Difference between revisions of "Tornado Outbreak"
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* '''.bik''' (Movies) | * '''.bik''' (Movies) | ||
* '''xfx''' - Visual effects. (AristenFx's FxStudio files) | * '''xfx''' - Visual effects. (AristenFx's FxStudio files) | ||
− | + | * '''.xvg''' - UI sprites | |
==Ripping Tutorials== | ==Ripping Tutorials== | ||
=== Asset unpacking === | === Asset unpacking === | ||
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and using vgmstream can allow one to convert the files back into the wav format. | and using vgmstream can allow one to convert the files back into the wav format. | ||
== Note == | == Note == | ||
− | The game uses ZLIB compression and runs on a heavily modified version of the Granny 3D engine, an engine developed by RAD Game Tools. | + | * The game uses ZLIB compression and runs on a heavily modified version of the Granny 3D engine, an engine developed by RAD Game Tools. |
==VG Resource Pages== | ==VG Resource Pages== |
Latest revision as of 16:35, 15 June 2024
Tornado Outbreak |
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Developer:
Loose Cannon Studios |
Tornado Outbreak is an action adventure video game released in 2009 that puts the player in the role of a Wind Warrior named Zephyr, who is tasked with using the destructive power of a tornado to save the world.
Contents
File Formats
- .wem (Character voices/Music)
- .xma (Character voices/Music (Xbox 360)
- .bgw (Compressed Map file)
- .gr2 (Models/Animations)
- .lctx (Textures)
- .bnk (Sound Effects)
- .bik (Movies)
- xfx - Visual effects. (AristenFx's FxStudio files)
- .xvg - UI sprites
Ripping Tutorials
Asset unpacking
Tornado Outbreak's .bgw files can be extracted, unpacked, and repacked using SamuraiOndo's bgw unpacker/repacker.
Model Ripping
Models in Tornado Outbreak can be extracted with the .bgw unpacker and repacker and converted into the .fbx format via GrannyExporter. To prevent the viewer from throwing a CRC check failed, the first 20 bytes of the model must be removed.
Audio
With the exception of the Xbox 360's audio files, Tornado Outbreak utilizes Wwise Encoded Media (.wem) files with the .wav extension. Renaming them back to their original format (.wem) and using vgmstream can allow one to convert the files back into the wav format.
Note
- The game uses ZLIB compression and runs on a heavily modified version of the Granny 3D engine, an engine developed by RAD Game Tools.