Difference between revisions of "Game Engines"

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(In-House Engines)
(In-House Engines)
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| [[Bezel Engine]] || Nintendo
 
| [[Bezel Engine]] || Nintendo
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| [[Build]] || Ken Silverman
 
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| [[Crystal Tools]] || Square Enix
 
| [[Crystal Tools]] || Square Enix
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|-
 
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| [[Hedgehog Engine 2]] || Sonic Team
 
| [[Hedgehog Engine 2]] || Sonic Team
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| [[id Tech]] || id Software
 
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| [[Jade]] || Ubisoft
 
| [[Jade]] || Ubisoft
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| [[SCUMM]] || LucasArts
 
| [[SCUMM]] || LucasArts
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| [[Serious Engine]] || Croteam
 
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| [[Snowdrop]] || Massive Entertainment
 
| [[Snowdrop]] || Massive Entertainment

Revision as of 22:39, 13 September 2024

A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc. In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or in the case of an in-house engine may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games which can be useful when it comes to ripping and modding.

Common Engines

Engine Public
GameMaker Studio Yes
Unity Yes
Unreal Engine Yes

In-House Engines

Engine Developer
Bezel Engine Nintendo
Build Ken Silverman
Crystal Tools Square Enix
EGO Codemasters
Frostbite DICE
Hedgehog Engine Sonic Team
Hedgehog Engine 2 Sonic Team
id Tech id Software
Jade Ubisoft
Luminous Engine Square Enix
LyN Ubisoft
MT Framework Capcom
Octane Firebrand Games
PopCap Games Framework PopCap
RE Engine Capcom
Retro Engine Christian Whitehead
SCUMM LucasArts
Serious Engine Croteam
Snowdrop Massive Entertainment
Star Engine Evening Star
Untitled Spike Chunsoft Engine Spike Chunsoft