Difference between revisions of "Ripping Sprites"

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m (Via ROM Extraction: BFRES is a Wii U / Switch format, not a Wii format (therefore incoherent with Dolphin being mentionned prior to it). Note that BFRES/BRRES do not typically hold sprites, but models with their textures & animations.)
 
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'''Rayman Legends'''
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{{Stub}}
  
You have to get all the supplies below there:
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Depending on what console, what game, and how the game stores its files, ripping sprites may be different between each console. There are many different formats that store images, and many different ways to extract those images from the format.
-Rayman Legends Game (Steam or non-steam or anyway)
 
-Quickbms
 
First go to quickbms and download it (Here is a direct download link http://aluigi.altervista.org/papers/quickbms.zip) extract it anywhere but don't open it!
 
Second open notepad and copy this code:
 
  
_____________________________________________
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===Via ROM Extraction===
# Rayman Legends (Xbox 360)
 
  
# script for QuickBMS http://quickbms.aluigi.org
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Every system has a different way of storing graphics data, and often times there exist many, many alternative graphics encoding formats even on the same console.
  
 +
For systems like Atari 5200, NES/Famicom, and Game Boy/Game Boy Color, most or all graphics can be viewed alongside the ROM data in a Tile-Viewer.
  
endian big
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But for more advanced systems like Wii, GameCube, DS, and 3DS, the game files are stored specifically as a filesystem. These filesystems can be extracted with certain programs, notably Dolphin Emulator has this feature, to reveal files like texture.brres. Some of these file extensions / formats are heavily documented. Some file types are mostly unknown however, so some games' sprites are not able to be easily extracted this way without reverse-engineering the file format more. For information on a specific filetype, try searching on Google or a forum like GBATemp or The VG Resource.
  
goto 0xc
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===Via Texture Dumping===
  
get BASE_OFF long
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A few emulators, notably Dolphin Emulator for GameCube and Wii, have features to dump textures in PNG format into a folder as the game uses them. For 3D games, some of this may fit better on The Textures Resource.
  
goto 0x2c
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===Via Screenshot===
  
get FILES long
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Reverse engineering file formats is not always necessary to rip sprites however. Some rippers use programs like ScreenGet and AnimGet (https://spritedatabase.net/download) to automatically take screenshots and crop sprites out of them.
  
for i = 0 < FILES
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Some rippers swear by Microsoft Paint, but some say its colors are not always accurate and instead recommend programs like Adobe Photoshop, GIMP, and Paint.net. Further, some rippers use SpriteTracer (https://spritedatabase.net/download) or other tools specialized for sprite sheets.
  
get DUMMY1 long
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{{WikiMainTopNav}}
  
get SIZE long
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[[Category:The Resource Basics]]
 
 
get ZSIZE long
 
 
 
get TSTAMP longlong
 
 
 
get OFFSET longlong
 
 
 
if DUMMY1 == 2
 
 
 
get DUMMY4 long
 
 
 
get DUMMY5 long
 
 
 
endif
 
 
 
get FOLDERSZ long
 
 
 
getdstring FOLDER FOLDERSZ
 
 
 
get NAMESZ long
 
 
 
getdstring NAME NAMESZ
 
 
 
string FOLDER + NAME
 
 
 
string NAME = FOLDER
 
 
 
math OFFSET += BASE_OFF
 
 
 
if ZSIZE == 0
 
 
 
log NAME OFFSET SIZE
 
 
 
else
 
 
 
clog NAME OFFSET ZSIZE SIZE
 
 
 
endif
 
 
 
get DUMMY6 long
 
 
 
get DUMMY7 long
 
 
 
next i
 
 
 
 
 
 
 
Click File > Save as
 
And save it as .bms file
 
Third open that .bms file with quickbms_4gb_files.exe
 
Fourth open the rayman legends ipk file and save those sprites in any file you want...
 
Fifth wait hours and minutes, be patient!
 
And this is how you ripped the game!
 
*But those files are ckd! You have to convert it to dds to be able to open it!*
 
Copy this code and save it as .bms file
 
 
 
 
 
get NAME basename
 
get SIZE asize
 
math SIZE -= 0x34
 
string NAME += ".dds"
 
log NAME 0x34 SIZE
 
 
 
 
 
It converts .tga.ckd files into .dds and you can open it with your photo editing program!
 

Latest revision as of 21:19, 2 March 2023

This article is a stub. You can help the VG Resource Wiki by expanding it.

Depending on what console, what game, and how the game stores its files, ripping sprites may be different between each console. There are many different formats that store images, and many different ways to extract those images from the format.

Via ROM Extraction

Every system has a different way of storing graphics data, and often times there exist many, many alternative graphics encoding formats even on the same console.

For systems like Atari 5200, NES/Famicom, and Game Boy/Game Boy Color, most or all graphics can be viewed alongside the ROM data in a Tile-Viewer.

But for more advanced systems like Wii, GameCube, DS, and 3DS, the game files are stored specifically as a filesystem. These filesystems can be extracted with certain programs, notably Dolphin Emulator has this feature, to reveal files like texture.brres. Some of these file extensions / formats are heavily documented. Some file types are mostly unknown however, so some games' sprites are not able to be easily extracted this way without reverse-engineering the file format more. For information on a specific filetype, try searching on Google or a forum like GBATemp or The VG Resource.

Via Texture Dumping

A few emulators, notably Dolphin Emulator for GameCube and Wii, have features to dump textures in PNG format into a folder as the game uses them. For 3D games, some of this may fit better on The Textures Resource.

Via Screenshot

Reverse engineering file formats is not always necessary to rip sprites however. Some rippers use programs like ScreenGet and AnimGet (https://spritedatabase.net/download) to automatically take screenshots and crop sprites out of them.

Some rippers swear by Microsoft Paint, but some say its colors are not always accurate and instead recommend programs like Adobe Photoshop, GIMP, and Paint.net. Further, some rippers use SpriteTracer (https://spritedatabase.net/download) or other tools specialized for sprite sheets.