Difference between revisions of "Cars: Mater-National Championship"

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===Textures===
 
===Textures===
 
The gct files for the Wii version can be converted to tex0 with the gct2tex0 python script included here: https://github.com/itsmeft24/cars-research
 
The gct files for the Wii version can be converted to tex0 with the gct2tex0 python script included here: https://github.com/itsmeft24/cars-research
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===Arc===
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The arc files in the Wii version can be opened with BrawlCrate.
  
 
===CARS2.psr===
 
===CARS2.psr===

Revision as of 18:22, 30 January 2024

Box Art

Cars: Mater-National Championship

Developers: Rainbow Studios, Incinerator Studios (Wii)
Publisher: THQ
Platforms:Wii, PlayStation 2, PlayStation 3, Xbox 360, Windows


Cars: Mater-National Championship is a 2007 racing game published by THQ for the PlayStation 2, PlayStation 3, Xbox 360, Microsoft Windows, Nintendo DS, Game Boy Advance, and Wii.

File Formats

  • .gcg (Model (Wii))
  • .xng (Model (Xbox 360/PC/PS3))
  • .psg (Model (PS2))
  • .gct (Texture (Wii))
  • .pst (Texture (PS2))
  • .dds (Texture (Xbox 360/PC/PS3))
  • .arc (Archive (Wii))
  • .psr (Archive (PS2))

Models

The model formats for the Wii, PS2, Xbox 360, PS3, and PC versions can be viewed and exported with this Noesis script: https://github.com/leeao/carsraceorama/releases/tag/Ver20230102

Textures

The gct files for the Wii version can be converted to tex0 with the gct2tex0 python script included here: https://github.com/itsmeft24/cars-research

Arc

The arc files in the Wii version can be opened with BrawlCrate.

CARS2.psr

The CARS2.psr file in the PS2 version contains the game's data. It can be extracted with this quickbms script: https://aluigi.altervista.org/bms/rainbow_studios.bms

VG Resource Pages

PC

Wii

PlayStation 2

PlayStation 3