Difference between revisions of "Game Engines"

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(In-House Engines)
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|-
 
|-
 
| [[Crystal Tools]] || Square Enix
 
| [[Crystal Tools]] || Square Enix
 +
|-
 +
| [[Decima]] || Guerrilla Games
 +
|-
 +
| [[Disrupt]] || Ubisoft Montreal
 
|-
 
|-
 
| [[Dunia]] || Ubisoft Montreal
 
| [[Dunia]] || Ubisoft Montreal
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|-
 
|-
 
| [[EvilEngine]] || Heavy Iron Studios
 
| [[EvilEngine]] || Heavy Iron Studios
 +
|-
 +
| [[Fox Engine]] || Kojima Productions
 
|-
 
|-
 
| [[Frostbite]] || DICE
 
| [[Frostbite]] || DICE
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|-
 
|-
 
| [[Jade]] || Ubisoft
 
| [[Jade]] || Ubisoft
 +
|-
 +
| [[Kinetica]] || Santa Monica Studio
 
|-
 
|-
 
| [[Luminous Engine]] || Luminous Productions
 
| [[Luminous Engine]] || Luminous Productions
 
|-
 
|-
 
| [[LyN]] || Ubisoft
 
| [[LyN]] || Ubisoft
 +
|-
 +
| [[Merkury]] || Krome Studios
 
|-
 
|-
 
| [[MT Framework]] || Capcom
 
| [[MT Framework]] || Capcom
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|-
 
|-
 
| [[PopCap Games Framework]] || PopCap
 
| [[PopCap Games Framework]] || PopCap
 +
|-
 +
| [[Quantum3]] || High Voltage Software
 
|-
 
|-
 
| [[RAGE]] || Rockstar San Diego
 
| [[RAGE]] || Rockstar San Diego
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|-
 
|-
 
| [[Retro Engine]] || Christian Whitehead
 
| [[Retro Engine]] || Christian Whitehead
 +
|-
 +
| [[Scimitar]] || Ubisoft Montreal
 
|-
 
|-
 
| [[SCUMM]] || LucasArts
 
| [[SCUMM]] || LucasArts
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|-
 
|-
 
| [[Source]] || Valve
 
| [[Source]] || Valve
 +
|-
 +
| [[Source 2]] || Valve
 
|-
 
|-
 
| [[Star Engine]] || Evening Star
 
| [[Star Engine]] || Evening Star
 +
|-
 +
| [[Tommunism Engine]] || Team Meat
 +
|-
 +
| [[TOSHI]] || Blue Tongue Entertainment
 
|-
 
|-
 
| [[UbiArt Framework]] || Ubisoft Montpellier
 
| [[UbiArt Framework]] || Ubisoft Montpellier
 +
|-
 +
| [[Ubisoft OpenSpace]] || Ubisoft Montpellier
 
|-
 
|-
 
| [[Untitled Spike Chunsoft Engine]] || Spike Chunsoft
 
| [[Untitled Spike Chunsoft Engine]] || Spike Chunsoft
 
|}
 
|}

Revision as of 13:56, 17 October 2024

A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc. In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding.

Common Engines

Engine Public
GameMaker Studio Yes
Unity Yes
Unreal Engine Yes

In-House Engines

Engine Developer
Anvil Ubisoft Montreal
Bezel Engine Nintendo
Build Ken Silverman
Creation Engine Bethesda Game Studios
Crystal Tools Square Enix
Decima Guerrilla Games
Disrupt Ubisoft Montreal
Dunia Ubisoft Montreal
EGO Codemasters
EvilEngine Heavy Iron Studios
Fox Engine Kojima Productions
Frostbite DICE
GoldSrc Valve
GoodEngine Heavy Iron Studios
Hedgehog Engine Sonic Team
Hedgehog Engine 2 Sonic Team
id Tech id Software
Jade Ubisoft
Kinetica Santa Monica Studio
Luminous Engine Luminous Productions
LyN Ubisoft
Merkury Krome Studios
MT Framework Capcom
Octane Firebrand Games
PopCap Games Framework PopCap
Quantum3 High Voltage Software
RAGE Rockstar San Diego
RE Engine Capcom
Retro Engine Christian Whitehead
Scimitar Ubisoft Montreal
SCUMM LucasArts
Serious Engine Croteam
Snowdrop Massive Entertainment
Source Valve
Source 2 Valve
Star Engine Evening Star
Tommunism Engine Team Meat
TOSHI Blue Tongue Entertainment
UbiArt Framework Ubisoft Montpellier
Ubisoft OpenSpace Ubisoft Montpellier
Untitled Spike Chunsoft Engine Spike Chunsoft