Difference between revisions of "BRRES"
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* '''Container:''' No compression is used on these files, but you'll need to use a hex editor to locate the "'''bres'''" headers, trim everything before that. | * '''Container:''' No compression is used on these files, but you'll need to use a hex editor to locate the "'''bres'''" headers, trim everything before that. | ||
* '''AFS:''' An archival format mainly but not always used for sounds, programs like AFS Explorer can unpack these. | * '''AFS:''' An archival format mainly but not always used for sounds, programs like AFS Explorer can unpack these. | ||
− | * '''ARC:''' Nintendo's common file packaging. Often uncompressed, these "'''U8'''" packages can be unpacked using a programs like | + | * '''ARC:''' Nintendo's common file packaging. Often uncompressed, these "'''U8'''" packages can be unpacked using a programs like ARCTool. |
* '''CPK:''' CRI's compression format. Use [[Noesis]] to unpack these archives. | * '''CPK:''' CRI's compression format. Use [[Noesis]] to unpack these archives. | ||
* '''FPK:''' An archival format used primarily for games developed by Eighting. Use FPKTool to unpack these files. | * '''FPK:''' An archival format used primarily for games developed by Eighting. Use FPKTool to unpack these files. |
Revision as of 21:32, 8 August 2014
BRRES is a common archival format for Wii that can contain anything from models (BRMDL / MDL0), textures (BRTEX / TEX0), or animations (BRCHA / CHR0, BRSHP / SHP0, SRT0, et cetera).
Contents
Ripping Tools
There are a number of tools available for the BRRES format that are capable of viewing and exporting files into more standard common file formats.
BrawlBox
BRRESViewer
Compressions
- None: The files have no compression and can work right away.
- Container: No compression is used on these files, but you'll need to use a hex editor to locate the "bres" headers, trim everything before that.
- AFS: An archival format mainly but not always used for sounds, programs like AFS Explorer can unpack these.
- ARC: Nintendo's common file packaging. Often uncompressed, these "U8" packages can be unpacked using a programs like ARCTool.
- CPK: CRI's compression format. Use Noesis to unpack these archives.
- FPK: An archival format used primarily for games developed by Eighting. Use FPKTool to unpack these files.
- LZSS: A standard form of compression, there is a QuickBMS script available that can decompress them.
- SZS: A secondary, often-compressed format used for Nintendo's games. Use either SZS Modifier or BrawlBox to open these files.
- ZIP: The most basic compression. Only one known game uses ZIP, and there are dozens of programs available that can be used to unpack the files within.
- Unique: Has an unusual form of compression. If there isn't a script available, a memory dump using Dolphin is usually the only other way to extract them.