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- ...ww1u_En-e24qbSXsnIwiCqgbwSASjU QuickBMS script], written by Random Talking Bush, can decompress them as well. ...sion/KirbyRC-Unpacker.bms this QuickBMS script], written by Random Talking Bush, before they can be opened in Switch Toolbox.5 KB (708 words) - 01:36, 18 April 2025
- ...WAPUpSa7djMPepHut-F96I06qMu3gbQw NUMDLB Model MaxScript] by Random Talking Bush. ...GrmEaSm0Wc3qAHby0 NUTEXB-to-DDS Texture QuickBMS Script] by Random Talking Bush.2 KB (213 words) - 13:44, 18 April 2021
- ...WHK_MXwL2tOi2mn8F6lZAAYF4 this QuickBMS script], written by Random Talking Bush, to decompress the .lz files) ...ch_BFRES.ms this MaxScript], written by ItsEasyActually and Random Talking Bush, to import models (they'll need to be decompressed with the aforementioned2 KB (279 words) - 21:10, 31 December 2023
- ...GaSmAawWqZfmjz4vCIB2N4aPA this QuickBMS script], written by Random Talking Bush, to decompress the .fzip files) ...ch_BFRES.ms this MaxScript], written by ItsEasyActually and Random Talking Bush, to import models (they'll need to be decompressed with the aforementioned5 KB (677 words) - 17:31, 1 October 2024
- ...ssion/KirbyRC-Unpacker.bms this QuickBMS script] written by Random Talking Bush before opening them in Switch Toolbox) ...ssion/KirbyRC-Unpacker.bms this QuickBMS script] written by Random Talking Bush to decompress the .cmp files)9 KB (1,142 words) - 18:28, 19 April 2025
- ...sh/RTB-3DSMax-Scripts/blob/main/Scripts/SegaNNLibrary_NO.ms Random Talking Bush's Sega *NO MaxScript] can import .gno files into 3DS Max. Although, it does4 KB (583 words) - 04:21, 1 August 2024
- Random Talking Bush's [https://github.com/RandomTBush/RTB-3DSMax-Scripts/blob/main/Scripts/Sega7 KB (1,110 words) - 01:04, 21 September 2024