Difference between revisions of "Source"
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| + | '''Source''' is a [[Game Engines|game engine]] developed by Valve. It was released in 2004 and is the successor to [[GoldSrc]]. Source has been used in games such as ''[[Half-Life 2]]'', ''[[Portal]]'', ''[[Portal 2]]'', ''[[Team Fortress 2]]'', and ''[[Counter-Strike: Global Offensive]]''. | ||
| + | |||
Source Engine games are relatively simple to rip, as a lot of public information about Valve's file formats are documented well. | Source Engine games are relatively simple to rip, as a lot of public information about Valve's file formats are documented well. | ||
| − | === | + | =Formats= |
| + | * MDL - Model format | ||
| + | * VTF - Texture format | ||
| + | * MP3 - Audio file | ||
| + | * WAV - Audio file | ||
| + | |||
| + | =Tools= | ||
You will need the following tools for source engine ripping: | You will need the following tools for source engine ripping: | ||
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For the rest of this tutorial I am going to assume you have extracted all of the files you need from the vpks/gcfs. | For the rest of this tutorial I am going to assume you have extracted all of the files you need from the vpks/gcfs. | ||
| − | ==== | + | =Model Ripping= |
| − | + | ==Crowbar== | |
| + | First off, you will need to rip the textures needed for the model. | ||
| + | |||
| + | Then you will need [http://steamcommunity.com/groups/CrowbarTool Crowbar] to rip models. Simply extract the entire folder the .mdl is in from the vpk/gcf and open the .mdl in Crowbar's decompile function. (note: need to add detailed tutorial for this part) | ||
| + | |||
| + | ==Blender Source Tools== | ||
| + | [http://steamreview.org/BlenderSourceTools/ Blender Source Tools] can simply import Source engine model files (such as .MDL files) into [[Blender]]. Follow the installation instructions to install the add-on, then select "File>Import>Source Engine Assets" and choose a format to import into Blender. | ||
| + | |||
| + | ==Noesis== | ||
| + | [[Noesis]] can view the contents of an .MDL file. Right-click the file in Noesis, select "Export", change the export settings if needed, then click the "Export" button. | ||
| − | + | =Texture Ripping= | |
Texture ripping is extremely easy. Just open the .vtf files you wish to rip and just click export. VTFedit also has support for batch converting a whole folder | Texture ripping is extremely easy. Just open the .vtf files you wish to rip and just click export. VTFedit also has support for batch converting a whole folder | ||
| − | = | + | =Sound Ripping= |
| − | + | You just extract the .wavs and .mp3s from the archives. Pretty easy. | |
| − | + | =Map Ripping= | |
| + | Yes you can do this. Just open it in [http://nemesis.thewavelength.net/index.php?p=46 crafty] and export it. Can give issues sometimes and occasionally won't load a texture or two, but those can be easily fixed by hand. | ||
| − | ==== | + | =Game specific= |
| − | + | ==Garry's mod== | |
| + | You will need [https://gamebanana.com/tools/5868 GMad] to extract Garry's Mod addons into files that the programs above can open. It is included in your Gmod installation. | ||
| − | == | + | =Lists of games that run on Source= |
| − | + | {| class="wikitable sortable" | |
| − | + | |- | |
| + | ! Name !! Platforms | ||
| + | |- | ||
| + | | [[Counter-Strike: Global Offensive]] || [[PC]], [[PlayStation 3]], [[Xbox 360]] | ||
| + | |- | ||
| + | | [[Counter-Strike: Source]] || PC | ||
| + | |- | ||
| + | | [[Garry's Mod]] || PC | ||
| + | |- | ||
| + | | [[Half-Life Deathmatch: Source]] || PC | ||
| + | |- | ||
| + | | [[Half-Life: Source]] || PC | ||
| + | |- | ||
| + | | [[Half-Life 2]] || PC, PlayStation 3, [[Xbox]], Xbox 360 | ||
| + | |- | ||
| + | | [[Half-Life 2: Deathmatch]] || PC | ||
| + | |- | ||
| + | | [[Half-Life 2: Episode One]] || PC, PlayStation 3, Xbox 360 | ||
| + | |- | ||
| + | | [[Half-Life 2: Episode Two]] || PC, PlayStation 3, Xbox 360 | ||
| + | |- | ||
| + | | [[Half-Life 2: Lost Coast]] || PC | ||
| + | |- | ||
| + | | [[Portal]] || PC, [[Nintendo Switch]], PlayStation 3, Xbox 360 | ||
| + | |- | ||
| + | | [[Portal 2]] || PC, Nintendo Switch, PlayStation 3, Xbox 360 | ||
| + | |- | ||
| + | | [[Postal III]] || PC | ||
| + | |- | ||
| + | | [[Team Fortress 2]] || PC, PlayStation 3, Xbox 360 | ||
| + | |} | ||
Revision as of 21:16, 7 June 2025
Source is a game engine developed by Valve. It was released in 2004 and is the successor to GoldSrc. Source has been used in games such as Half-Life 2, Portal, Portal 2, Team Fortress 2, and Counter-Strike: Global Offensive.
Source Engine games are relatively simple to rip, as a lot of public information about Valve's file formats are documented well.
Contents
Formats
- MDL - Model format
- VTF - Texture format
- MP3 - Audio file
- WAV - Audio file
Tools
You will need the following tools for source engine ripping:
- gcfscape the most important tool. Allows extracting files from gcfs and vpks, which hold most source engine game data
- vtfedit for reading texture files
For the rest of this tutorial I am going to assume you have extracted all of the files you need from the vpks/gcfs.
Model Ripping
Crowbar
First off, you will need to rip the textures needed for the model.
Then you will need Crowbar to rip models. Simply extract the entire folder the .mdl is in from the vpk/gcf and open the .mdl in Crowbar's decompile function. (note: need to add detailed tutorial for this part)
Blender Source Tools
Blender Source Tools can simply import Source engine model files (such as .MDL files) into Blender. Follow the installation instructions to install the add-on, then select "File>Import>Source Engine Assets" and choose a format to import into Blender.
Noesis
Noesis can view the contents of an .MDL file. Right-click the file in Noesis, select "Export", change the export settings if needed, then click the "Export" button.
Texture Ripping
Texture ripping is extremely easy. Just open the .vtf files you wish to rip and just click export. VTFedit also has support for batch converting a whole folder
Sound Ripping
You just extract the .wavs and .mp3s from the archives. Pretty easy.
Map Ripping
Yes you can do this. Just open it in crafty and export it. Can give issues sometimes and occasionally won't load a texture or two, but those can be easily fixed by hand.
Game specific
Garry's mod
You will need GMad to extract Garry's Mod addons into files that the programs above can open. It is included in your Gmod installation.
Lists of games that run on Source
| Name | Platforms |
|---|---|
| Counter-Strike: Global Offensive | PC, PlayStation 3, Xbox 360 |
| Counter-Strike: Source | PC |
| Garry's Mod | PC |
| Half-Life Deathmatch: Source | PC |
| Half-Life: Source | PC |
| Half-Life 2 | PC, PlayStation 3, Xbox, Xbox 360 |
| Half-Life 2: Deathmatch | PC |
| Half-Life 2: Episode One | PC, PlayStation 3, Xbox 360 |
| Half-Life 2: Episode Two | PC, PlayStation 3, Xbox 360 |
| Half-Life 2: Lost Coast | PC |
| Portal | PC, Nintendo Switch, PlayStation 3, Xbox 360 |
| Portal 2 | PC, Nintendo Switch, PlayStation 3, Xbox 360 |
| Postal III | PC |
| Team Fortress 2 | PC, PlayStation 3, Xbox 360 |