched or skewed by a noticeable amount? When it comes to screencap ripping, especially with the PS2, this can be hard to avoid, however we won't accept the models if there was not enough effort put into fixing the distortion of the model.
  
===Rigging===
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===UV Issues===
While it is not necessary, submitting models with rigging is completely fine, and is encouraged when possible in order for models to be animated easier. The Models Resource only accepts rigged models in .dae, as it is a required base format. However, a .fbx file can be included if a .dae file is present in the submission.
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If the model has any noticeable UV issues, it will be rejected on the spot. The only exception to this is if the UV issue can be seen in game and can't be helped.
  
====Rigging Problems====
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===Low Quality===
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Has enough effort been put into the submission? Have you removed any unneeded parts, such as extra faces or vertices from a screen capped model for example?
 +
 
 +
===Incomplete Model===
 +
Is the model missing parts or files that should be included? If it is, the submission is on the grounds for a rejection.
  
 
===Model Formats===
 
===Model Formats===
Though you can include multiple formats, you need to at least have one model exported as .obj or .dae. Specific requirements for each format can be found below.
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When it comes to submitting models, you need to submit it as one of the mandatory file formats. Once you have one of those in your submission, you can also include any of the optional file formats listed below.
  
====OBJ Specifics====
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Mandatory Formats:
Alongside the actual *.OBJ model file must exist a corresponding *.MTL file.
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* '''.obj''' - Must contain a matching .mtl file to go along side it.
=====The MTL File=====
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* '''.dae'''
Material files allow it's corresponding Wavefront OBJ file to properly import and render textures into the 3D program you are using. There are a few steps that are necessary to make sure your MTL file works properly before you submit it up to the site.
 
  
======MTL Paths======
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Optional Formats:
 +
* '''.fbx''' - Allowed if you include a working .dae with the submission.
 +
* '''.ms3d'''
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* '''.blend''' - Most of the time only for Custom models.
  
======Connecting the MTL & OBJ File======
 
Now that we have our OBJ + MTL file written, we need to somehow allow the OBJ file to interpret the data contained in the MTL file. This is done by adding the "material library reference" line into the OBJ file. An example of this is shown below:
 
  
====DAE Specifics====
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==Rendering Submission Icons==
  
==Rendering Submission Icons==
 
  
 
===The (Small) Model Icon===
 
===The (Small) Model Icon===
The Small Icon needs to show a preview of what the model is/what it is about, by creating a render of the model.  
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The Small Icon needs to show a preview of what the model is/what it is about.
 
[[File:Icon Example - Models.png|center]]
 
[[File:Icon Example - Models.png|center]]
  

Revision as of 12:43, 3 June 2019

TMR-Logo.png

The Textures

Textures are one of the most important parts of a model, without it a model is just blank. As such, we have some standards for these too.

Missing Textures

Is your submission missing any textures that should be there? If so, chances are it will be rejected. Sometimes model exporters and editors only copy the texture that is immediately applied to the mesh so make sure to get all of them, even if the textures aren't copied when exported.

Texture Format

We only allows textures to be in .PNG format and don't allow any other format. Make sure that textures are in the .PNG format when submitting. The only exception to this rule is if the textures were originally a jpeg file in the games files which is not common, in which case you can keep them as a jpeg.

Modified Textures

We do not accept textures that have been altered from their original form in anyway. Modifying the texture's things like dimensions or pixels will result in the submission's rejection from the site. Splitting textures that contain different maps however is permitted. (eg. Super Smash Bros. Ultimates PRM textures)

Do the textures actually work?

Sometimes we get submissions where the textures within it don't even load and are corrupted. Please make sure that your textures are working before submitting.


The Model

Combined Meshes

Does the model contain parts that were fused together but should not be?

Distortion

Is the model squashed, stretched or skewed by a noticeable amount? When it comes to screencap ripping, especially with the PS2, this can be hard to avoid, however we won't accept the models if there was not enough effort put into fixing the distortion of the model.

UV Issues

If the model has any noticeable UV issues, it will be rejected on the spot. The only exception to this is if the UV issue can be seen in game and can't be helped.

Low Quality

Has enough effort been put into the submission? Have you removed any unneeded parts, such as extra faces or vertices from a screen capped model for example?

Incomplete Model

Is the model missing parts or files that should be included? If it is, the submission is on the grounds for a rejection.

Model Formats

When it comes to submitting models, you need to submit it as one of the mandatory file formats. Once you have one of those in your submission, you can also include any of the optional file formats listed below.

Mandatory Formats:

  • .obj - Must contain a matching .mtl file to go along side it.
  • .dae

Optional Formats:

  • .fbx - Allowed if you include a working .dae with the submission.
  • .ms3d
  • .blend - Most of the time only for Custom models.


Rendering Submission Icons

The (Small) Model Icon

The Small Icon needs to show a preview of what the model is/what it is about.

Icon Example - Models.png


The icon needs to be 148 by 125 pixels in size otherwise the submission page will give you an error upon trying to submit.

The (Big) Model Icon

The Big Icon needs to have a depiction of the model rendered in it's default pose. It needs also to be 750 by 650 pixels in size otherwise you will receive an error when trying to submit.