Difference between revisions of "BRRES"
(→List of games using the format) |
SomeoneHere (talk | contribs) m (Some WiiWare) |
||
| Line 177: | Line 177: | ||
|- | |- | ||
| [[Klonoa (Wii)|Klonoa]] || 11 || Container | | [[Klonoa (Wii)|Klonoa]] || 11 || Container | ||
| + | |- | ||
| + | | [[Learning with The PooYoos: Episode 1]] || 11 || None | ||
|- | |- | ||
| [[Let's Catch!]] || 11 || LZSS | | [[Let's Catch!]] || 11 || LZSS | ||
| Line 257: | Line 259: | ||
|- | |- | ||
| [[Power Rangers Samurai]] || 11 || None | | [[Power Rangers Samurai]] || 11 || None | ||
| + | |- | ||
| + | | [[Pub Darts]] || 11 || None | ||
|- | |- | ||
| [[Puppy Luv]] || 9 || None | | [[Puppy Luv]] || 9 || None | ||
| Line 263: | Line 267: | ||
|- | |- | ||
| [[Racers' Island: Crazy Racers]] || 11 || None | | [[Racers' Island: Crazy Racers]] || 11 || None | ||
| + | |- | ||
| + | | [[Rage of the Gladiator]] || ? || Unique || Files ''lights.brres.zz'' and ''playerlights.brres.zz'' use LZSS compression. | ||
|- | |- | ||
| [[Rainbow Islands: Towering Adventure]] || ? || ? | | [[Rainbow Islands: Towering Adventure]] || ? || ? | ||
Revision as of 20:24, 9 October 2026
BRRES is a common archival format for the Wii that can contain anything from models (BRMDL / MDL0), textures (BRTEX / TEX0), or animations (BRCHA / CHR0, BRSHP / SHP0, SRT0, et cetera).
Contents
Ripping Tools
There are a number of tools available for the BRRES format that are capable of viewing and exporting files into more standard common file formats.
BrawlBox
BrawlBox can edit many subfiles of the BRRES format, such as texture and animation files.
BrawlCrate
A fork of BrawlBox that adds new features and fixes bugs.
BRRESViewer
BRRESViewer can view & export models, textures and animations contained in a BRRES file.
Compressions
- None: The files have no compression and can work right away.
- Container: No compression is used on these files, but you'll need to use a hex editor to locate the "bres" headers, trim everything before that.
- AFS: An archival format mainly but not always used for sounds, programs like AFS Explorer can unpack these.
- ARC: Nintendo's common file packaging. Often uncompressed, these "U8" packages can be unpacked using a programs like ARCTool.
- CPK: CRI's compression format. Use Noesis to unpack these archives.
- FPK: An archival format used primarily for games developed by Eighting. Use FPKTool to unpack these files.
- LZSS: A standard form of compression, there is a QuickBMS script available that can decompress them.
- SZS: A secondary, often-compressed format used for Nintendo's games. Use either SZS Modifier or BrawlBox to open these files.
- ZIP: The most basic compression. Only one known game uses ZIP, and there are dozens of programs available that can be used to unpack the files within.
- Unique: Has an unusual form of compression. If there isn't a script available, a memory dump using Dolphin is usually the only other way to extract them.