User:Ziella/Sandbox2

From The VG Resource Wiki
< User:Ziella
Revision as of 09:40, 18 February 2019 by Ziella (talk | contribs) (Ziella moved page Ziella/Sandbox2 to User:Ziella/Sandbox2)
Jump to: navigation, search
This article is a stub. You can help the VG Resource Wiki by expanding it.

Ripping the models from Final Fantasy VII: Crisis Core is fairly straight forward, Noesis will do all the hard work for you. , I think this game is one of the easiest games to extract models from. It comes with everything, so don't sweat it.

Final Fantasy VII: Crisis Core - Model Ripping

Game: Final Fantasy VII: Crisis Core
Difficulty: Beginner
Duration: 10 Minutes
Tutorial by: Ecelon


Required Files & Tools

  1. Your own Crisis Core: Final Fantasy VII Dump
  2. Noesis
  3. A 3D Modelling Software (3DS Max, Blender, Maya, etc.)

Tutorial

Step 1: Extracting the ISO

Rename the extension of your Final Fantasy VII: Crisis Core ISO from .iso, too .zip or .rar. Right-Click on your newly formed archive and select "Extract Here". Once extracted, delete the now obsolete .rar archive.

  [1]

Step 2: Extracting discimg.pkg file

Open your copy of Noesis and navigate to directory that contains the file "discimg.pkg" and click on it, too display the file. Right-Click on "discimg.pkg" and select "export". Now press "export" on the popup window.

  [2]

Step 3: Finding the models

Once all the files have been exported, close the popup window and click on the little "+" icon next the "USRDIR" folder on the left. Now you will see a new folder, "discimg_files", click on the little "+" icon again and click on the folder titled "models". Now a long list of models will show up. These models contain Characters, Monsters, Levels, Props, Vehicles and Weapons. Double click on a file, and admire what your hard work has accomplished thus far.
  [3]

Step 4: Exporting the model

Right-Click on an .FF7CCMODEL and select "export". Remember the name of this model. In the popup window, select "Flip UV's". This is done because Noesis has a tendancy to flip the UV's itself when exporting as an .OBJ file. This will extract .OBJ Models and .PNG textures

  [4]

Step 5: Moving the files to their own folder

Left-Click "OK" and close the popup. Close Noesis and then open the directory where you FF7CCMODEL files are. Navigate the file you exported and there will be an .OBJ. Left-Click that file, and located the .PNG files and Left-Click them. Press "CTRL-X" or Right-Click and select "Cut". Go into the previous folder and press "CTRL-V" or Right-Click and select "Paste".

  [5]

Step 6: Finishing up

Import the .OBJ into which ever 3D Modelling program you use and texture it. Render the image, and voila, you've officially ripped your first Final Fantasy VII: Crisis Core model!

  [6]

Closing

Hopefully you should have learnt something from this tutorial and now have a working model. If you have any feedback or questions, you can get a hold of the original author [7] or Ziella for help.