Difference between revisions of "Cars"
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===Models=== | ===Models=== | ||
The model formats for the GameCube, Wii, PS2, and Xbox 360 versions can be viewed and exported with this Noesis script: https://github.com/leeao/carsraceorama/releases/tag/Ver20230102 | The model formats for the GameCube, Wii, PS2, and Xbox 360 versions can be viewed and exported with this Noesis script: https://github.com/leeao/carsraceorama/releases/tag/Ver20230102 | ||
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+ | ===Textures=== | ||
+ | The gct files for the GameCube and Wii versions can be converted to tex0 with the gct2tex0 python script included here: https://github.com/itsmeft24/cars-research | ||
+ | The textures are stored as dds files in the Xbox 360 version. | ||
==VG Resource Pages== | ==VG Resource Pages== | ||
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===PlayStation 2=== | ===PlayStation 2=== | ||
+ | * [https://www.models-resource.com/playstation_2/cars/ The Models Resource] | ||
* [https://www.textures-resource.com/playstation_2/cars/ The Textures Resource] | * [https://www.textures-resource.com/playstation_2/cars/ The Textures Resource] | ||
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===Xbox 360=== | ===Xbox 360=== | ||
+ | * [https://www.models-resource.com/xbox_360/cars/ The Models Resource] | ||
* [https://www.textures-resource.com/xbox_360/cars/ The Textures Resource] | * [https://www.textures-resource.com/xbox_360/cars/ The Textures Resource] | ||
Latest revision as of 06:36, 2 June 2024
Cars |
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Developers: Rainbow Studios, Incinerator Studios (Wii), Beenox (PC) |
Cars is a 2006 adventure racing game published by THQ. The game is based on the 2006 film of the same name. It was released for the PlayStation 2, GameCube, Xbox, Microsoft Windows, Game Boy Advance, Nintendo DS, and PlayStation Portable in June 2006, with versions for the Xbox 360 and Wii released later that year.
Contents
File Formats
- .gcg (Model (GameCube/Wii))
- .xng (Model (Xbox 360))
- .psg (Model (PS2))
- .gct (Texture (GameCube/Wii))
- .dds (Texture (Xbox 360))
- .arc (Archive (Wii))
Models
The model formats for the GameCube, Wii, PS2, and Xbox 360 versions can be viewed and exported with this Noesis script: https://github.com/leeao/carsraceorama/releases/tag/Ver20230102
Textures
The gct files for the GameCube and Wii versions can be converted to tex0 with the gct2tex0 python script included here: https://github.com/itsmeft24/cars-research The textures are stored as dds files in the Xbox 360 version.