Difference between revisions of "Game engines"
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| − | A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc. | + | {{Stub}} |
| + | |||
| + | A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc. | ||
| + | |||
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. | In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding. | ||
| − | == | + | ==Public engines== |
| + | Public engines are game engines that availably licensed for third-party developers. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| − | ! | + | ! Name !! Developer !! Active |
| + | |- | ||
| + | |[[Adobe AIR]] | ||
| + | |Adobe | ||
| + | |Yes | ||
| + | |- | ||
| + | |[[Blazing Renderer]] | ||
| + | |Argonaut Games | ||
| + | |No | ||
| + | |- | ||
| + | |[[Build]] | ||
| + | |Ken Silverman | ||
| + | |No | ||
|- | |- | ||
| [[FNA]] || Ethan Lee || Yes | | [[FNA]] || Ethan Lee || Yes | ||
| Line 15: | Line 31: | ||
|- | |- | ||
| [[GoldSrc]] || Valve || No | | [[GoldSrc]] || Valve || No | ||
| + | |- | ||
| + | |[[id Tech 1]] | ||
| + | |id Software | ||
| + | |No | ||
| + | |- | ||
| + | |[[id Tech 2]] | ||
| + | |id Software | ||
| + | |No | ||
| + | |- | ||
| + | |[[id Tech 3]] | ||
| + | |id Software | ||
| + | |No | ||
| + | |- | ||
| + | |[[id Tech 4]] | ||
| + | |id Software | ||
| + | |No | ||
| + | |- | ||
| + | |[[LithTech]] | ||
| + | |Monolith Productions | ||
| + | |No | ||
| + | |- | ||
| + | |[[LithTech Jupiter]] | ||
| + | |Monolith Productions | ||
| + | |No | ||
| + | |- | ||
| + | |[[LithTech Jupiter EX]] | ||
| + | |Monolith Productions | ||
| + | |No | ||
| + | |- | ||
| + | |[[Quake engine]] | ||
| + | |id Software | ||
| + | |No | ||
|- | |- | ||
| [[RenderWare]] || Criterion Software || No | | [[RenderWare]] || Criterion Software || No | ||
|- | |- | ||
| [[RPG Maker]] || Degica || Yes | | [[RPG Maker]] || Degica || Yes | ||
| + | |- | ||
| + | |[[Serious Engine]] | ||
| + | |Croteam | ||
| + | |No | ||
|- | |- | ||
| [[Source]] || Valve || No | | [[Source]] || Valve || No | ||
| + | |- | ||
| + | |[[Torque 2D]] | ||
| + | |GarageGames | ||
| + | |Yes | ||
| + | |- | ||
| + | |[[Torque 3D]] | ||
| + | |GarageGames | ||
| + | |Yes | ||
| + | |- | ||
| + | |[[Torque Game Engine]] | ||
| + | |GarageGames | ||
| + | |No | ||
| + | |- | ||
| + | |[[Torque Game Engine Advanced]] | ||
| + | |GarageGames | ||
| + | |No | ||
|- | |- | ||
| [[Unity]] || Unity Technologies || Yes | | [[Unity]] || Unity Technologies || Yes | ||
|- | |- | ||
| − | | [[Unreal Engine]] || Epic Games || | + | | [[Unreal Engine 1]] || Epic Games || No |
| + | |- | ||
| + | |[[Unreal Engine 2]] | ||
| + | |Epic Games | ||
| + | |No | ||
| + | |- | ||
| + | |[[Unreal Engine 2.5]] | ||
| + | |Epic Games | ||
| + | |No | ||
|- | |- | ||
| − | | [[ | + | |[[Unreal Engine 3]] |
| − | | | + | |Epic Games |
| − | + | |No | |
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | [[ | + | |[[Unreal Engine 4]] |
| + | |Epic Games | ||
| + | |Yes | ||
|- | |- | ||
| − | | [[ | + | |[[Unreal Engine 5]] |
| + | |Epic Games | ||
| + | |Yes | ||
|- | |- | ||
| − | | [[ | + | |[[Wolfenstein 3D engine]] |
| + | |id Software | ||
| + | |No | ||
|- | |- | ||
| − | | [[ | + | | [[XNA]] || Microsoft || Yes |
|} | |} | ||
==In-house engines== | ==In-house engines== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| − | ! | + | ! Name !! Developer |
|- | |- | ||
| − | | [[ | + | |[[A.L.I.V.E.]] |
| + | |Oddworld Inhabitants | ||
|- | |- | ||
| [[Amazon Lumberyard]] || Amazon Game Studios | | [[Amazon Lumberyard]] || Amazon Game Studios | ||
| Line 62: | Line 142: | ||
| [[Bezel Engine]] || Nintendo | | [[Bezel Engine]] || Nintendo | ||
|- | |- | ||
| − | | [[ | + | | [[Creation Engine]] || Bethesda Game Studios |
|- | |- | ||
| − | + | |[[Creation Engine 2]] | |
| − | + | |Bethesda Game Studios | |
| − | | [[Creation Engine]] | ||
|- | |- | ||
| [[CryEngine]] || Crytek | | [[CryEngine]] || Crytek | ||
| Line 94: | Line 173: | ||
| [[EvilEngine]] || Heavy Iron Studios | | [[EvilEngine]] || Heavy Iron Studios | ||
|- | |- | ||
| − | | [[ | + | |[[Firebird Engine]] |
| + | |Monolith Productions | ||
|- | |- | ||
| [[Fox Engine]] || Kojima Productions | | [[Fox Engine]] || Kojima Productions | ||
|- | |- | ||
| [[Frostbite]] || DICE | | [[Frostbite]] || DICE | ||
| + | |- | ||
| + | |[[GbaEngine]] | ||
| + | |Ubi Soft Montreal | ||
|- | |- | ||
| [[Genie]] || Ensemble Studios | | [[Genie]] || Ensemble Studios | ||
| + | |- | ||
| + | |[[Geo-Mod]] | ||
| + | |Volition | ||
| + | |- | ||
| + | |[[Geo-Mod 2.0]] | ||
| + | |Volition | ||
| + | |- | ||
| + | | [[Crystal Engine|Gex 3D / Crystal Engine / Foundation]] || Crystal Dynamics | ||
|- | |- | ||
| [[Goliath Engine]] || Beenox | | [[Goliath Engine]] || Beenox | ||
| Line 113: | Line 204: | ||
|- | |- | ||
| [[Hedgehog Engine 2]] || Sonic Team | | [[Hedgehog Engine 2]] || Sonic Team | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| [[id Tech 5]] || id Software | | [[id Tech 5]] || id Software | ||
| Line 193: | Line 276: | ||
|- | |- | ||
| [[SCUMM]] || LucasArts | | [[SCUMM]] || LucasArts | ||
| − | |||
| − | |||
|- | |- | ||
| [[Sith]] || LucasArts | | [[Sith]] || LucasArts | ||
| Line 225: | Line 306: | ||
|- | |- | ||
| [[WF Engine]] || WayForward Technologies | | [[WF Engine]] || WayForward Technologies | ||
| − | |||
| − | |||
|- | |- | ||
| [[Zouna]] || Asobo Studio | | [[Zouna]] || Asobo Studio | ||
|} | |} | ||
Revision as of 20:32, 1 November 2025
A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding.
Public engines
Public engines are game engines that availably licensed for third-party developers.
| Name | Developer | Active |
|---|---|---|
| Adobe AIR | Adobe | Yes |
| Blazing Renderer | Argonaut Games | No |
| Build | Ken Silverman | No |
| FNA | Ethan Lee | Yes |
| Gamebryo | Gamebase | No |
| GameMaker | YoYo Games | Yes |
| Godot | Juan Linietsky & Ariel Manzur | Yes |
| GoldSrc | Valve | No |
| id Tech 1 | id Software | No |
| id Tech 2 | id Software | No |
| id Tech 3 | id Software | No |
| id Tech 4 | id Software | No |
| LithTech | Monolith Productions | No |
| LithTech Jupiter | Monolith Productions | No |
| LithTech Jupiter EX | Monolith Productions | No |
| Quake engine | id Software | No |
| RenderWare | Criterion Software | No |
| RPG Maker | Degica | Yes |
| Serious Engine | Croteam | No |
| Source | Valve | No |
| Torque 2D | GarageGames | Yes |
| Torque 3D | GarageGames | Yes |
| Torque Game Engine | GarageGames | No |
| Torque Game Engine Advanced | GarageGames | No |
| Unity | Unity Technologies | Yes |
| Unreal Engine 1 | Epic Games | No |
| Unreal Engine 2 | Epic Games | No |
| Unreal Engine 2.5 | Epic Games | No |
| Unreal Engine 3 | Epic Games | No |
| Unreal Engine 4 | Epic Games | Yes |
| Unreal Engine 5 | Epic Games | Yes |
| Wolfenstein 3D engine | id Software | No |
| XNA | Microsoft | Yes |
In-house engines
| Name | Developer |
|---|---|
| A.L.I.V.E. | Oddworld Inhabitants |
| Amazon Lumberyard | Amazon Game Studios |
| Anvil | Ubisoft Montreal |
| AnvilNext | Ubisoft Montreal |
| Asura | Rebellion Developments |
| Autodesk Stingray | Autodesk |
| BANG! | Ensemble Studios |
| Bezel Engine | Nintendo |
| Creation Engine | Bethesda Game Studios |
| Creation Engine 2 | Bethesda Game Studios |
| CryEngine | Crytek |
| Crystal Tools | Square Enix |
| CTG | Volition |
| Dagor Engine | Gaijin Entertainment |
| Decima | Guerrilla Games |
| Disrupt | Ubisoft Montreal |
| Dragon Engine | Ryu Ga Gotoku Studio |
| Dunia | Ubisoft Montreal |
| EAGL | EA Canada |
| EGO | Codemasters |
| EngineBlack | StudioBlack |
| EngineX | Eurocom |
| EvilEngine | Heavy Iron Studios |
| Firebird Engine | Monolith Productions |
| Fox Engine | Kojima Productions |
| Frostbite | DICE |
| GbaEngine | Ubi Soft Montreal |
| Genie | Ensemble Studios |
| Geo-Mod | Volition |
| Geo-Mod 2.0 | Volition |
| Gex 3D / Crystal Engine / Foundation | Crystal Dynamics |
| Goliath Engine | Beenox |
| GoodEngine | Heavy Iron Studios |
| GrimE | LucasArts |
| Halo Engine | Bungie |
| Hedgehog Engine | Sonic Team |
| Hedgehog Engine 2 | Sonic Team |
| id Tech 5 | id Software |
| id Tech 6 | id Software |
| id Tech 7 | id Software |
| id Tech 8 | id Software |
| Infernal Engine | Terminal Reality |
| Insomniac Engine | Insomniac Games |
| IW Engine | Infinity Ward |
| Jade | Ubisoft |
| Jedi | LucasArts |
| Katana Engine | Koei Tecmo |
| Kinetica | Santa Monica Studio |
| Luminous Engine | Luminous Productions |
| LyN | Ubisoft |
| Mercury Engine | MercurySteam |
| Merkury | Krome Studios |
| MT Framework | Capcom |
| Naughty Dog Game Engine | Naughty Dog |
| Nu2 | Traveller's Tales |
| Objectnaut | 5th Cell |
| Octane | Firebrand Games |
| Onyx | Obsidian Entertainment |
| OpenSpace | Ubi Pictures |
| PhyreEngine | Sony Computer Entertainment |
| Platinum Engine | PlatinumGames |
| PopCap Games Framework | PopCap Games |
| Pure3D | Radical Entertainment |
| Quake engine | id Software |
| Quantum3 | High Voltage Software |
| RAGE | Rockstar San Diego |
| RE Engine | Capcom |
| REDengine | CD Projekt Red |
| Retro Engine | Christian Whitehead / Evening Star |
| Ronin | LucasArts |
| Saber3D Engine | Saber Interactive |
| Scimitar | Ubisoft Montreal |
| SCUMM | LucasArts |
| Sith | LucasArts |
| Slipspace Engine | 343 Industries |
| Snowdrop | Massive Entertainment |
| Source 2 | Valve |
| Telltale Tool | Telltale Games |
| Tiger Engine | Bungie |
| Titanium | Radical Entertainment |
| Tommunism Engine | Team Meat |
| TOSHI | Blue Tongue Entertainment |
| UbiArt Framework | Ubisoft Montpellier |
| Ubisoft Anvil | Ubisoft Montreal |
| Untitled Spike Chunsoft game engine | Spike Chunsoft |
| Vicarious Visions Alchemy | Vicarious Visions |
| Vicious Engine | Vicious Cycle Software |
| WF Engine | WayForward Technologies |
| Zouna | Asobo Studio |