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- ===UV Maps=== ...ssion requirements, the whole submission will be rejected. If the unedited UV mapping is wrong and needs to be fixed, it means something is wrong with th20 KB (3,534 words) - 19:16, 28 January 2023
- ...with more than one UV map, so I have to include side-models with only one UV each. These files have "splitUVs" in the name. ...nly, this holds the gloss map and metal map. Sometimes the AO map and emit map are also included. Other times, if two different colour textures have the s6 KB (1,030 words) - 17:11, 17 March 2024
- ...times even colors. It is possible to identify meshes with more than one UV map by looking for an input node with the ''semantic'' value "TEXCOORD" and a ' ...ls loading with empty or broken materials, misplaced parts, or broken [[UV Map|UVs]]. In the worst cases, the model will simply fail to load at all or cra5 KB (913 words) - 02:38, 30 July 2021