Difference between revisions of "BRRES"
(→List of games using the format) |
(→List of games using the format) |
||
| Line 28: | Line 28: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
| − | ! Name !! Version !! Compression | + | ! Name !! Version !! Compression !! Notes |
|- | |- | ||
| [[Alien Crush Returns]] || 11 || Container | | [[Alien Crush Returns]] || 11 || Container | ||
| Line 55: | Line 55: | ||
|- | |- | ||
| [[Batman: The Brave and the Bold]] || 11 || None | | [[Batman: The Brave and the Bold]] || 11 || None | ||
| + | |- | ||
| + | | [[Big Brain Academy: Wii Degree]] || 8 || SZS / ARC / None || There is a file present called "human_jump.brres" which is uncompressed; most of the BRRES files are in SZS files but one is in an ARC file | ||
|- | |- | ||
| [[Bit.Trip Beat]] || 11 || None | | [[Bit.Trip Beat]] || 11 || None | ||
| Line 226: | Line 228: | ||
| [[New Super Mario Bros. Wii]] || 11 || ARC | | [[New Super Mario Bros. Wii]] || 11 || ARC | ||
|- | |- | ||
| − | | [[News Channel]] || 8 || | + | | [[News Channel]] || 8 || LZ77 |
|- | |- | ||
| [[NiGHTS: Journey of Dreams]] || 10 || None | | [[NiGHTS: Journey of Dreams]] || 10 || None | ||
| Line 342: | Line 344: | ||
| [[Valhalla Knights: Eldar Saga]] || 11 || None | | [[Valhalla Knights: Eldar Saga]] || 11 || None | ||
|- | |- | ||
| − | | [[Wario Land: Shake It! | + | | [[Wario Land: Shake It!]] || 8 / 10 / 11 || Unique || Also known as Wario Land: The Shake Dimension, Wario Land Shake, and Wario Land Shaking; the file versions vary |
|- | |- | ||
| − | | [[WarioWare: Smooth Moves]] || 8 | + | | [[WarioWare: Smooth Moves]] || 8 / 11 || None || The Korean version uses version 11 instead of 8 |
|- | |- | ||
| [[Wii Chess]] || ? || None | | [[Wii Chess]] || ? || None | ||
Revision as of 21:34, 13 June 2026
BRRES is a common archival format for the Wii that can contain anything from models (BRMDL / MDL0), textures (BRTEX / TEX0), or animations (BRCHA / CHR0, BRSHP / SHP0, SRT0, et cetera).
Contents
Ripping Tools
There are a number of tools available for the BRRES format that are capable of viewing and exporting files into more standard common file formats.
BrawlBox
BrawlBox can edit many subfiles of the BRRES format, such as texture and animation files.
BrawlCrate
A fork of BrawlBox that adds new features and fixes bugs.
BRRESViewer
BRRESViewer can view & export models, textures and animations contained in a BRRES file.
Compressions
- None: The files have no compression and can work right away.
- Container: No compression is used on these files, but you'll need to use a hex editor to locate the "bres" headers, trim everything before that.
- AFS: An archival format mainly but not always used for sounds, programs like AFS Explorer can unpack these.
- ARC: Nintendo's common file packaging. Often uncompressed, these "U8" packages can be unpacked using a programs like ARCTool.
- CPK: CRI's compression format. Use Noesis to unpack these archives.
- FPK: An archival format used primarily for games developed by Eighting. Use FPKTool to unpack these files.
- LZSS: A standard form of compression, there is a QuickBMS script available that can decompress them.
- SZS: A secondary, often-compressed format used for Nintendo's games. Use either SZS Modifier or BrawlBox to open these files.
- ZIP: The most basic compression. Only one known game uses ZIP, and there are dozens of programs available that can be used to unpack the files within.
- Unique: Has an unusual form of compression. If there isn't a script available, a memory dump using Dolphin is usually the only other way to extract them.