Difference between revisions of "Cars"

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| title=        Cars
 
| title=        Cars
 
| altimage=    Cars - Boxart.jpg
 
| altimage=    Cars - Boxart.jpg
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| developers=  {{developer|Rainbow Studios}}, {{developer|Incinerator Studios}} (Wii), {{developer|Beenox}} (PC)
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| developers=  {{developer|Rainbow Studios}}, {{developer|Beenox}} (PC), {{developer|Incinerator Studios}} (Wii), {{developer|Helixe}} (Game Boy Advance, Nintendo DS), {{developer|Locomotive Games}} (PlayStation Portable)
 
| publisher=    THQ
 
| publisher=    THQ
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| systems=      {{system|GameCube}}, {{system|Wii}}, {{system|PlayStation 2}}, {{system|Xbox}}, {{system|Xbox 360}}, {{system|Windows}}
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| systems=      {{system|Windows}}, {{system|GameCube}}, {{system|Wii}}, {{system|Game Boy Advance}}, {{system|Nintendo DS}}, {{system|PlayStation 2}}, {{system|PlayStation Portable}}, {{system|Xbox}}, {{system|Xbox 360}}
 
}}
 
}}
  
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==VG Resource Pages==
 
==VG Resource Pages==
 +
===PC===
 +
* [https://www.spriters-resource.com/pc_computer/cars/ The Spriters Resource]
 +
* [https://sounds.spriters-resource.com/pc_computer/cars/ The Sounds Resource]
 +
 
===GameCube===
 
===GameCube===
 
* [https://www.spriters-resource.com/gamecube/cars/ The Spriters Resource]
 
* [https://www.spriters-resource.com/gamecube/cars/ The Spriters Resource]
 
* [https://www.models-resource.com/gamecube/cars/ The Models Resource]
 
* [https://www.models-resource.com/gamecube/cars/ The Models Resource]
 
* [https://www.textures-resource.com/gamecube/cars/ The Textures Resource]
 
* [https://www.textures-resource.com/gamecube/cars/ The Textures Resource]
 +
* [https://sounds.spriters-resource.com/wii/cars/ The Sounds Resource]
  
 
===Wii===
 
===Wii===
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* [https://www.models-resource.com/wii/cars/ The Models Resource]
 
* [https://www.models-resource.com/wii/cars/ The Models Resource]
 
* [https://www.textures-resource.com/wii/cars/ The Textures Resource]
 
* [https://www.textures-resource.com/wii/cars/ The Textures Resource]
 +
 +
===Game Boy Advance===
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* [https://www.spriters-resource.com/game_boy_advance/cars/ The Spriters Resource]
  
 
===PlayStation 2===
 
===PlayStation 2===
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* [https://www.spriters-resource.com/playstation_2/cars/ The Spriters Resource]
 
* [https://www.models-resource.com/playstation_2/cars/ The Models Resource]
 
* [https://www.models-resource.com/playstation_2/cars/ The Models Resource]
 
* [https://www.textures-resource.com/playstation_2/cars/ The Textures Resource]
 
* [https://www.textures-resource.com/playstation_2/cars/ The Textures Resource]
 +
* [https://sounds.spriters-resource.com/playstation_2/cars/ The Sounds Resource]
 +
 +
===PlayStation Portable===
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* [https://www.spriters-resource.com/psp/cars/ The Spriters Resource]
 +
* [https://models.spriters-resource.com/psp/cars/ The Models Resource]
 +
* [https://textures.spriters-resource.com/psp/cars/ The Textures Resource]
 +
* [https://sounds.spriters-resource.com/psp/cars/ The Sounds Resource]
  
 
===Xbox===
 
===Xbox===
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===Xbox 360===
 
===Xbox 360===
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* [https://www.spriters-resource.com/xbox_360/cars/ The Spriters Resource]
 
* [https://www.models-resource.com/xbox_360/cars/ The Models Resource]
 
* [https://www.models-resource.com/xbox_360/cars/ The Models Resource]
 
* [https://www.textures-resource.com/xbox_360/cars/ The Textures Resource]
 
* [https://www.textures-resource.com/xbox_360/cars/ The Textures Resource]
 +
* [https://sounds.spriters-resource.com/xbox_360/cars/ The Sounds Resource]

Revision as of 01:31, 25 August 2026

Box Art

Cars

Developers: Rainbow Studios, Beenox (PC), Incinerator Studios (Wii), Helixe (Game Boy Advance, Nintendo DS), Locomotive Games (PlayStation Portable)
Publisher: THQ
Platforms:Windows, GameCube, Wii, Game Boy Advance, Nintendo DS, PlayStation 2, PlayStation Portable, Xbox, Xbox 360



Cars is a 2006 adventure racing game published by THQ. The game is based on the 2006 film of the same name. It was released for the PlayStation 2, GameCube, Xbox, Microsoft Windows, Game Boy Advance, Nintendo DS, and PlayStation Portable in June 2006, with versions for the Xbox 360 and Wii released later that year.

File Formats

  • .gcg (Model (GameCube/Wii))
  • .xng (Model (Xbox 360))
  • .psg (Model (PS2))
  • .gct (Texture (GameCube/Wii))
  • .dds (Texture (Xbox 360))
  • .arc (Archive (Wii))

Models

The model formats for the GameCube, Wii, PS2, and Xbox 360 versions can be viewed and exported with this Noesis script: https://github.com/leeao/carsraceorama/releases/tag/Ver20230102

Textures

The gct files for the GameCube and Wii versions can be converted to tex0 with the gct2tex0 python script included here: https://github.com/itsmeft24/cars-research The textures are stored as dds files in the Xbox 360 version.

VG Resource Pages

PC

GameCube

Wii

Game Boy Advance

PlayStation 2

PlayStation Portable

Xbox

Xbox 360