Difference between revisions of "Sonic the Hedgehog 4: Episode II"
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* [https://www.textures-resource.com/pc_computer/sonic4ep2/ The Textures Resource] | * [https://www.textures-resource.com/pc_computer/sonic4ep2/ The Textures Resource] | ||
* [https://www.sounds-resource.com/pc_computer/sonic4ep2/ The Sounds Resource] | * [https://www.sounds-resource.com/pc_computer/sonic4ep2/ The Sounds Resource] | ||
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| + | ===PlayStation 3=== | ||
| + | * [https://www.spriters-resource.com/playstation_3/sonicthehedgehog4episodeii/ The Spriters Resource] | ||
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| + | ===Xbox 360=== | ||
| + | * [https://www.spriters-resource.com/xbox_360/sonicthehedgehog4episodeii/ The Spriters Resource] | ||
[[Category:Games developed by Dimps]] | [[Category:Games developed by Dimps]] | ||
Revision as of 05:18, 20 July 2025
| Sonic the Hedgehog 4: Episode II |
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Developers: Dimps, Sonic Team |
Sonic the Hedgehog 4: Episode II is a platform game developed by Dimps and Sonic Team and published by Sega. It was released for Microsoft Windows, Android, iOS, PlayStation 3, and Xbox 360 throughout May 2012. The game is the follow-up to Sonic the Hedgehog 4: Episode I and the second episode of an intended trilogy. A third episode was planned but ultimately cancelled.
File Formats
- .cpk - Archive file
- .amb - Archive file
- .dds - Image file
- .aax - Audio file
- .adx - Audio file
- .csb - Audio archive
Microsoft Windows
- .zno - Model file
- .znm - Animation file
Mobile
- .lno - Model file
- .lnm - Animation file
- .wav - Audio file
- .mp4 - Movie or audio file (music files are stored as MP4 files instead of WAV files)
PlayStation 3
- .cno - Model file
- .cnm - Animation file
Xbox 360
- .eno - Model file
- .enm - Animation file
Ripping Tools
AMBextract
AMBextract can extract the game's .amb files. Since the links tools in the post linked above no longer work, you'll have to download them through Wayback Machine:
(Note: If this tool doesn't work, see Sonic4ModLoader)
Sonic 4 Mod Loader
Sonic 4 Mod Loader contains a few tools for managing Sonic 4 mods. One of the included tools is AMB Patcher, which can extract contents from an .amb file.
(Note: If it doesn't work, see AMBextract)
Switch Toolbox
Switch Toolbox can convert .dds files to .png. It can be found here.
Sega NN Tools
Sega NN Tools can import models that use the aforementioned model formats into Blender. It can be found here.
3ds Max
Random Talking Bush's Sega *NO MaxScript can import models from the Windows and Xbox 360 versions of the game into 3ds Max.
Sonic Audio Tools
Sonic Audio Tools can extract .csb files by drag-and-dropping them onto Csb Editor. The tool can be found here.
Mobile
OBBExtract
OBBExtract can extract the .OBB files from the Android version of the game. The source code of the tool can be found here, and a precompiled version of the tool can be found here.
Tutorials
Ripping Models with 3ds Max
1. Running the MaxScript
Before you begin, you will need to run this MaxScript. To do so, select "Scripting > Run Script...", then select the MaxScript.
2. Importing a model
When you run the script, this window should appear:
Select one of the options, then select the file you want to import.
3. Exporting a model
To export a model, select "File > Export > Export..." and save the model wherever you want (you can also change the file type before saving).