Difference between revisions of "Ripping Sprites"

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(Created page with "'''Rayman Legends''' You have to get all the supplies below there: -Rayman Legends Game (Steam or non-steam or anyway) -Quickbms First go to quickbms and download it (Here is...")
 
m (Via ROM Extraction: BFRES is a Wii U / Switch format, not a Wii format (therefore incoherent with Dolphin being mentionned prior to it). Note that BFRES/BRRES do not typically hold sprites, but models with their textures & animations.)
 
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'''Rayman Legends'''
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{{Stub}}
You have to get all the supplies below there:
 
-Rayman Legends Game (Steam or non-steam or anyway)
 
-Quickbms
 
First go to quickbms and download it (Here is a direct download link http://aluigi.altervista.org/papers/quickbms.zip) extract it anywhere but don't open it!
 
Second open notepad and copy this code:
 
_____________________________________________
 
# Rayman Legends (Xbox 360)
 
# script for QuickBMS http://quickbms.aluigi.org
 
  
endian big
+
Depending on what console, what game, and how the game stores its files, ripping sprites may be different between each console. There are many different formats that store images, and many different ways to extract those images from the format.
goto 0xc
+
 
get BASE_OFF long
+
===Via ROM Extraction===
goto 0x2c
+
 
get FILES long
+
Every system has a different way of storing graphics data, and often times there exist many, many alternative graphics encoding formats even on the same console.
for i = 0 < FILES
+
 
get DUMMY1 long
+
For systems like Atari 5200, NES/Famicom, and Game Boy/Game Boy Color, most or all graphics can be viewed alongside the ROM data in a Tile-Viewer.
get SIZE long
+
 
get ZSIZE long
+
But for more advanced systems like Wii, GameCube, DS, and 3DS, the game files are stored specifically as a filesystem. These filesystems can be extracted with certain programs, notably Dolphin Emulator has this feature, to reveal files like texture.brres. Some of these file extensions / formats are heavily documented. Some file types are mostly unknown however, so some games' sprites are not able to be easily extracted this way without reverse-engineering the file format more. For information on a specific filetype, try searching on Google or a forum like GBATemp or The VG Resource.
get TSTAMP longlong
+
 
get OFFSET longlong
+
===Via Texture Dumping===
if DUMMY1 == 2
+
 
get DUMMY4 long
+
A few emulators, notably Dolphin Emulator for GameCube and Wii, have features to dump textures in PNG format into a folder as the game uses them. For 3D games, some of this may fit better on The Textures Resource.
get DUMMY5 long
+
 
endif
+
===Via Screenshot===
get FOLDERSZ long
+
 
getdstring FOLDER FOLDERSZ
+
Reverse engineering file formats is not always necessary to rip sprites however. Some rippers use programs like ScreenGet and AnimGet (https://spritedatabase.net/download) to automatically take screenshots and crop sprites out of them.
get NAMESZ long
+
 
getdstring NAME NAMESZ
+
Some rippers swear by Microsoft Paint, but some say its colors are not always accurate and instead recommend programs like Adobe Photoshop, GIMP, and Paint.net. Further, some rippers use SpriteTracer (https://spritedatabase.net/download) or other tools specialized for sprite sheets.
string FOLDER + NAME
+
 
string NAME = FOLDER
+
{{WikiMainTopNav}}
math OFFSET += BASE_OFF
+
 
if ZSIZE == 0
+
[[Category:The Resource Basics]]
log NAME OFFSET SIZE
 
else
 
clog NAME OFFSET ZSIZE SIZE
 
endif
 
get DUMMY6 long
 
get DUMMY7 long
 
next i
 
_____________________________________________
 
Click File > Save as
 
And save it as .bms file
 
Third open that .bms file with quickbms_4gb_files.exe
 
Fourth open the rayman legends ipk file and save those sprites in any file you want...
 
Fifth wait hours and minutes, be patient!
 
And this is how you ripped the game!
 
*But those files are ckd! You have to convert it to dds to be able to open it!*
 
Copy this code and save it as .bms file
 
---------------
 
get NAME basename
 
get SIZE asize
 
math SIZE -= 0x34
 
string NAME += ".dds"
 
log NAME 0x34 SIZE
 
-------------------
 
It converts .tga.ckd files into .dds and you can open it with your photo editing program!
 

Latest revision as of 21:19, 2 March 2023

This article is a stub. You can help the VG Resource Wiki by expanding it.

Depending on what console, what game, and how the game stores its files, ripping sprites may be different between each console. There are many different formats that store images, and many different ways to extract those images from the format.

Via ROM Extraction

Every system has a different way of storing graphics data, and often times there exist many, many alternative graphics encoding formats even on the same console.

For systems like Atari 5200, NES/Famicom, and Game Boy/Game Boy Color, most or all graphics can be viewed alongside the ROM data in a Tile-Viewer.

But for more advanced systems like Wii, GameCube, DS, and 3DS, the game files are stored specifically as a filesystem. These filesystems can be extracted with certain programs, notably Dolphin Emulator has this feature, to reveal files like texture.brres. Some of these file extensions / formats are heavily documented. Some file types are mostly unknown however, so some games' sprites are not able to be easily extracted this way without reverse-engineering the file format more. For information on a specific filetype, try searching on Google or a forum like GBATemp or The VG Resource.

Via Texture Dumping

A few emulators, notably Dolphin Emulator for GameCube and Wii, have features to dump textures in PNG format into a folder as the game uses them. For 3D games, some of this may fit better on The Textures Resource.

Via Screenshot

Reverse engineering file formats is not always necessary to rip sprites however. Some rippers use programs like ScreenGet and AnimGet (https://spritedatabase.net/download) to automatically take screenshots and crop sprites out of them.

Some rippers swear by Microsoft Paint, but some say its colors are not always accurate and instead recommend programs like Adobe Photoshop, GIMP, and Paint.net. Further, some rippers use SpriteTracer (https://spritedatabase.net/download) or other tools specialized for sprite sheets.