Search results
Create the page "Model Basics" on this wiki! See also the search results found.
- == Basics == ...scene by dragging them directly from the folder on your computer onto the model or Material.8 KB (1,307 words) - 04:20, 6 April 2019
- For basic information on using materials, see [[Texture Basics]]. For tips on how to create the kinds of textures described here, see [[Cr ...t lighting, the color seen in the texture is exactly the color seen on the model where light is shining on it. For many games, especially older ones, some m10 KB (1,669 words) - 21:44, 31 August 2014
- <div style="font-size: 100%;" class="nomobile">[[Sprite Basics]]</div> <div style="font-size: 100%;" class="nomobile">[[Model Basics]]</div>3 KB (384 words) - 05:23, 11 September 2019
- ...st Valley & Imperial Tower, you can’t select objects that don’t have a model set (anything that uses the default checkerboard cube). You’ll have to go ...that you understand how to open stages and set layers, let’s get to the basics: Object Placement.49 KB (8,272 words) - 20:00, 6 April 2021
- ...WRL. You will probably have to remove stuff like HUD or skyboxes from the model, separate character models from world models etc. [[Category:The Resource Basics]]3 KB (484 words) - 13:03, 22 March 2024
- A texture is very similar to a [[Sprite Basics]]. It's a two dimensional image of pixels, most commonly an image of RGB(A) ...rmal maps] to fake additional geometry that's technically not there on the model. Each of these maps (color, normal and more) are usually found as separated2 KB (340 words) - 03:05, 3 February 2022