Difference between revisions of "Game Engines"
(→In-House Engines) |
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|- | |- | ||
! Engine !! Developer | ! Engine !! Developer | ||
+ | |- | ||
+ | | [[Anvil]] || Ubisoft Montreal | ||
|- | |- | ||
| [[Bezel Engine]] || Nintendo | | [[Bezel Engine]] || Nintendo | ||
|- | |- | ||
| [[Build]] || Ken Silverman | | [[Build]] || Ken Silverman | ||
+ | |- | ||
+ | | [[Creation Engine]] || Bethesda Game Studios | ||
|- | |- | ||
| [[Crystal Tools]] || Square Enix | | [[Crystal Tools]] || Square Enix | ||
+ | |- | ||
+ | | [[Dunia]] || Ubisoft Montreal | ||
|- | |- | ||
| [[EGO]] || Codemasters | | [[EGO]] || Codemasters | ||
+ | |- | ||
+ | | [[EvilEngine]] || Heavy Iron Studios | ||
|- | |- | ||
| [[Frostbite]] || DICE | | [[Frostbite]] || DICE | ||
+ | |- | ||
+ | | [[GoldSrc]] || Valve | ||
+ | |- | ||
+ | | [[GoodEngine]] || Heavy Iron Studios | ||
|- | |- | ||
| [[Hedgehog Engine]] || Sonic Team | | [[Hedgehog Engine]] || Sonic Team | ||
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| [[Jade]] || Ubisoft | | [[Jade]] || Ubisoft | ||
|- | |- | ||
− | | [[Luminous Engine]] || | + | | [[Luminous Engine]] || Luminous Productions |
|- | |- | ||
| [[LyN]] || Ubisoft | | [[LyN]] || Ubisoft | ||
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|- | |- | ||
| [[PopCap Games Framework]] || PopCap | | [[PopCap Games Framework]] || PopCap | ||
+ | |- | ||
+ | | [[RAGE]] || Rockstar San Diego | ||
|- | |- | ||
| [[RE Engine]] || Capcom | | [[RE Engine]] || Capcom | ||
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|- | |- | ||
| [[Snowdrop]] || Massive Entertainment | | [[Snowdrop]] || Massive Entertainment | ||
+ | |- | ||
+ | | [[Source]] || Valve | ||
|- | |- | ||
| [[Star Engine]] || Evening Star | | [[Star Engine]] || Evening Star | ||
+ | |- | ||
+ | | [[UbiArt Framework]] || Ubisoft Montpellier | ||
|- | |- | ||
| [[Untitled Spike Chunsoft Engine]] || Spike Chunsoft | | [[Untitled Spike Chunsoft Engine]] || Spike Chunsoft | ||
|} | |} |
Revision as of 13:41, 17 October 2024
A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc. In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding.
Common Engines
Engine | Public |
---|---|
GameMaker Studio | Yes |
Unity | Yes |
Unreal Engine | Yes |
In-House Engines
Engine | Developer |
---|---|
Anvil | Ubisoft Montreal |
Bezel Engine | Nintendo |
Build | Ken Silverman |
Creation Engine | Bethesda Game Studios |
Crystal Tools | Square Enix |
Dunia | Ubisoft Montreal |
EGO | Codemasters |
EvilEngine | Heavy Iron Studios |
Frostbite | DICE |
GoldSrc | Valve |
GoodEngine | Heavy Iron Studios |
Hedgehog Engine | Sonic Team |
Hedgehog Engine 2 | Sonic Team |
id Tech | id Software |
Jade | Ubisoft |
Luminous Engine | Luminous Productions |
LyN | Ubisoft |
MT Framework | Capcom |
Octane | Firebrand Games |
PopCap Games Framework | PopCap |
RAGE | Rockstar San Diego |
RE Engine | Capcom |
Retro Engine | Christian Whitehead |
SCUMM | LucasArts |
Serious Engine | Croteam |
Snowdrop | Massive Entertainment |
Source | Valve |
Star Engine | Evening Star |
UbiArt Framework | Ubisoft Montpellier |
Untitled Spike Chunsoft Engine | Spike Chunsoft |