Difference between revisions of "What Makes A Good Submission/The Models Resource"
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==The (Big) Model Icon== | ==The (Big) Model Icon== | ||
− | The Big Icon needs to have a depiction of the model rendered in it's default pose. It needs also to be 750 by 650. | + | The Big Icon needs to have a depiction of the model rendered in it's default pose. It needs also to be '''750 by 650 pixels'''. |
Revision as of 23:19, 10 July 2018
Contents
The Model
Textures
Does it have all of the textures included? Sometimes model editors only copy the texture that is immediately applied to the mesh. Make sure to get all of them, even if the textures aren't copied when exported.
Texture Format
The Models Resource only allows textures to be in .PNG format. It doesn't allow any other format. Make sure that textures are in the .PNG format.
The Mesh
Does the model have unneeded parts, such as extra faces or vertices? Models should be optimized as possible.
Rigging
While it is not necessary, submitting models with rigging is completely fine, and is encouraged when possible in order for models to be animated easier. The Models Resource only accepts rigged models in .dae format, however a .fbx file can be included if a .dae file is present in the submission.
Model Format
Though you can include multiple formats, you need to at least have one model exported as .obj or .dae.
The (Small) Model Icon
The Small Icon needs to show a preview of what the model is about, such as a render of the model.
The icon needs to be 148 by 125 pixels in size otherwise the submission page will give you an error upon trying to submit.
The (Big) Model Icon
The Big Icon needs to have a depiction of the model rendered in it's default pose. It needs also to be 750 by 650 pixels.