From The VG Resource Wiki
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| − | '''Rayman Legends'''
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| − | You have to get all the supplies below there:
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| − | -Rayman Legends Game (Steam or non-steam or anyway)
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| − | -Quickbms
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| − | First go to quickbms and download it (Here is a direct download link http://aluigi.altervista.org/papers/quickbms.zip) extract it anywhere but don't open it!
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| − | Second open notepad and copy this code:
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| − | # Rayman Legends (Xbox 360)
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| − | # script for QuickBMS http://quickbms.aluigi.org
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| − | endian big
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| − | goto 0xc
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| − | get BASE_OFF long
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| − | goto 0x2c
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| − |
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| − | get FILES long
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| − | for i = 0 < FILES
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| − | get DUMMY1 long
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| − | get SIZE long
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| − | get ZSIZE long
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| − | get TSTAMP longlong
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| − | get OFFSET longlong
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| − |
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| − | if DUMMY1 == 2
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| − | get DUMMY4 long
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| − |
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| − | get DUMMY5 long
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| − | endif
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| − |
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| − | get FOLDERSZ long
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| − | getdstring FOLDER FOLDERSZ
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| − | get NAMESZ long
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| − | getdstring NAME NAMESZ
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| − |
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| − | string FOLDER + NAME
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| − | string NAME = FOLDER
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| − | math OFFSET += BASE_OFF
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| − | if ZSIZE == 0
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| − | log NAME OFFSET SIZE
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| − | else
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| − | clog NAME OFFSET ZSIZE SIZE
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| − | endif
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| − | get DUMMY6 long
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| − | get DUMMY7 long
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| − | next i
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| − | Click File > Save as
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| − | And save it as .bms file
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| − | Third open that .bms file with quickbms_4gb_files.exe
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| − | Fourth open the rayman legends ipk file and save those sprites in any file you want...
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| − | Fifth wait hours and minutes, be patient!
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| − | And this is how you ripped the game!
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| − | *But those files are ckd! You have to convert it to dds to be able to open it!*
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| − | Copy this code and save it as .bms file
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| − |
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| − | get NAME basename
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| − | get SIZE asize
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| − |
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| − | math SIZE -= 0x34
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| − | string NAME += ".dds"
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| − |
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| − | log NAME 0x34 SIZE
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| − | It converts .tga.ckd files into .dds and you can open it with your photo editing program!
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Revision as of 13:15, 14 October 2014