Difference between revisions of "BRRES"
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− | '''BRRES''' is a common archival format for [[Wii]] that can contain anything from models ('''BRMDL / MDL0'''), textures ('''BRTEX / TEX0'''), or animations ('''BRCHA / CHR0, BRSHP / SHP0, SRT0''', et cetera). | + | '''BRRES''' is a common archival format for the [[Wii]] that can contain anything from models ('''BRMDL / MDL0'''), textures ('''BRTEX / TEX0'''), or animations ('''BRCHA / CHR0, BRSHP / SHP0, SRT0''', et cetera). |
==Ripping Tools== | ==Ripping Tools== | ||
There are a number of tools available for the BRRES format that are capable of viewing and exporting files into more standard common file formats. | There are a number of tools available for the BRRES format that are capable of viewing and exporting files into more standard common file formats. | ||
− | ===[ | + | ===[http://forums.kc-mm.com/index.php?topic=67847.0 BrawlBox]=== |
+ | BrawlBox can edit many subfiles of the BRRES format, such as texture and animation files. | ||
− | ===[[BRRESViewer | + | ===[https://github.com/soopercool101/BrawlCrate BrawlCrate]=== |
+ | A fork of BrawlBox that adds new features and fixes bugs. | ||
+ | |||
+ | ===[https://gamebanana.com/tools/6293 BRRESViewer]=== | ||
+ | BRRESViewer can view & export models, textures and animations contained in a BRRES file. | ||
==Compressions== | ==Compressions== | ||
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* '''Container:''' No compression is used on these files, but you'll need to use a hex editor to locate the "'''bres'''" headers, trim everything before that. | * '''Container:''' No compression is used on these files, but you'll need to use a hex editor to locate the "'''bres'''" headers, trim everything before that. | ||
* '''AFS:''' An archival format mainly but not always used for sounds, programs like AFS Explorer can unpack these. | * '''AFS:''' An archival format mainly but not always used for sounds, programs like AFS Explorer can unpack these. | ||
− | * '''ARC:''' Nintendo's common file packaging. Often uncompressed, these "'''U8'''" packages can be unpacked using a programs like | + | * '''ARC:''' Nintendo's common file packaging. Often uncompressed, these "'''U8'''" packages can be unpacked using a programs like ARCTool. |
− | * '''CPK:''' CRI's compression format. Use [[Noesis]] to unpack these archives. | + | * '''[[CPK]]:''' CRI's compression format. Use [[Noesis]] to unpack these archives. |
* '''FPK:''' An archival format used primarily for games developed by Eighting. Use FPKTool to unpack these files. | * '''FPK:''' An archival format used primarily for games developed by Eighting. Use FPKTool to unpack these files. | ||
* '''LZSS:''' A standard form of compression, there is a [[QuickBMS]] script available that can decompress them. | * '''LZSS:''' A standard form of compression, there is a [[QuickBMS]] script available that can decompress them. | ||
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|- | |- | ||
| [[Art Style: Rotozoa]] || 11 || LZSS | | [[Art Style: Rotozoa]] || 11 || LZSS | ||
+ | |- | ||
+ | | [[Balls of Fury]] || 9 || None | ||
|- | |- | ||
| [[Batman: The Brave and the Bold]] || 11 || None | | [[Batman: The Brave and the Bold]] || 11 || None | ||
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|- | |- | ||
| [[Castlevania Judgment]] || 11 || FPK | | [[Castlevania Judgment]] || 11 || FPK | ||
+ | |- | ||
+ | | [[Chicken Blaster]] || 11 || None | ||
+ | |- | ||
+ | | [[Chuck E. Cheese's Sports Games]] || 11 || None | ||
+ | |- | ||
+ | | [[Club Penguin: Game Day]] || 11 || None | ||
|- | |- | ||
| [[Cooking Mama: Cook Off]] || 11 || LZSS | | [[Cooking Mama: Cook Off]] || 11 || LZSS | ||
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|- | |- | ||
| [[Dead Rising: Chop 'Till You Drop]] || ? || Unique | | [[Dead Rising: Chop 'Till You Drop]] || ? || Unique | ||
+ | |- | ||
+ | | [[Deca Sports]] || 9 || ARC | ||
|- | |- | ||
| [[Derby Dogs]] || 11 || None | | [[Derby Dogs]] || 11 || None | ||
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|- | |- | ||
| [[Let's Tap!]] || 11 || ? | | [[Let's Tap!]] || 11 || ? | ||
+ | |- | ||
+ | | [[M&M's Adventure]] || 11 || ? | ||
+ | |- | ||
+ | | [[M&M's Beach Party]] || 11 || ? | ||
|- | |- | ||
| [[Mario and Sonic at the London 2012 Olympic Games]] || 11 || CPK & ARC | | [[Mario and Sonic at the London 2012 Olympic Games]] || 11 || CPK & ARC | ||
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| [[Metroid: Other M]] || 11 || None | | [[Metroid: Other M]] || 11 || None | ||
|- | |- | ||
− | | [[Mii Channel]] || | + | | [[Mii Channel]] || 8 || SZS |
|- | |- | ||
| [[Monster Hunter Tri]] || 11 || None | | [[Monster Hunter Tri]] || 11 || None | ||
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|- | |- | ||
| [[Spectrobes: Origins]] || 11 || None | | [[Spectrobes: Origins]] || 11 || None | ||
+ | |- | ||
+ | | [[Summer Sports: Paradise Island]] || 11 || None | ||
|- | |- | ||
| [[Super Sentai Battle: Ranger Cross]] || 11 || None | | [[Super Sentai Battle: Ranger Cross]] || 11 || None | ||
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| [[Valhalla Knights: Eldar Saga]] || 11 || None | | [[Valhalla Knights: Eldar Saga]] || 11 || None | ||
|- | |- | ||
− | | [[Wario Land: Shake It!|Wario Land: Shake It! / The Shake Dimension]] || 11 || Unique | + | | [[Wario Land: Shake It!|Wario Land: Shake It! / The Shake Dimension / Shake / Shaking]] || 11 || Unique |
+ | |- | ||
+ | | [[WarioWare: Smooth Moves]] || 8 || None | ||
|- | |- | ||
− | | [[ | + | | [[Wii Chess]] || ? || None |
|- | |- | ||
| [[Wii Fit]] || 10 || SZS | | [[Wii Fit]] || 10 || SZS | ||
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| [[Wii Play: Motion]] || 11 || SZS | | [[Wii Play: Motion]] || 11 || SZS | ||
|- | |- | ||
− | | [[Wii Shop Channel]] || | + | | [[Wii Shop Channel]] || 11 || None |
|- | |- | ||
| [[Wii Sports]] || 9 || SZS | | [[Wii Sports]] || 9 || SZS |
Latest revision as of 20:55, 19 May 2024
BRRES is a common archival format for the Wii that can contain anything from models (BRMDL / MDL0), textures (BRTEX / TEX0), or animations (BRCHA / CHR0, BRSHP / SHP0, SRT0, et cetera).
Contents
Ripping Tools
There are a number of tools available for the BRRES format that are capable of viewing and exporting files into more standard common file formats.
BrawlBox
BrawlBox can edit many subfiles of the BRRES format, such as texture and animation files.
BrawlCrate
A fork of BrawlBox that adds new features and fixes bugs.
BRRESViewer
BRRESViewer can view & export models, textures and animations contained in a BRRES file.
Compressions
- None: The files have no compression and can work right away.
- Container: No compression is used on these files, but you'll need to use a hex editor to locate the "bres" headers, trim everything before that.
- AFS: An archival format mainly but not always used for sounds, programs like AFS Explorer can unpack these.
- ARC: Nintendo's common file packaging. Often uncompressed, these "U8" packages can be unpacked using a programs like ARCTool.
- CPK: CRI's compression format. Use Noesis to unpack these archives.
- FPK: An archival format used primarily for games developed by Eighting. Use FPKTool to unpack these files.
- LZSS: A standard form of compression, there is a QuickBMS script available that can decompress them.
- SZS: A secondary, often-compressed format used for Nintendo's games. Use either SZS Modifier or BrawlBox to open these files.
- ZIP: The most basic compression. Only one known game uses ZIP, and there are dozens of programs available that can be used to unpack the files within.
- Unique: Has an unusual form of compression. If there isn't a script available, a memory dump using Dolphin is usually the only other way to extract them.