Difference between revisions of "DAT (Hal Laboratory)"

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(Created page with "'''DAT''' is a container format created by HAL Laboratory for the Nintendo GameCube for games using the sysdolphin engine, it was first used in Super Smash Bros. Melee and was...")
 
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'''DAT''' is a container format created by HAL Laboratory for the Nintendo GameCube for games using the sysdolphin engine, it was first used in Super Smash Bros. Melee and was subsequently used in many Nintendo-published GameCube games as well as third party games.  
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'''DAT''' is a container format created by HAL Laboratory for the [[Nintendo GameCube]] for games using the sysdolphin engine. It contains models and textures and skeleton data. It was first used in Super Smash Bros. Melee and was subsequently used in many Nintendo-published GameCube games as well as third party games.  
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==Ripping Tools==
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===[https://github.com/Ploaj/HSDLib HSDRaw]===
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A tool that can browse, view, and edit DAT files
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===[https://github.com/Ploaj/HSDLib HSDRaw]===
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===[https://github.com/StarsMmd/Blender-Addon-Gamecube-Models Blender-Addon-Gamecube-Models]===
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A Blender Plugin that can import the GameCube DAT files
  
  

Revision as of 05:16, 10 January 2026

DAT is a container format created by HAL Laboratory for the Nintendo GameCube for games using the sysdolphin engine. It contains models and textures and skeleton data. It was first used in Super Smash Bros. Melee and was subsequently used in many Nintendo-published GameCube games as well as third party games.

Ripping Tools

HSDRaw

A tool that can browse, view, and edit DAT files

HSDRaw

Blender-Addon-Gamecube-Models

A Blender Plugin that can import the GameCube DAT files