Difference between revisions of "Sonic the Hedgehog 4: Episode II"

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* [https://www.textures-resource.com/pc_computer/sonic4ep2/ The Textures Resource]
 
* [https://www.textures-resource.com/pc_computer/sonic4ep2/ The Textures Resource]
 
* [https://www.sounds-resource.com/pc_computer/sonic4ep2/ The Sounds Resource]
 
* [https://www.sounds-resource.com/pc_computer/sonic4ep2/ The Sounds Resource]
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===PlayStation 3===
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* [https://www.spriters-resource.com/playstation_3/sonicthehedgehog4episodeii/ The Spriters Resource]
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===Xbox 360===
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* [https://www.spriters-resource.com/xbox_360/sonicthehedgehog4episodeii/ The Spriters Resource]
  
 
[[Category:Games developed by Dimps]]
 
[[Category:Games developed by Dimps]]

Revision as of 05:18, 20 July 2025

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Box Art

Sonic the Hedgehog 4: Episode II

Developers: Dimps, Sonic Team
Publisher: Sega
Platforms:Microsoft Windows, iOS, Android, PlayStation 3, Xbox 360



Sonic the Hedgehog 4: Episode II is a platform game developed by Dimps and Sonic Team and published by Sega. It was released for Microsoft Windows, Android, iOS, PlayStation 3, and Xbox 360 throughout May 2012. The game is the follow-up to Sonic the Hedgehog 4: Episode I and the second episode of an intended trilogy. A third episode was planned but ultimately cancelled.

File Formats

Common/Shared

  • .cpk - Archive file
  • .amb - Archive file
  • .dds - Image file
  • .aax - Audio file
  • .adx - Audio file
  • .csb - Audio archive

Microsoft Windows

  • .zno - Model file
  • .znm - Animation file

Mobile

  • .lno - Model file
  • .lnm - Animation file
  • .wav - Audio file
  • .mp4 - Movie or audio file (music files are stored as MP4 files instead of WAV files)

PlayStation 3

  • .cno - Model file
  • .cnm - Animation file

Xbox 360

  • .eno - Model file
  • .enm - Animation file

Ripping Tools

Common/Shared

AMBextract

AMBextract can extract the game's .amb files. Since the links tools in the post linked above no longer work, you'll have to download them through Wayback Machine:

(Note: If this tool doesn't work, see Sonic4ModLoader)

Sonic 4 Mod Loader

Sonic 4 Mod Loader contains a few tools for managing Sonic 4 mods. One of the included tools is AMB Patcher, which can extract contents from an .amb file.

(Note: If it doesn't work, see AMBextract)

Switch Toolbox

Switch Toolbox can convert .dds files to .png. It can be found here.

Sega NN Tools

Sega NN Tools can import models that use the aforementioned model formats into Blender. It can be found here.

3ds Max

Random Talking Bush's Sega *NO MaxScript can import models from the Windows and Xbox 360 versions of the game into 3ds Max.

Sonic Audio Tools

Sonic Audio Tools can extract .csb files by drag-and-dropping them onto Csb Editor. The tool can be found here.

Mobile

OBBExtract

OBBExtract can extract the .OBB files from the Android version of the game. The source code of the tool can be found here, and a precompiled version of the tool can be found here.

Tutorials

Ripping Models with 3ds Max

1. Running the MaxScript

Before you begin, you will need to run this MaxScript. To do so, select "Scripting > Run Script...", then select the MaxScript.


2. Importing a model

When you run the script, this window should appear:

STH4E1 - 3ds Max tutorial - Window.png

Select one of the options, then select the file you want to import.


3. Exporting a model

To export a model, select "File > Export > Export..." and save the model wherever you want (you can also change the file type before saving).

VG Resource Pages

PC

PlayStation 3

Xbox 360