Difference between revisions of "User:Ziella/Sandbox2"

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(Created page with "To-Do: Change the Final Fantasy VII: Crises Core page into a game page and move this to Final Fantasy VII: Crisis Core/Model Ripping {{TutorialInfo | title= Final...")
 
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To-Do: Change the Final Fantasy VII: Crises Core page into a  game page and move this to [[Final Fantasy VII: Crisis Core/Model Ripping]]
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Ripping the models from Final Fantasy VII: Crisis Core is fairly straight forward, Noesis will do all the hard work for you. , I think this game is one of the easiest games to extract models from. It comes with everything, so don't sweat it.
  
 
{{TutorialInfo
 
{{TutorialInfo
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}}<br/>
 
}}<br/>
  
REQUIRED TOOLS:
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==Required Files & Tools==
  Final Fantasy VII: Crisis Core ISO;
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# Crisis Core: Final Fantasy VII ISO
  Noesis 4.0978[ Latest Version as of 04/12/2015 ]
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# [[Noesis]]
    Every version of Noesis can be downloaded [http://www.richwhitehouse.com/index.php?content=inc_res.php BY CLICKING HERE]
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# A 3D Modelling Software (3DS Max, Blender, Maya, etc.)
    NOTE: Scroll down until you reach: NoesisXXX.zip and download the latest version.
 
  3D Modelling Software[ Blender, 3DS Max, Maya, etc ]
 
  
 
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==Tutorial==
INTRODUCTION:
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===Step 1: Extracting the ISO===
  Crisis Core: Final Fantasy VII (クライシス コア -ファイナルファンタジーVII- Kuraishisu Koa -Fainaru Fantajī Sebun-?) is an action role-playing game developed and published by Square Enix for the PlayStation Portable. First released in 2007, the game is a prequel to the 1997 video game Final Fantasy VII and is a part of the metaseries Compilation of Final Fantasy VII, which includes other products related to the original game.
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Rename the extension of your Final Fantasy VII: Crisis Core ISO from .iso, too .zip or .rar. Right-Click on your newly formed archive and select "Extract Here". Once extracted, delete the now obsolete .rar archive.
 
 
The game primarily focuses on Zack Fair, a young member of the paramilitary organization SOLDIER, who is assigned to look for the missing SOLDIER Genesis Rhapsodos. As he searches for Genesis, Zack discovers Genesis' origin, Project G, and how it is related to two other high ranking SOLDIERs; Sephiroth and Angeal Hewley. The game's storyline takes the player from the war between the megacorporation Shinra and the people of Wutai to the events in Nibelheim, ending just before the beginning of Final Fantasy VII.
 
 
 
The game was directed by Hajime Tabata, with Tetsuya Nomura serving as character designer. Before development, the Square Enix staff initially planned to make a PlayStation Portable port of the mobile phone game Before Crisis: Final Fantasy VII, but after discussion, they decided to create a new game. The plot is based on a scenario Kazushige Nojima had in mind when working on Final Fantasy VII. Crisis Core enjoyed strong sales, selling over three million units worldwide.[3] Critical reception was generally positive.
 
 
 
[https://en.wikipedia.org/wiki/Crisis_Cor...antasy_VII]
 
 
 
Ripping the models too Final Fantasy VII: Crisis Core is fairly straight forward, Noesis will do all the hard work for you. Personally, I think this game is one of the easiest games to extract models from. It comes with everything, so don't sweat it.
 
 
 
THE STEPS TO A GREATER MODEL EXPERIENCE
 
  STEP 01:
 
  Rename the extension of your Final Fantasy VII: Crisis Core ISO from .iso, too .zip or .rar. Right-Click on your newly formed archive and select "Extract Here". Once extracted, delete the now obsolete .rar archive.
 
  
 
   [http://www.vg-resource.com/attachment.php?aid=5853]
 
   [http://www.vg-resource.com/attachment.php?aid=5853]
  
  STEP 02:
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===Step 2: Extracting discimg.pkg file===
  Open your copy of Noesis and navigate to directory that contains the file "discimg.pkg" and click on it, too display the file. Right-Click on "discimg.pkg" and select "export". Now press "export" on the popup window.
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Open your copy of Noesis and navigate to directory that contains the file "discimg.pkg" and click on it, too display the file. Right-Click on "discimg.pkg" and select "export". Now press "export" on the popup window.
  
 
   [http://www.vg-resource.com/attachment.php?aid=5854]
 
   [http://www.vg-resource.com/attachment.php?aid=5854]
  
  STEP 03:
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===Step 3: Finding the models===
  Once all the files have been exported, close the popup window and click on the little "+" icon next the "USRDIR" folder on the left. Now you will see a new folder, "discimg_files", click on the little "+" icon again and click on the folder titled "models". Now a long list of models will show up. These models contain Characters, Monsters, Levels, Props, Vehicles and Weapons. Double click on a file, and admire what your hard work has accomplished thus far.
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Once all the files have been exported, close the popup window and click on the little "+" icon next the "USRDIR" folder on the left. Now you will see a new folder, "discimg_files", click on the little "+" icon again and click on the folder titled "models". Now a long list of models will show up. These models contain Characters, Monsters, Levels, Props, Vehicles and Weapons. Double click on a file, and admire what your hard work has accomplished thus far.
  
 
   [http://www.vg-resource.com/attachment.php?aid=5855]
 
   [http://www.vg-resource.com/attachment.php?aid=5855]
  
  STEP 04:
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===Step 4: Exporting the model===
  Right-Click on an .FF7CCMODEL and select "export". Remember the name of this model. In the popup window, select "Flip UV's". This is done because Noesis has a tendancy to flip the UV's itself when exporting as an .OBJ file. This will extract .OBJ Models and .PNG textures
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Right-Click on an .FF7CCMODEL and select "export". Remember the name of this model. In the popup window, select "Flip UV's". This is done because Noesis has a tendancy to flip the UV's itself when exporting as an .OBJ file. This will extract .OBJ Models and .PNG textures
  
 
   [http://www.vg-resource.com/attachment.php?aid=5856]
 
   [http://www.vg-resource.com/attachment.php?aid=5856]
  
  STEP 05:
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===Step 5: Moving the files to their own folder===
  Left-Click "OK" and close the popup. Close Noesis and then open the directory where you FF7CCMODEL files are. Navigate the file you exported and there will be an .OBJ. Left-Click that file, and located the .PNG files and Left-Click them. Press "CTRL-X" or Right-Click and select "Cut". Go into the previous folder and press "CTRL-V" or Right-Click and select "Paste".
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Left-Click "OK" and close the popup. Close Noesis and then open the directory where you FF7CCMODEL files are. Navigate the file you exported and there will be an .OBJ. Left-Click that file, and located the .PNG files and Left-Click them. Press "CTRL-X" or Right-Click and select "Cut". Go into the previous folder and press "CTRL-V" or Right-Click and select "Paste".
  
 
   [http://www.vg-resource.com/attachment.php?aid=5857]
 
   [http://www.vg-resource.com/attachment.php?aid=5857]
  
  STEP 06:
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===Step 6: Finishing up===
  Import the .OBJ into which ever 3D Modelling program you use and texture it. Render the image, and voila, you've officially ripped your first Final Fantasy VII: Crisis Core model!
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Import the .OBJ into which ever 3D Modelling program you use and texture it. Render the image, and voila, you've officially ripped your first Final Fantasy VII: Crisis Core model!
  
 
   [http://www.vg-resource.com/attachment.php?aid=5858]
 
   [http://www.vg-resource.com/attachment.php?aid=5858]
  
I hope you've learned something from this tutorial. Any feedback, or questions, you can get a hold of me at:
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==Closing==
[http://www.vg-resource.com/user-22914.html]
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Hopefully you should have learnt something from this tutorial and now have a working model. If you have any feedback or questions, you can get a hold of the original author [http://www.vg-resource.com/user-22914.html] or Ziella for help.
 
 
THANKYOU, AND GOODNIGHT NEW YORK!!!
 

Revision as of 23:19, 17 February 2019

Ripping the models from Final Fantasy VII: Crisis Core is fairly straight forward, Noesis will do all the hard work for you. , I think this game is one of the easiest games to extract models from. It comes with everything, so don't sweat it.

Final Fantasy VII: Crisis Core - Model Ripping

Game: Final Fantasy VII: Crisis Core
Difficulty: Beginner
Duration: 10 Minutes
Tutorial by: Ecelon


Required Files & Tools

  1. Crisis Core: Final Fantasy VII ISO
  2. Noesis
  3. A 3D Modelling Software (3DS Max, Blender, Maya, etc.)

Tutorial

Step 1: Extracting the ISO

Rename the extension of your Final Fantasy VII: Crisis Core ISO from .iso, too .zip or .rar. Right-Click on your newly formed archive and select "Extract Here". Once extracted, delete the now obsolete .rar archive.

  [1]

Step 2: Extracting discimg.pkg file

Open your copy of Noesis and navigate to directory that contains the file "discimg.pkg" and click on it, too display the file. Right-Click on "discimg.pkg" and select "export". Now press "export" on the popup window.

  [2]

Step 3: Finding the models

Once all the files have been exported, close the popup window and click on the little "+" icon next the "USRDIR" folder on the left. Now you will see a new folder, "discimg_files", click on the little "+" icon again and click on the folder titled "models". Now a long list of models will show up. These models contain Characters, Monsters, Levels, Props, Vehicles and Weapons. Double click on a file, and admire what your hard work has accomplished thus far.
  [3]

Step 4: Exporting the model

Right-Click on an .FF7CCMODEL and select "export". Remember the name of this model. In the popup window, select "Flip UV's". This is done because Noesis has a tendancy to flip the UV's itself when exporting as an .OBJ file. This will extract .OBJ Models and .PNG textures

  [4]

Step 5: Moving the files to their own folder

Left-Click "OK" and close the popup. Close Noesis and then open the directory where you FF7CCMODEL files are. Navigate the file you exported and there will be an .OBJ. Left-Click that file, and located the .PNG files and Left-Click them. Press "CTRL-X" or Right-Click and select "Cut". Go into the previous folder and press "CTRL-V" or Right-Click and select "Paste".

  [5]

Step 6: Finishing up

Import the .OBJ into which ever 3D Modelling program you use and texture it. Render the image, and voila, you've officially ripped your first Final Fantasy VII: Crisis Core model!

  [6]

Closing

Hopefully you should have learnt something from this tutorial and now have a working model. If you have any feedback or questions, you can get a hold of the original author [7] or Ziella for help.