Difference between revisions of "Game engines"
m (→In-house Engines) |
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In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding. | In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding. | ||
| − | ==Public Engines== | + | == Public Engines == |
Public engines are game engines that are availably licensed for third-party developers. | Public engines are game engines that are availably licensed for third-party developers. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Name | !Name | ||
!Developer | !Developer | ||
| + | !Platform(s) | ||
!Active | !Active | ||
!Games | !Games | ||
!Notes | !Notes | ||
| + | |- | ||
| + | |[[The 3D Gamemaker]] | ||
| + | |The Game Creators | ||
| + | | | ||
| + | |No | ||
| + | | | ||
| + | | | ||
|- | |- | ||
|[[Adobe AIR]] | |[[Adobe AIR]] | ||
|Adobe | |Adobe | ||
| + | | | ||
|Yes | |Yes | ||
| | | | ||
| Line 20: | Line 29: | ||
|[[Adobe Director]] | |[[Adobe Director]] | ||
|Macromedia, Adobe | |Macromedia, Adobe | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 26: | Line 36: | ||
|[[Adobe Flash]] | |[[Adobe Flash]] | ||
|Macromedia, Adobe | |Macromedia, Adobe | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 32: | Line 43: | ||
|[[Adventure Game Studio]] | |[[Adventure Game Studio]] | ||
|Chris Jones | |Chris Jones | ||
| + | | | ||
| + | |Yes | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Amazon Lumberyard]] | ||
| + | |Amazon Game Studios | ||
| + | | | ||
| + | |No | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[AppGameKit Classic]] | ||
| + | |The Game Creators | ||
| + | | | ||
| + | |No | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[AppGameKit Studio]] | ||
| + | |The Game Creators | ||
| + | | | ||
|Yes | |Yes | ||
| | | | ||
| Line 38: | Line 71: | ||
|[[Blazing Renderer]] | |[[Blazing Renderer]] | ||
|Argonaut Games | |Argonaut Games | ||
| + | | | ||
|No | |No | ||
|[[Blazing Renderer#List of games using Blazing Renderer|Games list]] | |[[Blazing Renderer#List of games using Blazing Renderer|Games list]] | ||
| Line 44: | Line 78: | ||
|[[Box2D]] | |[[Box2D]] | ||
|Erin Catto | |Erin Catto | ||
| + | | | ||
|Yes | |Yes | ||
| | | | ||
| Line 50: | Line 85: | ||
|[[Build]] | |[[Build]] | ||
|Ken Silverman | |Ken Silverman | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 56: | Line 92: | ||
|[[Build 2]] | |[[Build 2]] | ||
|Ken Silverman | |Ken Silverman | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 62: | Line 99: | ||
|[[Cocos2d]] | |[[Cocos2d]] | ||
|Ricardo Quesada and Lucio Torre | |Ricardo Quesada and Lucio Torre | ||
| + | | | ||
|? | |? | ||
| | | | ||
| Line 68: | Line 106: | ||
|[[Construct 2]] | |[[Construct 2]] | ||
|Scirra | |Scirra | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 74: | Line 113: | ||
|[[Construct 3]] | |[[Construct 3]] | ||
|Scirra | |Scirra | ||
| + | | | ||
|Yes | |Yes | ||
| | | | ||
| Line 80: | Line 120: | ||
|[[Construct Classic]] | |[[Construct Classic]] | ||
|Scirra | |Scirra | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 86: | Line 127: | ||
|[[CryEngine]] | |[[CryEngine]] | ||
|Crytek | |Crytek | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 92: | Line 134: | ||
|[[CryEngine 2]] | |[[CryEngine 2]] | ||
|Crytek | |Crytek | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 98: | Line 141: | ||
|[[CryEngine 3]] | |[[CryEngine 3]] | ||
|Crytek | |Crytek | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 104: | Line 148: | ||
|[[CryEngine 4]] | |[[CryEngine 4]] | ||
|Crytek | |Crytek | ||
| + | | | ||
|? | |? | ||
| | | | ||
| Line 110: | Line 155: | ||
|[[CryEngine|CryEngine V]] | |[[CryEngine|CryEngine V]] | ||
|Crytek | |Crytek | ||
| + | | | ||
|Yes | |Yes | ||
| | | | ||
| Line 116: | Line 162: | ||
|[[Id Tech 1|Doom engine / id Tech 1]] | |[[Id Tech 1|Doom engine / id Tech 1]] | ||
|id Software | |id Software | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 122: | Line 169: | ||
|[[FNA]] | |[[FNA]] | ||
|Ethan Lee | |Ethan Lee | ||
| + | | | ||
|Yes | |Yes | ||
| | | | ||
| + | | | ||
| + | |- | ||
| + | |[[FPS Creator]] | ||
| + | |The Game Creators | ||
| + | | | ||
| + | |No | ||
| + | | | ||
| + | |Also known as FPS Creator Classic | ||
| + | |- | ||
| + | |[[FPS Creator x10]] | ||
| + | |The Game Creators | ||
| + | | | ||
| + | |No | ||
| | | | ||
|- | |- | ||
|[[Gamebryo]] | |[[Gamebryo]] | ||
|Gamebase | |Gamebase | ||
| + | | | ||
|No | |No | ||
| | | | ||
|Formerly known as NetImmerse | |Formerly known as NetImmerse | ||
| + | |- | ||
| + | |[[GameGuru]] | ||
| + | |The Game Creators | ||
| + | | | ||
| + | |Yes? | ||
| + | | | ||
| + | |Also known as GameGuru Classic | ||
| + | |- | ||
| + | |[[GameGuru Max]] | ||
| + | |The Game Creators | ||
| + | | | ||
| + | |Yes | ||
| + | | | ||
| + | | | ||
|- | |- | ||
|[[GameMaker]] | |[[GameMaker]] | ||
|YoYo Games | |YoYo Games | ||
| + | | | ||
|Yes | |Yes | ||
|[[GameMaker#Lists of games that run on GameMaker|Games list]] | |[[GameMaker#Lists of games that run on GameMaker|Games list]] | ||
| Line 140: | Line 217: | ||
|[[GB Studio]] | |[[GB Studio]] | ||
|Chris Maltby | |Chris Maltby | ||
| + | | | ||
|Yes | |Yes | ||
| | | | ||
| Line 146: | Line 224: | ||
|[[Godot]] | |[[Godot]] | ||
|Juan Linietsky & Ariel Manzur | |Juan Linietsky & Ariel Manzur | ||
| + | | | ||
|Yes | |Yes | ||
| | | | ||
| Line 152: | Line 231: | ||
|[[GoldSrc]] | |[[GoldSrc]] | ||
|Valve | |Valve | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 158: | Line 238: | ||
|[[Havok Vision Game Engine]] | |[[Havok Vision Game Engine]] | ||
|Trinigy / Havok | |Trinigy / Havok | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 164: | Line 245: | ||
|[[id Tech 2]] | |[[id Tech 2]] | ||
|id Software | |id Software | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 170: | Line 252: | ||
|[[id Tech 3]] | |[[id Tech 3]] | ||
|id Software | |id Software | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 176: | Line 259: | ||
|[[id Tech 4]] | |[[id Tech 4]] | ||
|id Software | |id Software | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 182: | Line 266: | ||
|[[Irrlicht Engine]] | |[[Irrlicht Engine]] | ||
|Nikolaus Gebhardt et al. | |Nikolaus Gebhardt et al. | ||
| + | | | ||
|Yes | |Yes | ||
| | | | ||
| Line 188: | Line 273: | ||
|[[LithTech]] | |[[LithTech]] | ||
|Monolith Productions | |Monolith Productions | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 194: | Line 280: | ||
|[[LithTech Jupiter]] | |[[LithTech Jupiter]] | ||
|Monolith Productions | |Monolith Productions | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 200: | Line 287: | ||
|[[LithTech Jupiter EX]] | |[[LithTech Jupiter EX]] | ||
|Monolith Productions | |Monolith Productions | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 206: | Line 294: | ||
|[[MonoGame]] | |[[MonoGame]] | ||
|MonoGame Foundation | |MonoGame Foundation | ||
| + | | | ||
|Yes | |Yes | ||
| | | | ||
| Line 212: | Line 301: | ||
|[[Open 3D Engine]] | |[[Open 3D Engine]] | ||
|Open 3D Foundation | |Open 3D Foundation | ||
| + | | | ||
|Yes | |Yes | ||
| | | | ||
| Line 218: | Line 308: | ||
|[[Q]] | |[[Q]] | ||
|Qube Software | |Qube Software | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 224: | Line 315: | ||
|[[Quake engine]] | |[[Quake engine]] | ||
|id Software | |id Software | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 230: | Line 322: | ||
|[[RenderWare]] | |[[RenderWare]] | ||
|Criterion Software | |Criterion Software | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 236: | Line 329: | ||
|[[RPG Maker]] | |[[RPG Maker]] | ||
|Degica | |Degica | ||
| + | | | ||
|Yes | |Yes | ||
| | | | ||
| Line 242: | Line 336: | ||
|[[Serious Engine]] | |[[Serious Engine]] | ||
|Croteam | |Croteam | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 248: | Line 343: | ||
|[[Source]] | |[[Source]] | ||
|Valve | |Valve | ||
| + | | | ||
|No | |No | ||
|[[Source#List of games that run on Source|Games list]] | |[[Source#List of games that run on Source|Games list]] | ||
| Line 254: | Line 350: | ||
|[[Torque 2D]] | |[[Torque 2D]] | ||
|GarageGames | |GarageGames | ||
| + | | | ||
|Yes | |Yes | ||
| | | | ||
| Line 260: | Line 357: | ||
|[[Torque 3D]] | |[[Torque 3D]] | ||
|GarageGames | |GarageGames | ||
| + | | | ||
|Yes | |Yes | ||
| | | | ||
| Line 266: | Line 364: | ||
|[[Torque Game Engine]] | |[[Torque Game Engine]] | ||
|GarageGames | |GarageGames | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 272: | Line 371: | ||
|[[Torque Game Engine Advanced]] | |[[Torque Game Engine Advanced]] | ||
|GarageGames | |GarageGames | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 278: | Line 378: | ||
|[[Torque X]] | |[[Torque X]] | ||
|GarageGames | |GarageGames | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 284: | Line 385: | ||
|[[Unity]] | |[[Unity]] | ||
|Unity Technologies | |Unity Technologies | ||
| + | | | ||
|Yes | |Yes | ||
|[[Unity#Lists of games that run on Unity|Games list]] | |[[Unity#Lists of games that run on Unity|Games list]] | ||
| Line 290: | Line 392: | ||
|[[Unreal Engine 1]] | |[[Unreal Engine 1]] | ||
|Epic Games | |Epic Games | ||
| + | | | ||
|No | |No | ||
|[[Unreal Engine#List of games using Unreal Engine|Games list]] | |[[Unreal Engine#List of games using Unreal Engine|Games list]] | ||
| Line 296: | Line 399: | ||
|[[Unreal Engine 2]] | |[[Unreal Engine 2]] | ||
|Epic Games | |Epic Games | ||
| + | | | ||
|No | |No | ||
|[[Unreal Engine#List of games using Unreal Engine|Games list]] | |[[Unreal Engine#List of games using Unreal Engine|Games list]] | ||
| Line 302: | Line 406: | ||
|[[Unreal Engine 2.5]] | |[[Unreal Engine 2.5]] | ||
|Epic Games | |Epic Games | ||
| + | | | ||
|No | |No | ||
|[[Unreal Engine#List of games using Unreal Engine|Games list]] | |[[Unreal Engine#List of games using Unreal Engine|Games list]] | ||
| Line 308: | Line 413: | ||
|[[Unreal Engine 3]] | |[[Unreal Engine 3]] | ||
|Epic Games | |Epic Games | ||
| + | | | ||
|No | |No | ||
|[[Unreal Engine#List of games using Unreal Engine|Games list]] | |[[Unreal Engine#List of games using Unreal Engine|Games list]] | ||
| Line 314: | Line 420: | ||
|[[Unreal Engine 4]] | |[[Unreal Engine 4]] | ||
|Epic Games | |Epic Games | ||
| + | | | ||
|No | |No | ||
|[[Unreal Engine#List of games using Unreal Engine|Games list]] | |[[Unreal Engine#List of games using Unreal Engine|Games list]] | ||
| Line 320: | Line 427: | ||
|[[Unreal Engine 5]] | |[[Unreal Engine 5]] | ||
|Epic Games | |Epic Games | ||
| + | | | ||
|Yes | |Yes | ||
|[[Unreal Engine#List of games using Unreal Engine|Games list]] | |[[Unreal Engine#List of games using Unreal Engine|Games list]] | ||
| Line 326: | Line 434: | ||
|[[Unreal Engine 6]] | |[[Unreal Engine 6]] | ||
|Epic Games | |Epic Games | ||
| + | | | ||
|Upcoming | |Upcoming | ||
| | | | ||
| Line 332: | Line 441: | ||
|[[Wolfenstein 3D engine]] | |[[Wolfenstein 3D engine]] | ||
|id Software | |id Software | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 338: | Line 448: | ||
|[[XNA]] | |[[XNA]] | ||
|Microsoft | |Microsoft | ||
| + | | | ||
|No | |No | ||
| | | | ||
| Line 343: | Line 454: | ||
|} | |} | ||
| − | == | + | == In-house Engines == |
| + | In-house game engines are proprietary game engines, usually made for a developer's own projects. These engines are generally not available for the public to be used. While some of these engines can be, and sometimes have been, licensed to other developers, they usually aren't. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Name | !Name | ||
!Developer(s) | !Developer(s) | ||
| + | !Platform(s) | ||
| + | !Games | ||
!Notes | !Notes | ||
|- | |- | ||
| − | |[[ | + | |[[4A Engine]] |
| − | | | + | |4A Games |
| + | | | ||
| + | | | ||
| | | | ||
|- | |- | ||
| − | |[[ | + | |[[A.L.I.V.E.]] |
| − | | | + | |Oddworld Inhabitants |
| | | | ||
| − | |||
| − | |||
| − | |||
| | | | ||
| − | |||
| − | |||
| − | |||
| | | | ||
|- | |- | ||
| − | |[[ | + | |[[A2M]] |
| − | | | + | |Artificial Mind & Movement |
| | | | ||
| − | |||
| − | |||
| − | |||
| | | | ||
| − | |||
| − | |||
| − | |||
| | | | ||
|- | |- | ||
| − | |[[ | + | |[[ActionLibrary]] |
|Nintendo | |Nintendo | ||
| | | | ||
| + | |[[Nintendo Game Engines#ActionLibrary|Games list]] | ||
| + | |Unofficial name | ||
|- | |- | ||
| − | |[[ | + | |[[AEGIS]] |
| − | | | + | |Gravity |
| + | | | ||
| + | | | ||
| | | | ||
|- | |- | ||
| − | |[[ | + | |[[AGI]] |
| − | | | + | |Sierra On-Line |
| + | | | ||
| + | | | ||
| | | | ||
|- | |- | ||
| − | |[[ | + | |[[Angel Game Engine]] |
| − | | | + | |Angel Studios |
| + | | | ||
| + | | | ||
| | | | ||
|- | |- | ||
| − | |[[ | + | |[[Angel Real Time Simulation]] |
| − | | | + | |Angel Studios |
| | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| | | | ||
| | | | ||
|- | |- | ||
| − | |[[ | + | |[[Animotion]] |
| − | | | + | |Shiny Entertainment |
| + | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| − | |[[ | + | |[[APETEC Engine]] |
| − | | | + | |Atomic Planet Entertainment |
| − | | | + | | |
| − | |||
| − | |||
| − | |||
| − | |||
| | | | ||
| | | | ||
| Line 432: | Line 525: | ||
|[[Apocalypse]] | |[[Apocalypse]] | ||
|Neversoft | |Neversoft | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 437: | Line 531: | ||
|[[Asura]] | |[[Asura]] | ||
|Rebellion Developments | |Rebellion Developments | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 442: | Line 537: | ||
|[[Atlas]] | |[[Atlas]] | ||
|Knowledge Adventure | |Knowledge Adventure | ||
| + | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|[[Atrophy]] | |[[Atrophy]] | ||
| − | | | + | |Gaijin Games |
| + | | | ||
| | | | ||
| | | | ||
| Line 452: | Line 549: | ||
|[[Aurora]] | |[[Aurora]] | ||
|BioWare | |BioWare | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 457: | Line 555: | ||
|[[Autodesk Stingray]] | |[[Autodesk Stingray]] | ||
|Autodesk | |Autodesk | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 462: | Line 561: | ||
|[[BANG!]] | |[[BANG!]] | ||
|Ensemble Studios | |Ensemble Studios | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Beelzebub]] | ||
| + | |Stainless Games | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 467: | Line 573: | ||
|[[Behaviour]] | |[[Behaviour]] | ||
|Behaviour Interactive | |Behaviour Interactive | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Bitsquid]] | ||
| + | |Autodesk | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 472: | Line 585: | ||
|[[BlitzTech]] | |[[BlitzTech]] | ||
|Blitz Games | |Blitz Games | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Bluepoint Engine]] | ||
| + | |Bluepoint Games | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 477: | Line 597: | ||
|[[Buddha]] | |[[Buddha]] | ||
|Double Fine Productions | |Double Fine Productions | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 482: | Line 603: | ||
|[[Carbon Engine]] | |[[Carbon Engine]] | ||
|Limited Run Games | |Limited Run Games | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Cathode]] | ||
| + | |Creative Assembly | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 487: | Line 615: | ||
|[[Cobra]] | |[[Cobra]] | ||
|Frontier Developments | |Frontier Developments | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 492: | Line 621: | ||
|[[Creation Engine]] | |[[Creation Engine]] | ||
|Bethesda Game Studios | |Bethesda Game Studios | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 497: | Line 627: | ||
|[[Creation Engine 2]] | |[[Creation Engine 2]] | ||
|Bethesda Game Studios | |Bethesda Game Studios | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 502: | Line 633: | ||
|[[Crystal Engine]] | |[[Crystal Engine]] | ||
|Crystal Dynamics | |Crystal Dynamics | ||
| + | | | ||
| | | | ||
|Also called Gex 3D and Foundation | |Also called Gex 3D and Foundation | ||
| Line 507: | Line 639: | ||
|[[Crystal Tools]] | |[[Crystal Tools]] | ||
|Square Enix | |Square Enix | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 512: | Line 645: | ||
|[[CTG]] | |[[CTG]] | ||
|Volition | |Volition | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 517: | Line 651: | ||
|[[Dagor Engine]] | |[[Dagor Engine]] | ||
|Gaijin Entertainment | |Gaijin Entertainment | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 522: | Line 657: | ||
|[[Dawn Engine]] | |[[Dawn Engine]] | ||
|Eidos Interactive | |Eidos Interactive | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 527: | Line 663: | ||
|[[Decima]] | |[[Decima]] | ||
|Guerrilla Games | |Guerrilla Games | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Diesel]] | ||
| + | |GRIN | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Diesel Power]] | ||
| + | |Appaloosa Interactive, AndNow | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 532: | Line 681: | ||
|[[Disrupt]] | |[[Disrupt]] | ||
|Ubisoft Montreal | |Ubisoft Montreal | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 537: | Line 687: | ||
|[[Dragon Engine]] | |[[Dragon Engine]] | ||
|Ryu Ga Gotoku Studio | |Ryu Ga Gotoku Studio | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 542: | Line 693: | ||
|[[DreamFactory]] | |[[DreamFactory]] | ||
|CyberFlix | |CyberFlix | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 547: | Line 699: | ||
|[[Dunia]] | |[[Dunia]] | ||
|Ubisoft Montreal | |Ubisoft Montreal | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 552: | Line 705: | ||
|[[EAGL]] | |[[EAGL]] | ||
|EA Canada | |EA Canada | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 558: | Line 712: | ||
|Arktos Entertainment | |Arktos Entertainment | ||
| | | | ||
| − | | | + | | |
| + | |Not to be confused with BioWare's game engine of the same name nor with Digital Eclipse's Eclipse Engine | ||
|- | |- | ||
|[[Eclipse (BioWare)|Eclipse]] | |[[Eclipse (BioWare)|Eclipse]] | ||
|BioWare | |BioWare | ||
| + | | | ||
| | | | ||
|Not to be confused with Arktos Entertainment's game engine of the same name nor with Digital Eclipse's Eclipse Engine | |Not to be confused with Arktos Entertainment's game engine of the same name nor with Digital Eclipse's Eclipse Engine | ||
| Line 567: | Line 723: | ||
|[[Eclipse Engine]] | |[[Eclipse Engine]] | ||
|Digital Eclipse | |Digital Eclipse | ||
| + | | | ||
|[[Eclipse Engine#List of games using Eclipse Engine|Games list]] | |[[Eclipse Engine#List of games using Eclipse Engine|Games list]] | ||
|Not to be confused with Arktos Entertainment's or BioWare's game engines | |Not to be confused with Arktos Entertainment's or BioWare's game engines | ||
| Line 572: | Line 729: | ||
|[[EGO]] | |[[EGO]] | ||
|Codemasters | |Codemasters | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 577: | Line 735: | ||
|[[EngineBlack]] | |[[EngineBlack]] | ||
|StudioBlack | |StudioBlack | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 582: | Line 741: | ||
|[[EngineX]] | |[[EngineX]] | ||
|Eurocom Entertainment Software | |Eurocom Entertainment Software | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 587: | Line 747: | ||
|[[EvilEngine]] | |[[EvilEngine]] | ||
|Heavy Iron Studios | |Heavy Iron Studios | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Falcom Development Kit]] | ||
| + | |Nihon Falcom | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 592: | Line 759: | ||
|[[Firebird Engine]] | |[[Firebird Engine]] | ||
|Monolith Productions | |Monolith Productions | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[ForzaTech]] | ||
| + | |Turn 10 Studios | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 597: | Line 771: | ||
|[[Fox Engine]] | |[[Fox Engine]] | ||
|Kojima Productions | |Kojima Productions | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 602: | Line 777: | ||
|[[Frostbite]] | |[[Frostbite]] | ||
|DICE | |DICE | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Fusion Engine]] | ||
| + | |Hangar 13 | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 607: | Line 789: | ||
|[[GbaEngine]] | |[[GbaEngine]] | ||
|Ubi Soft Montreal | |Ubi Soft Montreal | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 612: | Line 795: | ||
|[[GbcEngine]] | |[[GbcEngine]] | ||
|Ubi Soft | |Ubi Soft | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 617: | Line 801: | ||
|[[Genie]] | |[[Genie]] | ||
|Ensemble Studios | |Ensemble Studios | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 622: | Line 807: | ||
|[[Geo-Mod]] | |[[Geo-Mod]] | ||
|Volition | |Volition | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 627: | Line 813: | ||
|[[Geo-Mod 2.0]] | |[[Geo-Mod 2.0]] | ||
|Volition | |Volition | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 632: | Line 819: | ||
|[[GFD]] | |[[GFD]] | ||
|Atlus | |Atlus | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 637: | Line 825: | ||
|[[GIANTS Engine 1]] | |[[GIANTS Engine 1]] | ||
|GIANTS Software | |GIANTS Software | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 642: | Line 831: | ||
|[[GIANTS Engine 3]] | |[[GIANTS Engine 3]] | ||
|GIANTS Software | |GIANTS Software | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 647: | Line 837: | ||
|[[GIANTS Engine 4]] | |[[GIANTS Engine 4]] | ||
|GIANTS Software | |GIANTS Software | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 652: | Line 843: | ||
|[[GIANTS Engine 5]] | |[[GIANTS Engine 5]] | ||
|GIANTS Software | |GIANTS Software | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 657: | Line 849: | ||
|[[GIANTS Engine 6]] | |[[GIANTS Engine 6]] | ||
|GIANTS Software | |GIANTS Software | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 662: | Line 855: | ||
|[[GIANTS Engine 7]] | |[[GIANTS Engine 7]] | ||
|GIANTS Software | |GIANTS Software | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 667: | Line 861: | ||
|[[GIANTS Engine 8]] | |[[GIANTS Engine 8]] | ||
|GIANTS Software | |GIANTS Software | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 672: | Line 867: | ||
|[[GIANTS Engine 9]] | |[[GIANTS Engine 9]] | ||
|GIANTS Software | |GIANTS Software | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 677: | Line 873: | ||
|[[GIANTS Engine 10]] | |[[GIANTS Engine 10]] | ||
|GIANTS Software | |GIANTS Software | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 682: | Line 879: | ||
|[[Glacier]] | |[[Glacier]] | ||
|IO Interactive | |IO Interactive | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Glaiel Game Engine]] | ||
| + | |Tyler Glaiel | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[GODS]] | ||
| + | |Data Design Interactive | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 687: | Line 897: | ||
|[[Goliath Engine]] | |[[Goliath Engine]] | ||
|Beenox | |Beenox | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 692: | Line 903: | ||
|[[GoodEngine]] | |[[GoodEngine]] | ||
|Heavy Iron Studios | |Heavy Iron Studios | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 697: | Line 909: | ||
|[[GrimE]] | |[[GrimE]] | ||
|LucasArts | |LucasArts | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 702: | Line 915: | ||
|[[Halo Engine]] | |[[Halo Engine]] | ||
|Bungie | |Bungie | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 707: | Line 921: | ||
|[[Hedgehog Engine]] | |[[Hedgehog Engine]] | ||
|Sonic Team | |Sonic Team | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 712: | Line 927: | ||
|[[Hedgehog Engine 2]] | |[[Hedgehog Engine 2]] | ||
|Sonic Team | |Sonic Team | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[HeroEngine]] | ||
| + | |Simutronics | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 717: | Line 939: | ||
|[[Holistic]] | |[[Holistic]] | ||
|Keen Games | |Keen Games | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 722: | Line 945: | ||
|[[id Tech 5]] | |[[id Tech 5]] | ||
|id Software | |id Software | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 727: | Line 951: | ||
|[[id Tech 6]] | |[[id Tech 6]] | ||
|id Software | |id Software | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 732: | Line 957: | ||
|[[id Tech 7]] | |[[id Tech 7]] | ||
|id Software | |id Software | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 737: | Line 963: | ||
|[[id Tech 8]] | |[[id Tech 8]] | ||
|id Software | |id Software | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Illusion Engine]] | ||
| + | |2K Czech | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 742: | Line 975: | ||
|[[Infernal Engine]] | |[[Infernal Engine]] | ||
|Terminal Reality | |Terminal Reality | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 747: | Line 981: | ||
|[[Infinity]] | |[[Infinity]] | ||
|BioWare | |BioWare | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 752: | Line 987: | ||
|[[Insomniac Engine]] | |[[Insomniac Engine]] | ||
|Insomniac Games | |Insomniac Games | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 757: | Line 993: | ||
|[[IW Engine]] | |[[IW Engine]] | ||
|Infinity Ward | |Infinity Ward | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 762: | Line 999: | ||
|[[Jade]] | |[[Jade]] | ||
|Ubisoft | |Ubisoft | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 767: | Line 1,005: | ||
|[[Jedi]] | |[[Jedi]] | ||
|LucasArts | |LucasArts | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Jet Engine]] | ||
| + | |Gameloft Barcelona | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 772: | Line 1,017: | ||
|[[JSystem]] | |[[JSystem]] | ||
|Nintendo | |Nintendo | ||
| + | | | ||
|[[Nintendo Game Engines#JSystem|Games list]] | |[[Nintendo Game Engines#JSystem|Games list]] | ||
|Unofficial name | |Unofficial name | ||
| + | |- | ||
| + | |[[Kaleido ADV Workshop]] | ||
| + | |M2 | ||
| + | | | ||
| + | | | ||
| + | | | ||
|- | |- | ||
|[[Katana Engine]] | |[[Katana Engine]] | ||
|Koei Tecmo | |Koei Tecmo | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 782: | Line 1,035: | ||
|[[Kex Engine]] | |[[Kex Engine]] | ||
|Nightdive Studios | |Nightdive Studios | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 787: | Line 1,041: | ||
|[[Kinetica]] | |[[Kinetica]] | ||
|Santa Monica Studio | |Santa Monica Studio | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Kt Engine]] | ||
| + | |Kylotonn | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 792: | Line 1,053: | ||
|[[Luminous Engine]] | |[[Luminous Engine]] | ||
|Luminous Productions | |Luminous Productions | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 797: | Line 1,059: | ||
|[[LunchPack]] | |[[LunchPack]] | ||
|Nintendo | |Nintendo | ||
| + | | | ||
|[[Nintendo Game Engines#LunchPack|Games list]] | |[[Nintendo Game Engines#LunchPack|Games list]] | ||
|Unofficial name | |Unofficial name | ||
| Line 802: | Line 1,065: | ||
|[[LunchPack 2]] | |[[LunchPack 2]] | ||
|Nintendo | |Nintendo | ||
| + | | | ||
|[[Nintendo Game Engines#LunchPack 2|Games list]] | |[[Nintendo Game Engines#LunchPack 2|Games list]] | ||
|Unofficial name | |Unofficial name | ||
| Line 807: | Line 1,071: | ||
|[[Lux Engine]] | |[[Lux Engine]] | ||
|Luxoflux | |Luxoflux | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 812: | Line 1,077: | ||
|[[LyN]] | |[[LyN]] | ||
|Ubisoft | |Ubisoft | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 817: | Line 1,083: | ||
|[[Mercury Engine]] | |[[Mercury Engine]] | ||
|MercurySteam | |MercurySteam | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 822: | Line 1,089: | ||
|[[Merkury]] | |[[Merkury]] | ||
|Krome Studios | |Krome Studios | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 827: | Line 1,095: | ||
|[[ModuleSystem]] | |[[ModuleSystem]] | ||
|Nintendo | |Nintendo | ||
| + | | | ||
|[[Nintendo Game Engines#ModuleSystem|Games list]] | |[[Nintendo Game Engines#ModuleSystem|Games list]] | ||
|Unofficial name | |Unofficial name | ||
| Line 832: | Line 1,101: | ||
|[[Mohawk]] | |[[Mohawk]] | ||
|Brøderbund | |Brøderbund | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 837: | Line 1,107: | ||
|[[Mortar]] | |[[Mortar]] | ||
|Halfbrick Studios | |Halfbrick Studios | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 842: | Line 1,113: | ||
|[[Motor]] | |[[Motor]] | ||
|MachineGames | |MachineGames | ||
| + | | | ||
|[[Indiana Jones and the Great Circle]] | |[[Indiana Jones and the Great Circle]] | ||
|Custom fork of [[id Tech 7]] | |Custom fork of [[id Tech 7]] | ||
| Line 847: | Line 1,119: | ||
|[[MT Framework]] | |[[MT Framework]] | ||
|Capcom | |Capcom | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 852: | Line 1,125: | ||
|[[Naughty Dog Game Engine]] | |[[Naughty Dog Game Engine]] | ||
|Naughty Dog | |Naughty Dog | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 857: | Line 1,131: | ||
|[[Neversoft Engine]] | |[[Neversoft Engine]] | ||
|Neversoft | |Neversoft | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 862: | Line 1,137: | ||
|[[Nintendo Web Framework]] | |[[Nintendo Web Framework]] | ||
|Nintendo | |Nintendo | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 867: | Line 1,143: | ||
|[[NintendoWare Bezel Engine]] | |[[NintendoWare Bezel Engine]] | ||
|Nintendo | |Nintendo | ||
| + | | | ||
|[[Nintendo Game Engines#Bezel Engine|Games list]] | |[[Nintendo Game Engines#Bezel Engine|Games list]] | ||
| | | | ||
| Line 872: | Line 1,149: | ||
|[[Nu2]] | |[[Nu2]] | ||
|Traveller's Tales | |Traveller's Tales | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 877: | Line 1,155: | ||
|[[Objectnaut]] | |[[Objectnaut]] | ||
|5th Cell | |5th Cell | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 882: | Line 1,161: | ||
|[[Octane]] | |[[Octane]] | ||
|Firebrand Games | |Firebrand Games | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 887: | Line 1,167: | ||
|Octane | |Octane | ||
|Avalanche Software | |Avalanche Software | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 892: | Line 1,173: | ||
|[[Odyssey]] | |[[Odyssey]] | ||
|BioWare | |BioWare | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 897: | Line 1,179: | ||
|[[Onyx]] | |[[Onyx]] | ||
|Obsidian Entertainment | |Obsidian Entertainment | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 902: | Line 1,185: | ||
|Onyx | |Onyx | ||
|Ubisoft | |Ubisoft | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 907: | Line 1,191: | ||
|[[OpenSpace]] | |[[OpenSpace]] | ||
|Ubi Pictures | |Ubi Pictures | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Panda3D]] | ||
| + | |Disney's Virtual Reality Studio | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Panoramic]] | ||
| + | |Insomniac Games | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |Phoenix | ||
| + | |Ensemble Studios | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Phoenix]] | ||
| + | |Micro Forté | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Phoenix3D]] | ||
| + | |4X Technologies | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Phoenix Engine]] | ||
| + | |Relic Entertainment | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Phoenix VR]] | ||
| + | |4X Technologies | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 912: | Line 1,239: | ||
|[[PhyreEngine]] | |[[PhyreEngine]] | ||
|Sony Computer Entertainment | |Sony Computer Entertainment | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 917: | Line 1,245: | ||
|[[Platinum Engine]] | |[[Platinum Engine]] | ||
|PlatinumGames | |PlatinumGames | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 922: | Line 1,251: | ||
|[[Playground SDK]] | |[[Playground SDK]] | ||
|PlayFirst | |PlayFirst | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 927: | Line 1,257: | ||
|[[PopCap Games Framework]] | |[[PopCap Games Framework]] | ||
|PopCap Games | |PopCap Games | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 932: | Line 1,263: | ||
|[[Prism3D]] | |[[Prism3D]] | ||
|SCS Software | |SCS Software | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 937: | Line 1,269: | ||
|[[Pure3D]] | |[[Pure3D]] | ||
|Radical Entertainment | |Radical Entertainment | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 942: | Line 1,275: | ||
|[[Quantum3]] | |[[Quantum3]] | ||
|High Voltage Software | |High Voltage Software | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 947: | Line 1,281: | ||
|[[RAGE]] | |[[RAGE]] | ||
|Rockstar San Diego | |Rockstar San Diego | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[RapidFire]] | ||
| + | |Empty Clip Studios | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 952: | Line 1,293: | ||
|[[RE Engine]] | |[[RE Engine]] | ||
|Capcom | |Capcom | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 957: | Line 1,299: | ||
|[[REDengine]] | |[[REDengine]] | ||
|CD Projekt Red | |CD Projekt Red | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 962: | Line 1,305: | ||
|[[Retro Engine]] | |[[Retro Engine]] | ||
|Christian Whitehead / Evening Star | |Christian Whitehead / Evening Star | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Rockstar Leeds 3D Engine]] | ||
| + | |Rockstar Leeds | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 967: | Line 1,317: | ||
|[[Ronin]] | |[[Ronin]] | ||
|LucasArts | |LucasArts | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[RuneTek]] | ||
| + | |Jagex | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 972: | Line 1,329: | ||
|[[Saber3D Engine]] | |[[Saber3D Engine]] | ||
|Saber Interactive | |Saber Interactive | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[SCI]] | ||
| + | |Sierra On-Line | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 977: | Line 1,341: | ||
|[[SCUMM]] | |[[SCUMM]] | ||
|LucasArts | |LucasArts | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 982: | Line 1,347: | ||
|[[Sega NN Graphics Library]] | |[[Sega NN Graphics Library]] | ||
|Sega | |Sega | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 987: | Line 1,353: | ||
|[[Sith]] | |[[Sith]] | ||
|LucasArts | |LucasArts | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 992: | Line 1,359: | ||
|[[Slayer]] | |[[Slayer]] | ||
|The Collective | |The Collective | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 997: | Line 1,365: | ||
|[[Slipspace Engine]] | |[[Slipspace Engine]] | ||
|343 Industries | |343 Industries | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 1,002: | Line 1,371: | ||
|[[Snowdrop]] | |[[Snowdrop]] | ||
|Massive Entertainment / Ubisoft | |Massive Entertainment / Ubisoft | ||
| + | | | ||
| | | | ||
|Also known as Ubisoft Snowdrop | |Also known as Ubisoft Snowdrop | ||
| Line 1,007: | Line 1,377: | ||
|[[SOL-AVES]] | |[[SOL-AVES]] | ||
|Bandai Namco Games | |Bandai Namco Games | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 1,012: | Line 1,383: | ||
|[[Source 2]] | |[[Source 2]] | ||
|Valve | |Valve | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 1,017: | Line 1,389: | ||
|[[SoX]] | |[[SoX]] | ||
|Sega | |Sega | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 1,022: | Line 1,395: | ||
|[[SPACKLE]] | |[[SPACKLE]] | ||
|Sucker Punch Productions | |Sucker Punch Productions | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Speed]] | ||
| + | |EA Canada | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 1,027: | Line 1,407: | ||
|[[Sprint Engine]] | |[[Sprint Engine]] | ||
|Presto Studios | |Presto Studios | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Sumo Engine]] | ||
| + | |Sumo Digital | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Sunshine Engine]] | ||
| + | |Sumo Digital | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 1,032: | Line 1,425: | ||
|[[Sysdolphin]] | |[[Sysdolphin]] | ||
|HAL Laboratory | |HAL Laboratory | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 1,037: | Line 1,431: | ||
|[[Telltale Tool]] | |[[Telltale Tool]] | ||
|Telltale Games | |Telltale Games | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[TheEngine]] | ||
| + | |SkyFallen Entertainment | ||
| + | | | ||
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|[[Tiger Engine]] | |[[Tiger Engine]] | ||
|Bungie | |Bungie | ||
| + | | | ||
| | | | ||
| | | | ||
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|[[Titanium]] | |[[Titanium]] | ||
|Radical Entertainment | |Radical Entertainment | ||
| + | | | ||
| | | | ||
| | | | ||
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|[[Tommunism Engine]] | |[[Tommunism Engine]] | ||
|Team Meat | |Team Meat | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 1,057: | Line 1,461: | ||
|[[Treyarch NGL]] | |[[Treyarch NGL]] | ||
|Treyarch | |Treyarch | ||
| + | | | ||
| | | | ||
| | | | ||
| Line 1,062: | Line 1,467: | ||
|[[TOSHI]] | |[[TOSHI]] | ||
|Blue Tongue Entertainment | |Blue Tongue Entertainment | ||
| + | | | ||
| | | | ||
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|[[UbiArt Framework]] | |[[UbiArt Framework]] | ||
|Ubisoft Montpellier | |Ubisoft Montpellier | ||
| + | | | ||
| | | | ||
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|[[Ubisoft Anvil]] | |[[Ubisoft Anvil]] | ||
|Ubisoft Montreal | |Ubisoft Montreal | ||
| + | | | ||
| | | | ||
|Formerly known as Scimitar, Anvil, AnvilNext, and AnvilNext 2.0 | |Formerly known as Scimitar, Anvil, AnvilNext, and AnvilNext 2.0 | ||
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|[[Untitled Spike Chunsoft game engine]] | |[[Untitled Spike Chunsoft game engine]] | ||
|Spike Chunsoft | |Spike Chunsoft | ||
| + | | | ||
| | | | ||
|Unofficial name | |Unofficial name | ||
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|[[Vicarious Visions Alchemy]] | |[[Vicarious Visions Alchemy]] | ||
|Intrinsic Graphics / Vicarious Visions | |Intrinsic Graphics / Vicarious Visions | ||
| + | | | ||
| | | | ||
|Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions | |Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions | ||
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|[[Vicious Engine]] | |[[Vicious Engine]] | ||
|Vicious Cycle Software | |Vicious Cycle Software | ||
| + | | | ||
| | | | ||
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|[[Viper]] | |[[Viper]] | ||
|Velan Studios | |Velan Studios | ||
| + | | | ||
| | | | ||
| | | | ||
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|[[WF Engine]] | |[[WF Engine]] | ||
|WayForward Technologies | |WayForward Technologies | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[X3D]] | ||
| + | |4X Technologies | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Xerus Engine]] | ||
| + | | | ||
| + | | | ||
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|[[Zouna]] | |[[Zouna]] | ||
|Asobo Studio | |Asobo Studio | ||
| + | | | ||
| | | | ||
| | | | ||
|} | |} | ||
| + | |||
| + | == External links == | ||
| + | |||
| + | * https://www.pcgamingwiki.com/wiki/Category:Engines | ||
| + | * https://en.wikipedia.org/wiki/List_of_game_engines | ||
| + | |||
{{Game Engines}} | {{Game Engines}} | ||
| − | |||
| − | |||
Latest revision as of 02:22, 29 October 2026
A game engine is the framework which is used to lay the groundwork for game developers by providing them with the systems and tools needed like rendering, audio management, level editing, input detection, etc.
In some cases you may find that one game shares the same engine as another. This usually happens due to a company licensing out their engine to be used by a development team or, in the case of an in-house engine, may not need to make a whole new engine for a game if the one they have works fine. This can lead to file formats being similar or even identical between games, which can be useful when it comes to ripping and modding.
Public Engines
Public engines are game engines that are availably licensed for third-party developers.
| Name | Developer | Platform(s) | Active | Games | Notes |
|---|---|---|---|---|---|
| The 3D Gamemaker | The Game Creators | No | |||
| Adobe AIR | Adobe | Yes | |||
| Adobe Director | Macromedia, Adobe | No | |||
| Adobe Flash | Macromedia, Adobe | No | |||
| Adventure Game Studio | Chris Jones | Yes | |||
| Amazon Lumberyard | Amazon Game Studios | No | |||
| AppGameKit Classic | The Game Creators | No | |||
| AppGameKit Studio | The Game Creators | Yes | |||
| Blazing Renderer | Argonaut Games | No | Games list | Also known as BRender | |
| Box2D | Erin Catto | Yes | |||
| Build | Ken Silverman | No | |||
| Build 2 | Ken Silverman | No | |||
| Cocos2d | Ricardo Quesada and Lucio Torre | ? | |||
| Construct 2 | Scirra | No | |||
| Construct 3 | Scirra | Yes | |||
| Construct Classic | Scirra | No | |||
| CryEngine | Crytek | No | |||
| CryEngine 2 | Crytek | No | |||
| CryEngine 3 | Crytek | No | |||
| CryEngine 4 | Crytek | ? | |||
| CryEngine V | Crytek | Yes | |||
| Doom engine / id Tech 1 | id Software | No | |||
| FNA | Ethan Lee | Yes | |||
| FPS Creator | The Game Creators | No | Also known as FPS Creator Classic | ||
| FPS Creator x10 | The Game Creators | No | |||
| Gamebryo | Gamebase | No | Formerly known as NetImmerse | ||
| GameGuru | The Game Creators | Yes? | Also known as GameGuru Classic | ||
| GameGuru Max | The Game Creators | Yes | |||
| GameMaker | YoYo Games | Yes | Games list | Formerly known as Animo, Game Maker, GameMaker Studio, and GameMaker Studio 2 | |
| GB Studio | Chris Maltby | Yes | |||
| Godot | Juan Linietsky & Ariel Manzur | Yes | |||
| GoldSrc | Valve | No | |||
| Havok Vision Game Engine | Trinigy / Havok | No | Known as Vision Engine before acquired by Havok | ||
| id Tech 2 | id Software | No | |||
| id Tech 3 | id Software | No | |||
| id Tech 4 | id Software | No | |||
| Irrlicht Engine | Nikolaus Gebhardt et al. | Yes | |||
| LithTech | Monolith Productions | No | |||
| LithTech Jupiter | Monolith Productions | No | |||
| LithTech Jupiter EX | Monolith Productions | No | |||
| MonoGame | MonoGame Foundation | Yes | |||
| Open 3D Engine | Open 3D Foundation | Yes | |||
| Q | Qube Software | No | |||
| Quake engine | id Software | No | |||
| RenderWare | Criterion Software | No | |||
| RPG Maker | Degica | Yes | |||
| Serious Engine | Croteam | No | |||
| Source | Valve | No | Games list | ||
| Torque 2D | GarageGames | Yes | |||
| Torque 3D | GarageGames | Yes | |||
| Torque Game Engine | GarageGames | No | |||
| Torque Game Engine Advanced | GarageGames | No | |||
| Torque X | GarageGames | No | |||
| Unity | Unity Technologies | Yes | Games list | ||
| Unreal Engine 1 | Epic Games | No | Games list | ||
| Unreal Engine 2 | Epic Games | No | Games list | ||
| Unreal Engine 2.5 | Epic Games | No | Games list | ||
| Unreal Engine 3 | Epic Games | No | Games list | ||
| Unreal Engine 4 | Epic Games | No | Games list | ||
| Unreal Engine 5 | Epic Games | Yes | Games list | ||
| Unreal Engine 6 | Epic Games | Upcoming | |||
| Wolfenstein 3D engine | id Software | No | |||
| XNA | Microsoft | No |
In-house Engines
In-house game engines are proprietary game engines, usually made for a developer's own projects. These engines are generally not available for the public to be used. While some of these engines can be, and sometimes have been, licensed to other developers, they usually aren't.
| Name | Developer(s) | Platform(s) | Games | Notes |
|---|---|---|---|---|
| 4A Engine | 4A Games | |||
| A.L.I.V.E. | Oddworld Inhabitants | |||
| A2M | Artificial Mind & Movement | |||
| ActionLibrary | Nintendo | Games list | Unofficial name | |
| AEGIS | Gravity | |||
| AGI | Sierra On-Line | |||
| Angel Game Engine | Angel Studios | |||
| Angel Real Time Simulation | Angel Studios | |||
| Animotion | Shiny Entertainment | |||
| APETEC Engine | Atomic Planet Entertainment | |||
| Apocalypse | Neversoft | |||
| Asura | Rebellion Developments | |||
| Atlas | Knowledge Adventure | |||
| Atrophy | Gaijin Games | |||
| Aurora | BioWare | |||
| Autodesk Stingray | Autodesk | |||
| BANG! | Ensemble Studios | |||
| Beelzebub | Stainless Games | |||
| Behaviour | Behaviour Interactive | |||
| Bitsquid | Autodesk | |||
| BlitzTech | Blitz Games | |||
| Bluepoint Engine | Bluepoint Games | |||
| Buddha | Double Fine Productions | |||
| Carbon Engine | Limited Run Games | |||
| Cathode | Creative Assembly | |||
| Cobra | Frontier Developments | |||
| Creation Engine | Bethesda Game Studios | |||
| Creation Engine 2 | Bethesda Game Studios | |||
| Crystal Engine | Crystal Dynamics | Also called Gex 3D and Foundation | ||
| Crystal Tools | Square Enix | |||
| CTG | Volition | |||
| Dagor Engine | Gaijin Entertainment | |||
| Dawn Engine | Eidos Interactive | |||
| Decima | Guerrilla Games | |||
| Diesel | GRIN | |||
| Diesel Power | Appaloosa Interactive, AndNow | |||
| Disrupt | Ubisoft Montreal | |||
| Dragon Engine | Ryu Ga Gotoku Studio | |||
| DreamFactory | CyberFlix | |||
| Dunia | Ubisoft Montreal | |||
| EAGL | EA Canada | |||
| Eclipse | Arktos Entertainment | Not to be confused with BioWare's game engine of the same name nor with Digital Eclipse's Eclipse Engine | ||
| Eclipse | BioWare | Not to be confused with Arktos Entertainment's game engine of the same name nor with Digital Eclipse's Eclipse Engine | ||
| Eclipse Engine | Digital Eclipse | Games list | Not to be confused with Arktos Entertainment's or BioWare's game engines | |
| EGO | Codemasters | |||
| EngineBlack | StudioBlack | |||
| EngineX | Eurocom Entertainment Software | |||
| EvilEngine | Heavy Iron Studios | |||
| Falcom Development Kit | Nihon Falcom | |||
| Firebird Engine | Monolith Productions | |||
| ForzaTech | Turn 10 Studios | |||
| Fox Engine | Kojima Productions | |||
| Frostbite | DICE | |||
| Fusion Engine | Hangar 13 | |||
| GbaEngine | Ubi Soft Montreal | |||
| GbcEngine | Ubi Soft | |||
| Genie | Ensemble Studios | |||
| Geo-Mod | Volition | |||
| Geo-Mod 2.0 | Volition | |||
| GFD | Atlus | |||
| GIANTS Engine 1 | GIANTS Software | |||
| GIANTS Engine 3 | GIANTS Software | |||
| GIANTS Engine 4 | GIANTS Software | |||
| GIANTS Engine 5 | GIANTS Software | |||
| GIANTS Engine 6 | GIANTS Software | |||
| GIANTS Engine 7 | GIANTS Software | |||
| GIANTS Engine 8 | GIANTS Software | |||
| GIANTS Engine 9 | GIANTS Software | |||
| GIANTS Engine 10 | GIANTS Software | |||
| Glacier | IO Interactive | |||
| Glaiel Game Engine | Tyler Glaiel | |||
| GODS | Data Design Interactive | |||
| Goliath Engine | Beenox | |||
| GoodEngine | Heavy Iron Studios | |||
| GrimE | LucasArts | |||
| Halo Engine | Bungie | |||
| Hedgehog Engine | Sonic Team | |||
| Hedgehog Engine 2 | Sonic Team | |||
| HeroEngine | Simutronics | |||
| Holistic | Keen Games | |||
| id Tech 5 | id Software | |||
| id Tech 6 | id Software | |||
| id Tech 7 | id Software | |||
| id Tech 8 | id Software | |||
| Illusion Engine | 2K Czech | |||
| Infernal Engine | Terminal Reality | |||
| Infinity | BioWare | |||
| Insomniac Engine | Insomniac Games | |||
| IW Engine | Infinity Ward | |||
| Jade | Ubisoft | |||
| Jedi | LucasArts | |||
| Jet Engine | Gameloft Barcelona | |||
| JSystem | Nintendo | Games list | Unofficial name | |
| Kaleido ADV Workshop | M2 | |||
| Katana Engine | Koei Tecmo | |||
| Kex Engine | Nightdive Studios | |||
| Kinetica | Santa Monica Studio | |||
| Kt Engine | Kylotonn | |||
| Luminous Engine | Luminous Productions | |||
| LunchPack | Nintendo | Games list | Unofficial name | |
| LunchPack 2 | Nintendo | Games list | Unofficial name | |
| Lux Engine | Luxoflux | |||
| LyN | Ubisoft | |||
| Mercury Engine | MercurySteam | |||
| Merkury | Krome Studios | |||
| ModuleSystem | Nintendo | Games list | Unofficial name | |
| Mohawk | Brøderbund | |||
| Mortar | Halfbrick Studios | |||
| Motor | MachineGames | Indiana Jones and the Great Circle | Custom fork of id Tech 7 | |
| MT Framework | Capcom | |||
| Naughty Dog Game Engine | Naughty Dog | |||
| Neversoft Engine | Neversoft | |||
| Nintendo Web Framework | Nintendo | |||
| NintendoWare Bezel Engine | Nintendo | Games list | ||
| Nu2 | Traveller's Tales | |||
| Objectnaut | 5th Cell | |||
| Octane | Firebrand Games | |||
| Octane | Avalanche Software | |||
| Odyssey | BioWare | |||
| Onyx | Obsidian Entertainment | |||
| Onyx | Ubisoft | |||
| OpenSpace | Ubi Pictures | |||
| Panda3D | Disney's Virtual Reality Studio | |||
| Panoramic | Insomniac Games | |||
| Phoenix | Ensemble Studios | |||
| Phoenix | Micro Forté | |||
| Phoenix3D | 4X Technologies | |||
| Phoenix Engine | Relic Entertainment | |||
| Phoenix VR | 4X Technologies | |||
| PhyreEngine | Sony Computer Entertainment | |||
| Platinum Engine | PlatinumGames | |||
| Playground SDK | PlayFirst | |||
| PopCap Games Framework | PopCap Games | |||
| Prism3D | SCS Software | |||
| Pure3D | Radical Entertainment | |||
| Quantum3 | High Voltage Software | |||
| RAGE | Rockstar San Diego | |||
| RapidFire | Empty Clip Studios | |||
| RE Engine | Capcom | |||
| REDengine | CD Projekt Red | |||
| Retro Engine | Christian Whitehead / Evening Star | |||
| Rockstar Leeds 3D Engine | Rockstar Leeds | |||
| Ronin | LucasArts | |||
| RuneTek | Jagex | |||
| Saber3D Engine | Saber Interactive | |||
| SCI | Sierra On-Line | |||
| SCUMM | LucasArts | |||
| Sega NN Graphics Library | Sega | |||
| Sith | LucasArts | |||
| Slayer | The Collective | |||
| Slipspace Engine | 343 Industries | |||
| Snowdrop | Massive Entertainment / Ubisoft | Also known as Ubisoft Snowdrop | ||
| SOL-AVES | Bandai Namco Games | |||
| Source 2 | Valve | |||
| SoX | Sega | |||
| SPACKLE | Sucker Punch Productions | |||
| Speed | EA Canada | |||
| Sprint Engine | Presto Studios | |||
| Sumo Engine | Sumo Digital | |||
| Sunshine Engine | Sumo Digital | |||
| Sysdolphin | HAL Laboratory | |||
| Telltale Tool | Telltale Games | |||
| TheEngine | SkyFallen Entertainment | |||
| Tiger Engine | Bungie | |||
| Titanium | Radical Entertainment | |||
| Tommunism Engine | Team Meat | |||
| Treyarch NGL | Treyarch | |||
| TOSHI | Blue Tongue Entertainment | |||
| UbiArt Framework | Ubisoft Montpellier | |||
| Ubisoft Anvil | Ubisoft Montreal | Formerly known as Scimitar, Anvil, AnvilNext, and AnvilNext 2.0 | ||
| Untitled Spike Chunsoft game engine | Spike Chunsoft | Unofficial name | ||
| Vicarious Visions Alchemy | Intrinsic Graphics / Vicarious Visions | Originally known as Intrinsic Alchemy before Intrinsic Graphics was acquired by Vicarious Visions | ||
| Vicious Engine | Vicious Cycle Software | |||
| Viper | Velan Studios | |||
| WF Engine | WayForward Technologies | |||
| X3D | 4X Technologies | |||
| Xerus Engine | ||||
| Zouna | Asobo Studio |
External links
- https://www.pcgamingwiki.com/wiki/Category:Engines
- https://en.wikipedia.org/wiki/List_of_game_engines