Difference between revisions of "Game Engines"

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(In-House Engines)
(In-House Engines)
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|-
 
|-
 
! Engine !! Developer
 
! Engine !! Developer
 +
|-
 +
| [[Anvil]] || Ubisoft Montreal
 
|-
 
|-
 
| [[Bezel Engine]] || Nintendo
 
| [[Bezel Engine]] || Nintendo
 
|-
 
|-
 
| [[Build]] || Ken Silverman
 
| [[Build]] || Ken Silverman
 +
|-
 +
| [[Creation Engine]] || Bethesda Game Studios
 
|-
 
|-
 
| [[Crystal Tools]] || Square Enix
 
| [[Crystal Tools]] || Square Enix
 +
|-
 +
| [[Dunia]] || Ubisoft Montreal
 
|-
 
|-
 
| [[EGO]] || Codemasters
 
| [[EGO]] || Codemasters
 +
|-
 +
| [[EvilEngine]] || Heavy Iron Studios
 
|-
 
|-
 
| [[Frostbite]] || DICE
 
| [[Frostbite]] || DICE
 +
|-
 +
| [[GoldSrc]] || Valve
 +
|-
 +
| [[GoodEngine]] || Heavy Iron Studios
 
|-
 
|-
 
| [[Hedgehog Engine]] || Sonic Team
 
| [[Hedgehog Engine]] || Sonic Team
Line 37: Line 49:
 
| [[Jade]] || Ubisoft
 
| [[Jade]] || Ubisoft
 
|-
 
|-
| [[Luminous Engine]] || Square Enix
+
| [[Luminous Engine]] || Luminous Productions
 
|-
 
|-
 
| [[LyN]] || Ubisoft
 
| [[LyN]] || Ubisoft
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|-
 
|-
 
| [[PopCap Games Framework]] || PopCap
 
| [[PopCap Games Framework]] || PopCap
 +
|-
 +
| [[RAGE]] || Rockstar San Diego
 
|-
 
|-
 
| [[RE Engine]] || Capcom
 
| [[RE Engine]] || Capcom
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|-
 
|-
 
| [[Snowdrop]] || Massive Entertainment
 
| [[Snowdrop]] || Massive Entertainment
 +
|-
 +
| [[Source]] || Valve
 
|-
 
|-
 
| [[Star Engine]] || Evening Star
 
| [[Star Engine]] || Evening Star
 +
|-
 +
| [[UbiArt Framework]] || Ubisoft Montpellier
 
|-
 
|-
 
| [[Untitled Spike Chunsoft Engine]] || Spike Chunsoft
 
| [[Untitled Spike Chunsoft Engine]] || Spike Chunsoft
 
|}
 
|}

Revision as of 13:41, 17 October 2024

A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc. In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding.

Common Engines

Engine Public
GameMaker Studio Yes
Unity Yes
Unreal Engine Yes

In-House Engines

Engine Developer
Anvil Ubisoft Montreal
Bezel Engine Nintendo
Build Ken Silverman
Creation Engine Bethesda Game Studios
Crystal Tools Square Enix
Dunia Ubisoft Montreal
EGO Codemasters
EvilEngine Heavy Iron Studios
Frostbite DICE
GoldSrc Valve
GoodEngine Heavy Iron Studios
Hedgehog Engine Sonic Team
Hedgehog Engine 2 Sonic Team
id Tech id Software
Jade Ubisoft
Luminous Engine Luminous Productions
LyN Ubisoft
MT Framework Capcom
Octane Firebrand Games
PopCap Games Framework PopCap
RAGE Rockstar San Diego
RE Engine Capcom
Retro Engine Christian Whitehead
SCUMM LucasArts
Serious Engine Croteam
Snowdrop Massive Entertainment
Source Valve
Star Engine Evening Star
UbiArt Framework Ubisoft Montpellier
Untitled Spike Chunsoft Engine Spike Chunsoft