Difference between revisions of "Game engines"

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(→‎In-house Engines)
(Middleware deserves its own page.)
 
(5 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding.
 
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding.
  
−
==Public Engines==
+
== Public Engines ==
 
Public engines are game engines that are availably licensed for third-party developers.
 
Public engines are game engines that are availably licensed for third-party developers.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
!Name
 
!Name
 
!Developer
 
!Developer
 +
!Platform(s)
 
!Active
 
!Active
 
!Games
 
!Games
 
!Notes
 
!Notes
 +
|-
 +
|[[The 3D Gamemaker]]
 +
|The Game Creators
 +
|
 +
|No
 +
|
 +
|
 
|-
 
|-
 
|[[Adobe AIR]]
 
|[[Adobe AIR]]
 
|Adobe
 
|Adobe
 +
|
 
|Yes
 
|Yes
 
|
 
|
Line 20: Line 29:
 
|[[Adobe Director]]
 
|[[Adobe Director]]
 
|Macromedia, Adobe
 
|Macromedia, Adobe
 +
|
 
|No
 
|No
 
|
 
|
Line 26: Line 36:
 
|[[Adobe Flash]]
 
|[[Adobe Flash]]
 
|Macromedia, Adobe
 
|Macromedia, Adobe
 +
|
 
|No
 
|No
 
|
 
|
Line 32: Line 43:
 
|[[Adventure Game Studio]]
 
|[[Adventure Game Studio]]
 
|Chris Jones
 
|Chris Jones
 +
|
 
|Yes
 
|Yes
 
|
 
|
Line 38: Line 50:
 
|[[Amazon Lumberyard]]
 
|[[Amazon Lumberyard]]
 
|Amazon Game Studios
 
|Amazon Game Studios
 +
|
 
|No
 
|No
 
|
 
|
Line 44: Line 57:
 
|[[AppGameKit Classic]]
 
|[[AppGameKit Classic]]
 
|The Game Creators
 
|The Game Creators
 +
|
 
|No
 
|No
 
|
 
|
Line 50: Line 64:
 
|[[AppGameKit Studio]]
 
|[[AppGameKit Studio]]
 
|The Game Creators
 
|The Game Creators
 +
|
 
|Yes
 
|Yes
 
|
 
|
Line 56: Line 71:
 
|[[Blazing Renderer]]
 
|[[Blazing Renderer]]
 
|Argonaut Games
 
|Argonaut Games
 +
|
 
|No
 
|No
 
|[[Blazing Renderer#List of games using Blazing Renderer|Games list]]
 
|[[Blazing Renderer#List of games using Blazing Renderer|Games list]]
Line 62: Line 78:
 
|[[Box2D]]
 
|[[Box2D]]
 
|Erin Catto
 
|Erin Catto
 +
|
 
|Yes
 
|Yes
 
|
 
|
Line 68: Line 85:
 
|[[Build]]
 
|[[Build]]
 
|Ken Silverman
 
|Ken Silverman
 +
|
 
|No
 
|No
 
|
 
|
Line 74: Line 92:
 
|[[Build 2]]
 
|[[Build 2]]
 
|Ken Silverman
 
|Ken Silverman
 +
|
 
|No
 
|No
 
|
 
|
Line 80: Line 99:
 
|[[Cocos2d]]
 
|[[Cocos2d]]
 
|Ricardo Quesada and Lucio Torre
 
|Ricardo Quesada and Lucio Torre
 +
|
 
|?
 
|?
 
|
 
|
Line 86: Line 106:
 
|[[Construct 2]]
 
|[[Construct 2]]
 
|Scirra
 
|Scirra
 +
|
 
|No
 
|No
 
|
 
|
Line 92: Line 113:
 
|[[Construct 3]]
 
|[[Construct 3]]
 
|Scirra
 
|Scirra
 +
|
 
|Yes
 
|Yes
 
|
 
|
Line 98: Line 120:
 
|[[Construct Classic]]
 
|[[Construct Classic]]
 
|Scirra
 
|Scirra
 +
|
 
|No
 
|No
 
|
 
|
Line 104: Line 127:
 
|[[CryEngine]]
 
|[[CryEngine]]
 
|Crytek
 
|Crytek
 +
|
 
|No
 
|No
 
|
 
|
Line 110: Line 134:
 
|[[CryEngine 2]]
 
|[[CryEngine 2]]
 
|Crytek
 
|Crytek
 +
|
 
|No
 
|No
 
|
 
|
Line 116: Line 141:
 
|[[CryEngine 3]]
 
|[[CryEngine 3]]
 
|Crytek
 
|Crytek
 +
|
 
|No
 
|No
 
|
 
|
Line 122: Line 148:
 
|[[CryEngine 4]]
 
|[[CryEngine 4]]
 
|Crytek
 
|Crytek
 +
|
 
|?
 
|?
 
|
 
|
Line 128: Line 155:
 
|[[CryEngine|CryEngine V]]
 
|[[CryEngine|CryEngine V]]
 
|Crytek
 
|Crytek
 +
|
 
|Yes
 
|Yes
 
|
 
|
Line 134: Line 162:
 
|[[Id Tech 1|Doom engine / id Tech 1]]
 
|[[Id Tech 1|Doom engine / id Tech 1]]
 
|id Software
 
|id Software
 +
|
 
|No
 
|No
 
|
 
|
Line 140: Line 169:
 
|[[FNA]]
 
|[[FNA]]
 
|Ethan Lee
 
|Ethan Lee
 +
|
 
|Yes
 
|Yes
 
|
 
|
Line 146: Line 176:
 
|[[FPS Creator]]
 
|[[FPS Creator]]
 
|The Game Creators
 
|The Game Creators
 +
|
 
|No
 
|No
 
|
 
|
Line 152: Line 183:
 
|[[FPS Creator x10]]
 
|[[FPS Creator x10]]
 
|The Game Creators
 
|The Game Creators
 +
|
 
|No
 
|No
 
|
 
|
Line 157: Line 189:
 
|[[Gamebryo]]
 
|[[Gamebryo]]
 
|Gamebase
 
|Gamebase
 +
|
 
|No
 
|No
 
|
 
|
Line 163: Line 196:
 
|[[GameGuru]]
 
|[[GameGuru]]
 
|The Game Creators
 
|The Game Creators
 +
|
 
|Yes?
 
|Yes?
 
|
 
|
Line 169: Line 203:
 
|[[GameGuru Max]]
 
|[[GameGuru Max]]
 
|The Game Creators
 
|The Game Creators
 +
|
 
|Yes
 
|Yes
 
|
 
|
Line 175: Line 210:
 
|[[GameMaker]]
 
|[[GameMaker]]
 
|YoYo Games
 
|YoYo Games
 +
|
 
|Yes
 
|Yes
 
|[[GameMaker#Lists of games that run on GameMaker|Games list]]
 
|[[GameMaker#Lists of games that run on GameMaker|Games list]]
Line 181: Line 217:
 
|[[GB Studio]]
 
|[[GB Studio]]
 
|Chris Maltby
 
|Chris Maltby
 +
|
 
|Yes
 
|Yes
 
|
 
|
Line 187: Line 224:
 
|[[Godot]]
 
|[[Godot]]
 
|Juan Linietsky & Ariel Manzur
 
|Juan Linietsky & Ariel Manzur
 +
|
 
|Yes
 
|Yes
 
|
 
|
Line 193: Line 231:
 
|[[GoldSrc]]
 
|[[GoldSrc]]
 
|Valve
 
|Valve
 +
|
 
|No
 
|No
 
|
 
|
Line 199: Line 238:
 
|[[Havok Vision Game Engine]]
 
|[[Havok Vision Game Engine]]
 
|Trinigy / Havok
 
|Trinigy / Havok
 +
|
 
|No
 
|No
 
|
 
|
Line 205: Line 245:
 
|[[id Tech 2]]
 
|[[id Tech 2]]
 
|id Software
 
|id Software
 +
|
 
|No
 
|No
 
|
 
|
Line 211: Line 252:
 
|[[id Tech 3]]
 
|[[id Tech 3]]
 
|id Software
 
|id Software
 +
|
 
|No
 
|No
 
|
 
|
Line 217: Line 259:
 
|[[id Tech 4]]
 
|[[id Tech 4]]
 
|id Software
 
|id Software
 +
|
 
|No
 
|No
 
|
 
|
Line 223: Line 266:
 
|[[Irrlicht Engine]]
 
|[[Irrlicht Engine]]
 
|Nikolaus Gebhardt et al.
 
|Nikolaus Gebhardt et al.
 +
|
 
|Yes
 
|Yes
 
|
 
|
Line 229: Line 273:
 
|[[LithTech]]
 
|[[LithTech]]
 
|Monolith Productions
 
|Monolith Productions
 +
|
 
|No
 
|No
 
|
 
|
Line 235: Line 280:
 
|[[LithTech Jupiter]]
 
|[[LithTech Jupiter]]
 
|Monolith Productions
 
|Monolith Productions
 +
|
 
|No
 
|No
 
|
 
|
Line 241: Line 287:
 
|[[LithTech Jupiter EX]]
 
|[[LithTech Jupiter EX]]
 
|Monolith Productions
 
|Monolith Productions
 +
|
 
|No
 
|No
 
|
 
|
Line 247: Line 294:
 
|[[MonoGame]]
 
|[[MonoGame]]
 
|MonoGame Foundation
 
|MonoGame Foundation
 +
|
 
|Yes
 
|Yes
 
|
 
|
Line 253: Line 301:
 
|[[Open 3D Engine]]
 
|[[Open 3D Engine]]
 
|Open 3D Foundation
 
|Open 3D Foundation
 +
|
 
|Yes
 
|Yes
 
|
 
|
Line 259: Line 308:
 
|[[Q]]
 
|[[Q]]
 
|Qube Software
 
|Qube Software
 +
|
 
|No
 
|No
 
|
 
|
Line 265: Line 315:
 
|[[Quake engine]]
 
|[[Quake engine]]
 
|id Software
 
|id Software
 +
|
 
|No
 
|No
 
|
 
|
Line 271: Line 322:
 
|[[RenderWare]]
 
|[[RenderWare]]
 
|Criterion Software
 
|Criterion Software
 +
|
 
|No
 
|No
 
|
 
|
Line 277: Line 329:
 
|[[RPG Maker]]
 
|[[RPG Maker]]
 
|Degica
 
|Degica
 +
|
 
|Yes
 
|Yes
 
|
 
|
Line 283: Line 336:
 
|[[Serious Engine]]
 
|[[Serious Engine]]
 
|Croteam
 
|Croteam
 +
|
 
|No
 
|No
 
|
 
|
Line 289: Line 343:
 
|[[Source]]
 
|[[Source]]
 
|Valve
 
|Valve
 +
|
 
|No
 
|No
 
|[[Source#List of games that run on Source|Games list]]
 
|[[Source#List of games that run on Source|Games list]]
−
|
 
−
|-
 
−
|[[The 3D Gamemaker]]
 
−
|The Game Creators
 
−
|No
 
−
|
 
 
|
 
|
 
|-
 
|-
 
|[[Torque 2D]]
 
|[[Torque 2D]]
 
|GarageGames
 
|GarageGames
 +
|
 
|Yes
 
|Yes
 
|
 
|
Line 307: Line 357:
 
|[[Torque 3D]]
 
|[[Torque 3D]]
 
|GarageGames
 
|GarageGames
 +
|
 
|Yes
 
|Yes
 
|
 
|
Line 313: Line 364:
 
|[[Torque Game Engine]]
 
|[[Torque Game Engine]]
 
|GarageGames
 
|GarageGames
 +
|
 
|No
 
|No
 
|
 
|
Line 319: Line 371:
 
|[[Torque Game Engine Advanced]]
 
|[[Torque Game Engine Advanced]]
 
|GarageGames
 
|GarageGames
 +
|
 
|No
 
|No
 
|
 
|
Line 325: Line 378:
 
|[[Torque X]]
 
|[[Torque X]]
 
|GarageGames
 
|GarageGames
 +
|
 
|No
 
|No
 
|
 
|
Line 331: Line 385:
 
|[[Unity]]
 
|[[Unity]]
 
|Unity Technologies
 
|Unity Technologies
 +
|
 
|Yes
 
|Yes
 
|[[Unity#Lists of games that run on Unity|Games list]]
 
|[[Unity#Lists of games that run on Unity|Games list]]
Line 337: Line 392:
 
|[[Unreal Engine 1]]
 
|[[Unreal Engine 1]]
 
|Epic Games
 
|Epic Games
 +
|
 
|No
 
|No
 
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
 
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
Line 343: Line 399:
 
|[[Unreal Engine 2]]
 
|[[Unreal Engine 2]]
 
|Epic Games
 
|Epic Games
 +
|
 
|No
 
|No
 
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
 
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
Line 349: Line 406:
 
|[[Unreal Engine 2.5]]
 
|[[Unreal Engine 2.5]]
 
|Epic Games
 
|Epic Games
 +
|
 
|No
 
|No
 
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
 
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
Line 355: Line 413:
 
|[[Unreal Engine 3]]
 
|[[Unreal Engine 3]]
 
|Epic Games
 
|Epic Games
 +
|
 
|No
 
|No
 
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
 
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
Line 361: Line 420:
 
|[[Unreal Engine 4]]
 
|[[Unreal Engine 4]]
 
|Epic Games
 
|Epic Games
 +
|
 
|No
 
|No
 
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
 
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
Line 367: Line 427:
 
|[[Unreal Engine 5]]
 
|[[Unreal Engine 5]]
 
|Epic Games
 
|Epic Games
 +
|
 
|Yes
 
|Yes
 
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
 
|[[Unreal Engine#List of games using Unreal Engine|Games list]]
Line 373: Line 434:
 
|[[Unreal Engine 6]]
 
|[[Unreal Engine 6]]
 
|Epic Games
 
|Epic Games
 +
|
 
|Upcoming
 
|Upcoming
 
|
 
|
Line 379: Line 441:
 
|[[Wolfenstein 3D engine]]
 
|[[Wolfenstein 3D engine]]
 
|id Software
 
|id Software
 +
|
 
|No
 
|No
 
|
 
|
Line 385: Line 448:
 
|[[XNA]]
 
|[[XNA]]
 
|Microsoft
 
|Microsoft
 +
|
 
|No
 
|No
 
|
 
|
Line 390: Line 454:
 
|}
 
|}
  
−
==Middleware Engines==
+
== In-house Engines ==
 +
In-house game engines are proprietary game engines, usually made for a developer's own projects. These engines are generally not available for the public to be used. While some of these engines can be, and sometimes have been, licensed to other developers, they usually aren't.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
!Name
 
!Name
 
!Developer(s)
 
!Developer(s)
 +
!Platform(s)
 +
!Games
 
!Notes
 
!Notes
 
|-
 
|-
−
|[[Acroarts]]
+
|[[4A Engine]]
−
|Sega / CRI Middleware
+
|4A Games
 +
|
 +
|
 
|
 
|
 
|-
 
|-
−
|[[Bink Video]]
+
|[[A.L.I.V.E.]]
−
|RAD Game Tools
+
|Oddworld Inhabitants
 
|
 
|
−
|-
 
−
|[[CRIWARE]]
 
−
|CRI Middleware
 
 
|
 
|
−
|-
 
−
|[[FMOD]]
 
−
|Firelight Technologies
 
 
|
 
|
 
|-
 
|-
−
|[[Granny 3D]]
+
|[[A2M]]
−
|RAD Game Tools
+
|Artificial Mind & Movement
 
|
 
|
−
|-
 
−
|[[Havok]]
 
−
|Havok
 
 
|
 
|
−
|-
 
−
|[[NintendoWare]]
 
−
|Nintendo, HAL Laboratory
 
 
|
 
|
 
|-
 
|-
−
|[[NintendoWare Bezel Engine]]
+
|[[ActionLibrary]]
 
|Nintendo
 
|Nintendo
 
|
 
|
 +
|[[Nintendo Game Engines#ActionLibrary|Games list]]
 +
|Unofficial name
 
|-
 
|-
−
|[[Scaleform GFx]]
+
|[[AEGIS]]
−
|Scaleform
+
|Gravity
 +
|
 +
|
 
|
 
|
 
|-
 
|-
−
|[[Simplygon]]
+
|[[AGI]]
−
|Simplygon Studios
+
|Sierra On-Line
 +
|
 +
|
 
|
 
|
 
|-
 
|-
−
|[[Smacker]]
+
|[[Angel Game Engine]]
−
|RAD Game Tools
+
|Angel Studios
 +
|
 +
|
 
|
 
|
 
|-
 
|-
−
|[[Sysdolphin]]
+
|[[Angel Real Time Simulation]]
−
|HAL Laboratory
+
|Angel Studios
 +
|
 +
|
 
|
 
|
 
|-
 
|-
−
|[[Wwise]]
+
|[[Animotion]]
−
|Audiokinetic
+
|Shiny Entertainment
−
|Acronym for Wave Works Interactive Sound Engine
+
|
−
|}
 
−
 
 
−
==In-house Engines==
 
−
In-house game engines are proprietary game engines, usually made for a developer's own projects. These engines are generally not available for the public to be used. While some of these engines can be, and sometimes have been, licensed to other developers, they usually aren't.
 
−
{| class="wikitable sortable"
 
−
!Name
 
−
!Developer(s)
 
−
!Games
 
−
!Notes
 
−
|-
 
−
|[[A.L.I.V.E.]]
 
−
|Oddworld Inhabitants
 
 
|
 
|
 
|
 
|
 
|-
 
|-
−
|[[A2M]]
+
|[[APETEC Engine]]
−
|Artificial Mind & Movement
+
|Atomic Planet Entertainment
 +
|
 
|
 
|
 
|
 
|
−
|-
 
−
|[[ActionLibrary]]
 
−
|Nintendo
 
−
|[[Nintendo Game Engines#ActionLibrary|Games list]]
 
−
|Unofficial name
 
 
|-
 
|-
 
|[[Apocalypse]]
 
|[[Apocalypse]]
 
|Neversoft
 
|Neversoft
 +
|
 
|
 
|
 
|
 
|
Line 479: Line 531:
 
|[[Asura]]
 
|[[Asura]]
 
|Rebellion Developments
 
|Rebellion Developments
 +
|
 
|
 
|
 
|
 
|
Line 484: Line 537:
 
|[[Atlas]]
 
|[[Atlas]]
 
|Knowledge Adventure
 
|Knowledge Adventure
 +
|
 
|
 
|
 
|
 
|
Line 489: Line 543:
 
|[[Atrophy]]
 
|[[Atrophy]]
 
|Gaijin Games
 
|Gaijin Games
 +
|
 
|
 
|
 
|
 
|
Line 494: Line 549:
 
|[[Aurora]]
 
|[[Aurora]]
 
|BioWare
 
|BioWare
 +
|
 
|
 
|
 
|
 
|
Line 499: Line 555:
 
|[[Autodesk Stingray]]
 
|[[Autodesk Stingray]]
 
|Autodesk
 
|Autodesk
 +
|
 
|
 
|
 
|
 
|
Line 504: Line 561:
 
|[[BANG!]]
 
|[[BANG!]]
 
|Ensemble Studios
 
|Ensemble Studios
 +
|
 
|
 
|
 
|
 
|
Line 509: Line 567:
 
|[[Beelzebub]]
 
|[[Beelzebub]]
 
|Stainless Games
 
|Stainless Games
 +
|
 
|
 
|
 
|
 
|
Line 514: Line 573:
 
|[[Behaviour]]
 
|[[Behaviour]]
 
|Behaviour Interactive
 
|Behaviour Interactive
 +
|
 +
|
 +
|
 +
|-
 +
|[[Bitsquid]]
 +
|Autodesk
 +
|
 
|
 
|
 
|
 
|
Line 519: Line 585:
 
|[[BlitzTech]]
 
|[[BlitzTech]]
 
|Blitz Games
 
|Blitz Games
 +
|
 +
|
 +
|
 +
|-
 +
|[[Bluepoint Engine]]
 +
|Bluepoint Games
 +
|
 
|
 
|
 
|
 
|
Line 524: Line 597:
 
|[[Buddha]]
 
|[[Buddha]]
 
|Double Fine Productions
 
|Double Fine Productions
 +
|
 
|
 
|
 
|
 
|
Line 529: Line 603:
 
|[[Carbon Engine]]
 
|[[Carbon Engine]]
 
|Limited Run Games
 
|Limited Run Games
 +
|
 +
|
 +
|
 +
|-
 +
|[[Cathode]]
 +
|Creative Assembly
 +
|
 
|
 
|
 
|
 
|
Line 534: Line 615:
 
|[[Cobra]]
 
|[[Cobra]]
 
|Frontier Developments
 
|Frontier Developments
 +
|
 
|
 
|
 
|
 
|
Line 539: Line 621:
 
|[[Creation Engine]]
 
|[[Creation Engine]]
 
|Bethesda Game Studios
 
|Bethesda Game Studios
 +
|
 
|
 
|
 
|
 
|
Line 544: Line 627:
 
|[[Creation Engine 2]]
 
|[[Creation Engine 2]]
 
|Bethesda Game Studios
 
|Bethesda Game Studios
 +
|
 
|
 
|
 
|
 
|
Line 549: Line 633:
 
|[[Crystal Engine]]
 
|[[Crystal Engine]]
 
|Crystal Dynamics
 
|Crystal Dynamics
 +
|
 
|
 
|
 
|Also called Gex 3D and Foundation
 
|Also called Gex 3D and Foundation
Line 554: Line 639:
 
|[[Crystal Tools]]
 
|[[Crystal Tools]]
 
|Square Enix
 
|Square Enix
 +
|
 
|
 
|
 
|
 
|
Line 559: Line 645:
 
|[[CTG]]
 
|[[CTG]]
 
|Volition
 
|Volition
 +
|
 
|
 
|
 
|
 
|
Line 564: Line 651:
 
|[[Dagor Engine]]
 
|[[Dagor Engine]]
 
|Gaijin Entertainment
 
|Gaijin Entertainment
 +
|
 
|
 
|
 
|
 
|
Line 569: Line 657:
 
|[[Dawn Engine]]
 
|[[Dawn Engine]]
 
|Eidos Interactive
 
|Eidos Interactive
 +
|
 
|
 
|
 
|
 
|
Line 574: Line 663:
 
|[[Decima]]
 
|[[Decima]]
 
|Guerrilla Games
 
|Guerrilla Games
 +
|
 +
|
 +
|
 +
|-
 +
|[[Diesel]]
 +
|GRIN
 +
|
 +
|
 +
|
 +
|-
 +
|[[Diesel Power]]
 +
|Appaloosa Interactive, AndNow
 +
|
 
|
 
|
 
|
 
|
Line 579: Line 681:
 
|[[Disrupt]]
 
|[[Disrupt]]
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 +
|
 
|
 
|
 
|
 
|
Line 584: Line 687:
 
|[[Dragon Engine]]
 
|[[Dragon Engine]]
 
|Ryu Ga Gotoku Studio
 
|Ryu Ga Gotoku Studio
 +
|
 
|
 
|
 
|
 
|
Line 589: Line 693:
 
|[[DreamFactory]]
 
|[[DreamFactory]]
 
|CyberFlix
 
|CyberFlix
 +
|
 
|
 
|
 
|
 
|
Line 594: Line 699:
 
|[[Dunia]]
 
|[[Dunia]]
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 +
|
 
|
 
|
 
|
 
|
Line 599: Line 705:
 
|[[EAGL]]
 
|[[EAGL]]
 
|EA Canada
 
|EA Canada
 +
|
 
|
 
|
 
|
 
|
Line 604: Line 711:
 
|[[Eclipse (Arktos)|Eclipse]]
 
|[[Eclipse (Arktos)|Eclipse]]
 
|Arktos Entertainment
 
|Arktos Entertainment
 +
|
 
|
 
|
 
|Not to be confused with BioWare's game engine of the same name nor with Digital Eclipse's Eclipse Engine
 
|Not to be confused with BioWare's game engine of the same name nor with Digital Eclipse's Eclipse Engine
Line 609: Line 717:
 
|[[Eclipse (BioWare)|Eclipse]]
 
|[[Eclipse (BioWare)|Eclipse]]
 
|BioWare
 
|BioWare
 +
|
 
|
 
|
 
|Not to be confused with Arktos Entertainment's game engine of the same name nor with Digital Eclipse's Eclipse Engine
 
|Not to be confused with Arktos Entertainment's game engine of the same name nor with Digital Eclipse's Eclipse Engine
Line 614: Line 723:
 
|[[Eclipse Engine]]
 
|[[Eclipse Engine]]
 
|Digital Eclipse
 
|Digital Eclipse
 +
|
 
|[[Eclipse Engine#List of games using Eclipse Engine|Games list]]
 
|[[Eclipse Engine#List of games using Eclipse Engine|Games list]]
 
|Not to be confused with Arktos Entertainment's or BioWare's game engines
 
|Not to be confused with Arktos Entertainment's or BioWare's game engines
Line 619: Line 729:
 
|[[EGO]]
 
|[[EGO]]
 
|Codemasters
 
|Codemasters
 +
|
 
|
 
|
 
|
 
|
Line 624: Line 735:
 
|[[EngineBlack]]
 
|[[EngineBlack]]
 
|StudioBlack
 
|StudioBlack
 +
|
 
|
 
|
 
|
 
|
Line 629: Line 741:
 
|[[EngineX]]
 
|[[EngineX]]
 
|Eurocom Entertainment Software
 
|Eurocom Entertainment Software
 +
|
 
|
 
|
 
|
 
|
Line 634: Line 747:
 
|[[EvilEngine]]
 
|[[EvilEngine]]
 
|Heavy Iron Studios
 
|Heavy Iron Studios
 +
|
 +
|
 +
|
 +
|-
 +
|[[Falcom Development Kit]]
 +
|Nihon Falcom
 +
|
 
|
 
|
 
|
 
|
Line 639: Line 759:
 
|[[Firebird Engine]]
 
|[[Firebird Engine]]
 
|Monolith Productions
 
|Monolith Productions
 +
|
 +
|
 +
|
 +
|-
 +
|[[ForzaTech]]
 +
|Turn 10 Studios
 +
|
 
|
 
|
 
|
 
|
Line 644: Line 771:
 
|[[Fox Engine]]
 
|[[Fox Engine]]
 
|Kojima Productions
 
|Kojima Productions
 +
|
 
|
 
|
 
|
 
|
Line 649: Line 777:
 
|[[Frostbite]]
 
|[[Frostbite]]
 
|DICE
 
|DICE
 +
|
 +
|
 +
|
 +
|-
 +
|[[Fusion Engine]]
 +
|Hangar 13
 +
|
 
|
 
|
 
|
 
|
Line 654: Line 789:
 
|[[GbaEngine]]
 
|[[GbaEngine]]
 
|Ubi Soft Montreal
 
|Ubi Soft Montreal
 +
|
 
|
 
|
 
|
 
|
Line 659: Line 795:
 
|[[GbcEngine]]
 
|[[GbcEngine]]
 
|Ubi Soft
 
|Ubi Soft
 +
|
 
|
 
|
 
|
 
|
Line 664: Line 801:
 
|[[Genie]]
 
|[[Genie]]
 
|Ensemble Studios
 
|Ensemble Studios
 +
|
 
|
 
|
 
|
 
|
Line 669: Line 807:
 
|[[Geo-Mod]]
 
|[[Geo-Mod]]
 
|Volition
 
|Volition
 +
|
 
|
 
|
 
|
 
|
Line 674: Line 813:
 
|[[Geo-Mod 2.0]]
 
|[[Geo-Mod 2.0]]
 
|Volition
 
|Volition
 +
|
 
|
 
|
 
|
 
|
Line 679: Line 819:
 
|[[GFD]]
 
|[[GFD]]
 
|Atlus
 
|Atlus
 +
|
 
|
 
|
 
|
 
|
Line 684: Line 825:
 
|[[GIANTS Engine 1]]
 
|[[GIANTS Engine 1]]
 
|GIANTS Software
 
|GIANTS Software
 +
|
 
|
 
|
 
|
 
|
Line 689: Line 831:
 
|[[GIANTS Engine 3]]
 
|[[GIANTS Engine 3]]
 
|GIANTS Software
 
|GIANTS Software
 +
|
 
|
 
|
 
|
 
|
Line 694: Line 837:
 
|[[GIANTS Engine 4]]
 
|[[GIANTS Engine 4]]
 
|GIANTS Software
 
|GIANTS Software
 +
|
 
|
 
|
 
|
 
|
Line 699: Line 843:
 
|[[GIANTS Engine 5]]
 
|[[GIANTS Engine 5]]
 
|GIANTS Software
 
|GIANTS Software
 +
|
 
|
 
|
 
|
 
|
Line 704: Line 849:
 
|[[GIANTS Engine 6]]
 
|[[GIANTS Engine 6]]
 
|GIANTS Software
 
|GIANTS Software
 +
|
 
|
 
|
 
|
 
|
Line 709: Line 855:
 
|[[GIANTS Engine 7]]
 
|[[GIANTS Engine 7]]
 
|GIANTS Software
 
|GIANTS Software
 +
|
 
|
 
|
 
|
 
|
Line 714: Line 861:
 
|[[GIANTS Engine 8]]
 
|[[GIANTS Engine 8]]
 
|GIANTS Software
 
|GIANTS Software
 +
|
 
|
 
|
 
|
 
|
Line 719: Line 867:
 
|[[GIANTS Engine 9]]
 
|[[GIANTS Engine 9]]
 
|GIANTS Software
 
|GIANTS Software
 +
|
 
|
 
|
 
|
 
|
Line 724: Line 873:
 
|[[GIANTS Engine 10]]
 
|[[GIANTS Engine 10]]
 
|GIANTS Software
 
|GIANTS Software
 +
|
 
|
 
|
 
|
 
|
Line 729: Line 879:
 
|[[Glacier]]
 
|[[Glacier]]
 
|IO Interactive
 
|IO Interactive
 +
|
 
|
 
|
 
|
 
|
Line 734: Line 885:
 
|[[Glaiel Game Engine]]
 
|[[Glaiel Game Engine]]
 
|Tyler Glaiel
 
|Tyler Glaiel
 +
|
 +
|
 +
|
 +
|-
 +
|[[GODS]]
 +
|Data Design Interactive
 +
|
 
|
 
|
 
|
 
|
Line 739: Line 897:
 
|[[Goliath Engine]]
 
|[[Goliath Engine]]
 
|Beenox
 
|Beenox
 +
|
 
|
 
|
 
|
 
|
Line 744: Line 903:
 
|[[GoodEngine]]
 
|[[GoodEngine]]
 
|Heavy Iron Studios
 
|Heavy Iron Studios
 +
|
 
|
 
|
 
|
 
|
Line 749: Line 909:
 
|[[GrimE]]
 
|[[GrimE]]
 
|LucasArts
 
|LucasArts
 +
|
 
|
 
|
 
|
 
|
Line 754: Line 915:
 
|[[Halo Engine]]
 
|[[Halo Engine]]
 
|Bungie
 
|Bungie
 +
|
 
|
 
|
 
|
 
|
Line 759: Line 921:
 
|[[Hedgehog Engine]]
 
|[[Hedgehog Engine]]
 
|Sonic Team
 
|Sonic Team
 +
|
 
|
 
|
 
|
 
|
Line 764: Line 927:
 
|[[Hedgehog Engine 2]]
 
|[[Hedgehog Engine 2]]
 
|Sonic Team
 
|Sonic Team
 +
|
 +
|
 +
|
 +
|-
 +
|[[HeroEngine]]
 +
|Simutronics
 +
|
 
|
 
|
 
|
 
|
Line 769: Line 939:
 
|[[Holistic]]
 
|[[Holistic]]
 
|Keen Games
 
|Keen Games
 +
|
 
|
 
|
 
|
 
|
Line 774: Line 945:
 
|[[id Tech 5]]
 
|[[id Tech 5]]
 
|id Software
 
|id Software
 +
|
 
|
 
|
 
|
 
|
Line 779: Line 951:
 
|[[id Tech 6]]
 
|[[id Tech 6]]
 
|id Software
 
|id Software
 +
|
 
|
 
|
 
|
 
|
Line 784: Line 957:
 
|[[id Tech 7]]
 
|[[id Tech 7]]
 
|id Software
 
|id Software
 +
|
 
|
 
|
 
|
 
|
Line 789: Line 963:
 
|[[id Tech 8]]
 
|[[id Tech 8]]
 
|id Software
 
|id Software
 +
|
 +
|
 +
|
 +
|-
 +
|[[Illusion Engine]]
 +
|2K Czech
 +
|
 
|
 
|
 
|
 
|
Line 794: Line 975:
 
|[[Infernal Engine]]
 
|[[Infernal Engine]]
 
|Terminal Reality
 
|Terminal Reality
 +
|
 
|
 
|
 
|
 
|
Line 799: Line 981:
 
|[[Infinity]]
 
|[[Infinity]]
 
|BioWare
 
|BioWare
 +
|
 
|
 
|
 
|
 
|
Line 804: Line 987:
 
|[[Insomniac Engine]]
 
|[[Insomniac Engine]]
 
|Insomniac Games
 
|Insomniac Games
 +
|
 
|
 
|
 
|
 
|
Line 809: Line 993:
 
|[[IW Engine]]
 
|[[IW Engine]]
 
|Infinity Ward
 
|Infinity Ward
 +
|
 
|
 
|
 
|
 
|
Line 814: Line 999:
 
|[[Jade]]
 
|[[Jade]]
 
|Ubisoft
 
|Ubisoft
 +
|
 
|
 
|
 
|
 
|
Line 819: Line 1,005:
 
|[[Jedi]]
 
|[[Jedi]]
 
|LucasArts
 
|LucasArts
 +
|
 +
|
 +
|
 +
|-
 +
|[[Jet Engine]]
 +
|Gameloft Barcelona
 +
|
 
|
 
|
 
|
 
|
Line 824: Line 1,017:
 
|[[JSystem]]
 
|[[JSystem]]
 
|Nintendo
 
|Nintendo
 +
|
 
|[[Nintendo Game Engines#JSystem|Games list]]
 
|[[Nintendo Game Engines#JSystem|Games list]]
 
|Unofficial name
 
|Unofficial name
 +
|-
 +
|[[Kaleido ADV Workshop]]
 +
|M2
 +
|
 +
|
 +
|
 
|-
 
|-
 
|[[Katana Engine]]
 
|[[Katana Engine]]
 
|Koei Tecmo
 
|Koei Tecmo
 +
|
 
|
 
|
 
|
 
|
Line 834: Line 1,035:
 
|[[Kex Engine]]
 
|[[Kex Engine]]
 
|Nightdive Studios
 
|Nightdive Studios
 +
|
 
|
 
|
 
|
 
|
Line 839: Line 1,041:
 
|[[Kinetica]]
 
|[[Kinetica]]
 
|Santa Monica Studio
 
|Santa Monica Studio
 +
|
 +
|
 +
|
 +
|-
 +
|[[Kt Engine]]
 +
|Kylotonn
 +
|
 
|
 
|
 
|
 
|
Line 844: Line 1,053:
 
|[[Luminous Engine]]
 
|[[Luminous Engine]]
 
|Luminous Productions
 
|Luminous Productions
 +
|
 
|
 
|
 
|
 
|
Line 849: Line 1,059:
 
|[[LunchPack]]
 
|[[LunchPack]]
 
|Nintendo
 
|Nintendo
 +
|
 
|[[Nintendo Game Engines#LunchPack|Games list]]
 
|[[Nintendo Game Engines#LunchPack|Games list]]
 
|Unofficial name
 
|Unofficial name
Line 854: Line 1,065:
 
|[[LunchPack 2]]
 
|[[LunchPack 2]]
 
|Nintendo
 
|Nintendo
 +
|
 
|[[Nintendo Game Engines#LunchPack 2|Games list]]
 
|[[Nintendo Game Engines#LunchPack 2|Games list]]
 
|Unofficial name
 
|Unofficial name
Line 859: Line 1,071:
 
|[[Lux Engine]]
 
|[[Lux Engine]]
 
|Luxoflux
 
|Luxoflux
 +
|
 
|
 
|
 
|
 
|
Line 864: Line 1,077:
 
|[[LyN]]
 
|[[LyN]]
 
|Ubisoft
 
|Ubisoft
 +
|
 
|
 
|
 
|
 
|
Line 869: Line 1,083:
 
|[[Mercury Engine]]
 
|[[Mercury Engine]]
 
|MercurySteam
 
|MercurySteam
 +
|
 
|
 
|
 
|
 
|
Line 874: Line 1,089:
 
|[[Merkury]]
 
|[[Merkury]]
 
|Krome Studios
 
|Krome Studios
 +
|
 
|
 
|
 
|
 
|
Line 879: Line 1,095:
 
|[[ModuleSystem]]
 
|[[ModuleSystem]]
 
|Nintendo
 
|Nintendo
 +
|
 
|[[Nintendo Game Engines#ModuleSystem|Games list]]
 
|[[Nintendo Game Engines#ModuleSystem|Games list]]
 
|Unofficial name
 
|Unofficial name
Line 884: Line 1,101:
 
|[[Mohawk]]
 
|[[Mohawk]]
 
|Brøderbund
 
|Brøderbund
 +
|
 
|
 
|
 
|
 
|
Line 889: Line 1,107:
 
|[[Mortar]]
 
|[[Mortar]]
 
|Halfbrick Studios
 
|Halfbrick Studios
 +
|
 
|
 
|
 
|
 
|
Line 894: Line 1,113:
 
|[[Motor]]
 
|[[Motor]]
 
|MachineGames
 
|MachineGames
 +
|
 
|[[Indiana Jones and the Great Circle]]
 
|[[Indiana Jones and the Great Circle]]
 
|Custom fork of [[id Tech 7]]
 
|Custom fork of [[id Tech 7]]
Line 899: Line 1,119:
 
|[[MT Framework]]
 
|[[MT Framework]]
 
|Capcom
 
|Capcom
 +
|
 
|
 
|
 
|
 
|
Line 904: Line 1,125:
 
|[[Naughty Dog Game Engine]]
 
|[[Naughty Dog Game Engine]]
 
|Naughty Dog
 
|Naughty Dog
 +
|
 
|
 
|
 
|
 
|
Line 909: Line 1,131:
 
|[[Neversoft Engine]]
 
|[[Neversoft Engine]]
 
|Neversoft
 
|Neversoft
 +
|
 
|
 
|
 
|
 
|
Line 914: Line 1,137:
 
|[[Nintendo Web Framework]]
 
|[[Nintendo Web Framework]]
 
|Nintendo
 
|Nintendo
 +
|
 
|
 
|
 
|
 
|
Line 919: Line 1,143:
 
|[[NintendoWare Bezel Engine]]
 
|[[NintendoWare Bezel Engine]]
 
|Nintendo
 
|Nintendo
 +
|
 
|[[Nintendo Game Engines#Bezel Engine|Games list]]
 
|[[Nintendo Game Engines#Bezel Engine|Games list]]
 
|
 
|
Line 924: Line 1,149:
 
|[[Nu2]]
 
|[[Nu2]]
 
|Traveller's Tales
 
|Traveller's Tales
 +
|
 
|
 
|
 
|
 
|
Line 929: Line 1,155:
 
|[[Objectnaut]]
 
|[[Objectnaut]]
 
|5th Cell
 
|5th Cell
 +
|
 
|
 
|
 
|
 
|
Line 934: Line 1,161:
 
|[[Octane]]
 
|[[Octane]]
 
|Firebrand Games
 
|Firebrand Games
 +
|
 
|
 
|
 
|
 
|
Line 939: Line 1,167:
 
|Octane
 
|Octane
 
|Avalanche Software
 
|Avalanche Software
 +
|
 
|
 
|
 
|
 
|
Line 944: Line 1,173:
 
|[[Odyssey]]
 
|[[Odyssey]]
 
|BioWare
 
|BioWare
 +
|
 
|
 
|
 
|
 
|
Line 949: Line 1,179:
 
|[[Onyx]]
 
|[[Onyx]]
 
|Obsidian Entertainment
 
|Obsidian Entertainment
 +
|
 
|
 
|
 
|
 
|
Line 954: Line 1,185:
 
|Onyx
 
|Onyx
 
|Ubisoft
 
|Ubisoft
 +
|
 
|
 
|
 
|
 
|
Line 959: Line 1,191:
 
|[[OpenSpace]]
 
|[[OpenSpace]]
 
|Ubi Pictures
 
|Ubi Pictures
 +
|
 +
|
 +
|
 +
|-
 +
|[[Panda3D]]
 +
|Disney's Virtual Reality Studio
 +
|
 
|
 
|
 
|
 
|
Line 964: Line 1,203:
 
|[[Panoramic]]
 
|[[Panoramic]]
 
|Insomniac Games
 
|Insomniac Games
 +
|
 +
|
 +
|
 +
|-
 +
|Phoenix
 +
|Ensemble Studios
 +
|
 +
|
 +
|
 +
|-
 +
|[[Phoenix]]
 +
|Micro Forté
 +
|
 +
|
 +
|
 +
|-
 +
|[[Phoenix3D]]
 +
|4X Technologies
 +
|
 +
|
 +
|
 +
|-
 +
|[[Phoenix Engine]]
 +
|Relic Entertainment
 +
|
 +
|
 +
|
 +
|-
 +
|[[Phoenix VR]]
 +
|4X Technologies
 +
|
 
|
 
|
 
|
 
|
Line 969: Line 1,239:
 
|[[PhyreEngine]]
 
|[[PhyreEngine]]
 
|Sony Computer Entertainment
 
|Sony Computer Entertainment
 +
|
 
|
 
|
 
|
 
|
Line 974: Line 1,245:
 
|[[Platinum Engine]]
 
|[[Platinum Engine]]
 
|PlatinumGames
 
|PlatinumGames
 +
|
 
|
 
|
 
|
 
|
Line 979: Line 1,251:
 
|[[Playground SDK]]
 
|[[Playground SDK]]
 
|PlayFirst
 
|PlayFirst
 +
|
 
|
 
|
 
|
 
|
Line 984: Line 1,257:
 
|[[PopCap Games Framework]]
 
|[[PopCap Games Framework]]
 
|PopCap Games
 
|PopCap Games
 +
|
 
|
 
|
 
|
 
|
Line 989: Line 1,263:
 
|[[Prism3D]]
 
|[[Prism3D]]
 
|SCS Software
 
|SCS Software
 +
|
 
|
 
|
 
|
 
|
Line 994: Line 1,269:
 
|[[Pure3D]]
 
|[[Pure3D]]
 
|Radical Entertainment
 
|Radical Entertainment
 +
|
 
|
 
|
 
|
 
|
Line 999: Line 1,275:
 
|[[Quantum3]]
 
|[[Quantum3]]
 
|High Voltage Software
 
|High Voltage Software
 +
|
 
|
 
|
 
|
 
|
Line 1,004: Line 1,281:
 
|[[RAGE]]
 
|[[RAGE]]
 
|Rockstar San Diego
 
|Rockstar San Diego
 +
|
 +
|
 +
|
 +
|-
 +
|[[RapidFire]]
 +
|Empty Clip Studios
 +
|
 
|
 
|
 
|
 
|
Line 1,009: Line 1,293:
 
|[[RE Engine]]
 
|[[RE Engine]]
 
|Capcom
 
|Capcom
 +
|
 
|
 
|
 
|
 
|
Line 1,014: Line 1,299:
 
|[[REDengine]]
 
|[[REDengine]]
 
|CD Projekt Red
 
|CD Projekt Red
 +
|
 
|
 
|
 
|
 
|
Line 1,019: Line 1,305:
 
|[[Retro Engine]]
 
|[[Retro Engine]]
 
|Christian Whitehead / Evening Star
 
|Christian Whitehead / Evening Star
 +
|
 +
|
 +
|
 +
|-
 +
|[[Rockstar Leeds 3D Engine]]
 +
|Rockstar Leeds
 +
|
 
|
 
|
 
|
 
|
Line 1,024: Line 1,317:
 
|[[Ronin]]
 
|[[Ronin]]
 
|LucasArts
 
|LucasArts
 +
|
 +
|
 +
|
 +
|-
 +
|[[RuneTek]]
 +
|Jagex
 +
|
 
|
 
|
 
|
 
|
Line 1,029: Line 1,329:
 
|[[Saber3D Engine]]
 
|[[Saber3D Engine]]
 
|Saber Interactive
 
|Saber Interactive
 +
|
 +
|
 +
|
 +
|-
 +
|[[SCI]]
 +
|Sierra On-Line
 +
|
 
|
 
|
 
|
 
|
Line 1,034: Line 1,341:
 
|[[SCUMM]]
 
|[[SCUMM]]
 
|LucasArts
 
|LucasArts
 +
|
 
|
 
|
 
|
 
|
Line 1,039: Line 1,347:
 
|[[Sega NN Graphics Library]]
 
|[[Sega NN Graphics Library]]
 
|Sega
 
|Sega
 +
|
 
|
 
|
 
|
 
|
Line 1,044: Line 1,353:
 
|[[Sith]]
 
|[[Sith]]
 
|LucasArts
 
|LucasArts
 +
|
 
|
 
|
 
|
 
|
Line 1,049: Line 1,359:
 
|[[Slayer]]
 
|[[Slayer]]
 
|The Collective
 
|The Collective
 +
|
 
|
 
|
 
|
 
|
Line 1,054: Line 1,365:
 
|[[Slipspace Engine]]
 
|[[Slipspace Engine]]
 
|343 Industries
 
|343 Industries
 +
|
 
|
 
|
 
|
 
|
Line 1,059: Line 1,371:
 
|[[Snowdrop]]
 
|[[Snowdrop]]
 
|Massive Entertainment / Ubisoft
 
|Massive Entertainment / Ubisoft
 +
|
 
|
 
|
 
|Also known as Ubisoft Snowdrop
 
|Also known as Ubisoft Snowdrop
Line 1,064: Line 1,377:
 
|[[SOL-AVES]]
 
|[[SOL-AVES]]
 
|Bandai Namco Games
 
|Bandai Namco Games
 +
|
 
|
 
|
 
|
 
|
Line 1,069: Line 1,383:
 
|[[Source 2]]
 
|[[Source 2]]
 
|Valve
 
|Valve
 +
|
 
|
 
|
 
|
 
|
Line 1,074: Line 1,389:
 
|[[SoX]]
 
|[[SoX]]
 
|Sega
 
|Sega
 +
|
 
|
 
|
 
|
 
|
Line 1,079: Line 1,395:
 
|[[SPACKLE]]
 
|[[SPACKLE]]
 
|Sucker Punch Productions
 
|Sucker Punch Productions
 +
|
 +
|
 +
|
 +
|-
 +
|[[Speed]]
 +
|EA Canada
 +
|
 
|
 
|
 
|
 
|
Line 1,084: Line 1,407:
 
|[[Sprint Engine]]
 
|[[Sprint Engine]]
 
|Presto Studios
 
|Presto Studios
 +
|
 +
|
 +
|
 +
|-
 +
|[[Sumo Engine]]
 +
|Sumo Digital
 +
|
 +
|
 +
|
 +
|-
 +
|[[Sunshine Engine]]
 +
|Sumo Digital
 +
|
 
|
 
|
 
|
 
|
Line 1,089: Line 1,425:
 
|[[Sysdolphin]]
 
|[[Sysdolphin]]
 
|HAL Laboratory
 
|HAL Laboratory
 +
|
 
|
 
|
 
|
 
|
Line 1,094: Line 1,431:
 
|[[Telltale Tool]]
 
|[[Telltale Tool]]
 
|Telltale Games
 
|Telltale Games
 +
|
 +
|
 +
|
 +
|-
 +
|[[TheEngine]]
 +
|SkyFallen Entertainment
 +
|
 
|
 
|
 
|
 
|
Line 1,099: Line 1,443:
 
|[[Tiger Engine]]
 
|[[Tiger Engine]]
 
|Bungie
 
|Bungie
 +
|
 
|
 
|
 
|
 
|
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|[[Titanium]]
 
|[[Titanium]]
 
|Radical Entertainment
 
|Radical Entertainment
 +
|
 
|
 
|
 
|
 
|
Line 1,109: Line 1,455:
 
|[[Tommunism Engine]]
 
|[[Tommunism Engine]]
 
|Team Meat
 
|Team Meat
 +
|
 
|
 
|
 
|
 
|
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|[[Treyarch NGL]]
 
|[[Treyarch NGL]]
 
|Treyarch
 
|Treyarch
 +
|
 
|
 
|
 
|
 
|
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|[[TOSHI]]
 
|[[TOSHI]]
 
|Blue Tongue Entertainment
 
|Blue Tongue Entertainment
 +
|
 
|
 
|
 
|
 
|
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|[[UbiArt Framework]]
 
|[[UbiArt Framework]]
 
|Ubisoft Montpellier
 
|Ubisoft Montpellier
 +
|
 
|
 
|
 
|
 
|
Line 1,129: Line 1,479:
 
|[[Ubisoft Anvil]]
 
|[[Ubisoft Anvil]]
 
|Ubisoft Montreal
 
|Ubisoft Montreal
 +
|
 
|
 
|
 
|Formerly known as Scimitar, Anvil, AnvilNext, and AnvilNext 2.0
 
|Formerly known as Scimitar, Anvil, AnvilNext, and AnvilNext 2.0
Line 1,134: Line 1,485:
 
|[[Untitled Spike Chunsoft game engine]]
 
|[[Untitled Spike Chunsoft game engine]]
 
|Spike Chunsoft
 
|Spike Chunsoft
 +
|
 
|
 
|
 
|Unofficial name
 
|Unofficial name
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|[[Vicarious Visions Alchemy]]
 
|[[Vicarious Visions Alchemy]]
 
|Intrinsic Graphics / Vicarious Visions
 
|Intrinsic Graphics / Vicarious Visions
 +
|
 
|
 
|
 
|Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions
 
|Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions
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|[[Vicious Engine]]
 
|[[Vicious Engine]]
 
|Vicious Cycle Software
 
|Vicious Cycle Software
 +
|
 
|
 
|
 
|
 
|
Line 1,149: Line 1,503:
 
|[[Viper]]
 
|[[Viper]]
 
|Velan Studios
 
|Velan Studios
 +
|
 
|
 
|
 
|
 
|
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|[[WF Engine]]
 
|[[WF Engine]]
 
|WayForward Technologies
 
|WayForward Technologies
 +
|
 +
|
 +
|
 +
|-
 +
|[[X3D]]
 +
|4X Technologies
 +
|
 
|
 
|
 
|
 
|
 
|-
 
|-
 
|[[Xerus Engine]]
 
|[[Xerus Engine]]
 +
|
 
|
 
|
 
|
 
|
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|[[Zouna]]
 
|[[Zouna]]
 
|Asobo Studio
 
|Asobo Studio
 +
|
 
|
 
|
 
|
 
|
 
|}
 
|}
 +
 +
== External links ==
 +
 +
* https://www.pcgamingwiki.com/wiki/Category:Engines
 +
* https://en.wikipedia.org/wiki/List_of_game_engines
 +
 
{{Game Engines}}
 
{{Game Engines}}
−
 
−
[[Category:Middleware]]
 

Latest revision as of 02:22, 29 October 2026

A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.

In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding.

Public Engines

Public engines are game engines that are availably licensed for third-party developers.

Name Developer Platform(s) Active Games Notes
The 3D Gamemaker The Game Creators No
Adobe AIR Adobe Yes
Adobe Director Macromedia, Adobe No
Adobe Flash Macromedia, Adobe No
Adventure Game Studio Chris Jones Yes
Amazon Lumberyard Amazon Game Studios No
AppGameKit Classic The Game Creators No
AppGameKit Studio The Game Creators Yes
Blazing Renderer Argonaut Games No Games list Also known as BRender
Box2D Erin Catto Yes
Build Ken Silverman No
Build 2 Ken Silverman No
Cocos2d Ricardo Quesada and Lucio Torre ?
Construct 2 Scirra No
Construct 3 Scirra Yes
Construct Classic Scirra No
CryEngine Crytek No
CryEngine 2 Crytek No
CryEngine 3 Crytek No
CryEngine 4 Crytek ?
CryEngine V Crytek Yes
Doom engine / id Tech 1 id Software No
FNA Ethan Lee Yes
FPS Creator The Game Creators No Also known as FPS Creator Classic
FPS Creator x10 The Game Creators No
Gamebryo Gamebase No Formerly known as NetImmerse
GameGuru The Game Creators Yes? Also known as GameGuru Classic
GameGuru Max The Game Creators Yes
GameMaker YoYo Games Yes Games list Formerly known as Animo, Game Maker, GameMaker Studio, and GameMaker Studio 2
GB Studio Chris Maltby Yes
Godot Juan Linietsky & Ariel Manzur Yes
GoldSrc Valve No
Havok Vision Game Engine Trinigy / Havok No Known as Vision Engine before acquired by Havok
id Tech 2 id Software No
id Tech 3 id Software No
id Tech 4 id Software No
Irrlicht Engine Nikolaus Gebhardt et al. Yes
LithTech Monolith Productions No
LithTech Jupiter Monolith Productions No
LithTech Jupiter EX Monolith Productions No
MonoGame MonoGame Foundation Yes
Open 3D Engine Open 3D Foundation Yes
Q Qube Software No
Quake engine id Software No
RenderWare Criterion Software No
RPG Maker Degica Yes
Serious Engine Croteam No
Source Valve No Games list
Torque 2D GarageGames Yes
Torque 3D GarageGames Yes
Torque Game Engine GarageGames No
Torque Game Engine Advanced GarageGames No
Torque X GarageGames No
Unity Unity Technologies Yes Games list
Unreal Engine 1 Epic Games No Games list
Unreal Engine 2 Epic Games No Games list
Unreal Engine 2.5 Epic Games No Games list
Unreal Engine 3 Epic Games No Games list
Unreal Engine 4 Epic Games No Games list
Unreal Engine 5 Epic Games Yes Games list
Unreal Engine 6 Epic Games Upcoming
Wolfenstein 3D engine id Software No
XNA Microsoft No

In-house Engines

In-house game engines are proprietary game engines, usually made for a developer's own projects. These engines are generally not available for the public to be used. While some of these engines can be, and sometimes have been, licensed to other developers, they usually aren't.

Name Developer(s) Platform(s) Games Notes
4A Engine 4A Games
A.L.I.V.E. Oddworld Inhabitants
A2M Artificial Mind & Movement
ActionLibrary Nintendo Games list Unofficial name
AEGIS Gravity
AGI Sierra On-Line
Angel Game Engine Angel Studios
Angel Real Time Simulation Angel Studios
Animotion Shiny Entertainment
APETEC Engine Atomic Planet Entertainment
Apocalypse Neversoft
Asura Rebellion Developments
Atlas Knowledge Adventure
Atrophy Gaijin Games
Aurora BioWare
Autodesk Stingray Autodesk
BANG! Ensemble Studios
Beelzebub Stainless Games
Behaviour Behaviour Interactive
Bitsquid Autodesk
BlitzTech Blitz Games
Bluepoint Engine Bluepoint Games
Buddha Double Fine Productions
Carbon Engine Limited Run Games
Cathode Creative Assembly
Cobra Frontier Developments
Creation Engine Bethesda Game Studios
Creation Engine 2 Bethesda Game Studios
Crystal Engine Crystal Dynamics Also called Gex 3D and Foundation
Crystal Tools Square Enix
CTG Volition
Dagor Engine Gaijin Entertainment
Dawn Engine Eidos Interactive
Decima Guerrilla Games
Diesel GRIN
Diesel Power Appaloosa Interactive, AndNow
Disrupt Ubisoft Montreal
Dragon Engine Ryu Ga Gotoku Studio
DreamFactory CyberFlix
Dunia Ubisoft Montreal
EAGL EA Canada
Eclipse Arktos Entertainment Not to be confused with BioWare's game engine of the same name nor with Digital Eclipse's Eclipse Engine
Eclipse BioWare Not to be confused with Arktos Entertainment's game engine of the same name nor with Digital Eclipse's Eclipse Engine
Eclipse Engine Digital Eclipse Games list Not to be confused with Arktos Entertainment's or BioWare's game engines
EGO Codemasters
EngineBlack StudioBlack
EngineX Eurocom Entertainment Software
EvilEngine Heavy Iron Studios
Falcom Development Kit Nihon Falcom
Firebird Engine Monolith Productions
ForzaTech Turn 10 Studios
Fox Engine Kojima Productions
Frostbite DICE
Fusion Engine Hangar 13
GbaEngine Ubi Soft Montreal
GbcEngine Ubi Soft
Genie Ensemble Studios
Geo-Mod Volition
Geo-Mod 2.0 Volition
GFD Atlus
GIANTS Engine 1 GIANTS Software
GIANTS Engine 3 GIANTS Software
GIANTS Engine 4 GIANTS Software
GIANTS Engine 5 GIANTS Software
GIANTS Engine 6 GIANTS Software
GIANTS Engine 7 GIANTS Software
GIANTS Engine 8 GIANTS Software
GIANTS Engine 9 GIANTS Software
GIANTS Engine 10 GIANTS Software
Glacier IO Interactive
Glaiel Game Engine Tyler Glaiel
GODS Data Design Interactive
Goliath Engine Beenox
GoodEngine Heavy Iron Studios
GrimE LucasArts
Halo Engine Bungie
Hedgehog Engine Sonic Team
Hedgehog Engine 2 Sonic Team
HeroEngine Simutronics
Holistic Keen Games
id Tech 5 id Software
id Tech 6 id Software
id Tech 7 id Software
id Tech 8 id Software
Illusion Engine 2K Czech
Infernal Engine Terminal Reality
Infinity BioWare
Insomniac Engine Insomniac Games
IW Engine Infinity Ward
Jade Ubisoft
Jedi LucasArts
Jet Engine Gameloft Barcelona
JSystem Nintendo Games list Unofficial name
Kaleido ADV Workshop M2
Katana Engine Koei Tecmo
Kex Engine Nightdive Studios
Kinetica Santa Monica Studio
Kt Engine Kylotonn
Luminous Engine Luminous Productions
LunchPack Nintendo Games list Unofficial name
LunchPack 2 Nintendo Games list Unofficial name
Lux Engine Luxoflux
LyN Ubisoft
Mercury Engine MercurySteam
Merkury Krome Studios
ModuleSystem Nintendo Games list Unofficial name
Mohawk Brøderbund
Mortar Halfbrick Studios
Motor MachineGames Indiana Jones and the Great Circle Custom fork of id Tech 7
MT Framework Capcom
Naughty Dog Game Engine Naughty Dog
Neversoft Engine Neversoft
Nintendo Web Framework Nintendo
NintendoWare Bezel Engine Nintendo Games list
Nu2 Traveller's Tales
Objectnaut 5th Cell
Octane Firebrand Games
Octane Avalanche Software
Odyssey BioWare
Onyx Obsidian Entertainment
Onyx Ubisoft
OpenSpace Ubi Pictures
Panda3D Disney's Virtual Reality Studio
Panoramic Insomniac Games
Phoenix Ensemble Studios
Phoenix Micro Forté
Phoenix3D 4X Technologies
Phoenix Engine Relic Entertainment
Phoenix VR 4X Technologies
PhyreEngine Sony Computer Entertainment
Platinum Engine PlatinumGames
Playground SDK PlayFirst
PopCap Games Framework PopCap Games
Prism3D SCS Software
Pure3D Radical Entertainment
Quantum3 High Voltage Software
RAGE Rockstar San Diego
RapidFire Empty Clip Studios
RE Engine Capcom
REDengine CD Projekt Red
Retro Engine Christian Whitehead / Evening Star
Rockstar Leeds 3D Engine Rockstar Leeds
Ronin LucasArts
RuneTek Jagex
Saber3D Engine Saber Interactive
SCI Sierra On-Line
SCUMM LucasArts
Sega NN Graphics Library Sega
Sith LucasArts
Slayer The Collective
Slipspace Engine 343 Industries
Snowdrop Massive Entertainment / Ubisoft Also known as Ubisoft Snowdrop
SOL-AVES Bandai Namco Games
Source 2 Valve
SoX Sega
SPACKLE Sucker Punch Productions
Speed EA Canada
Sprint Engine Presto Studios
Sumo Engine Sumo Digital
Sunshine Engine Sumo Digital
Sysdolphin HAL Laboratory
Telltale Tool Telltale Games
TheEngine SkyFallen Entertainment
Tiger Engine Bungie
Titanium Radical Entertainment
Tommunism Engine Team Meat
Treyarch NGL Treyarch
TOSHI Blue Tongue Entertainment
UbiArt Framework Ubisoft Montpellier
Ubisoft Anvil Ubisoft Montreal Formerly known as Scimitar, Anvil, AnvilNext, and AnvilNext 2.0
Untitled Spike Chunsoft game engine Spike Chunsoft Unofficial name
Vicarious Visions Alchemy Intrinsic Graphics / Vicarious Visions Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions
Vicious Engine Vicious Cycle Software
Viper Velan Studios
WF Engine WayForward Technologies
X3D 4X Technologies
Xerus Engine
Zouna Asobo Studio

External links