Difference between revisions of "Kamen Rider: Super Climax Heroes"

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| position(End of entries array) - EOF || Concatenated ADX files.
 
| position(End of entries array) - EOF || Concatenated ADX files.
 
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A QuickBMS script for this game's ACX containers was written by Pingu!, which can be found [https://wiki.vg-resource.com/images/9/9d/KamenRiderSPC_ACX.bms here]
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The other sound files are stored in a *.ASF container, which can be dumped [http://aluigi.altervista.org/bms/xentax_cs/AFS_AFS.bms with this script] from Aluigi's QuickBMS website
 
The other sound files are stored in a *.ASF container, which can be dumped [http://aluigi.altervista.org/bms/xentax_cs/AFS_AFS.bms with this script] from Aluigi's QuickBMS website

Latest revision as of 01:15, 7 September 2019

Kamen Rider: Super Climax Heroes (Kamen Raidā Sūpā Kuraimakkusu Hīrōzu) is a Fighting game developed by Eighting and published by Bandai Namco Games for the PlayStation Portable and Nintendo Wii.

Game Formats

PlayStation Portable

Sounds

Sound effects for this game are stored in *.acx files. ACX is just a container full of ADX files. The endianness is big. The format for ACX is as follows:

Offset/Data Type Description
0x0 uint32 Zero.
0x4 uint32 # of Entries in file
0x8 byte[# of entries * 8] File Entry Table. For each entry: uint32 offset uint32 size
position(End of entries array) - EOF Concatenated ADX files.

A QuickBMS script for this game's ACX containers was written by Pingu!, which can be found here


The other sound files are stored in a *.ASF container, which can be dumped with this script from Aluigi's QuickBMS website