Difference between revisions of "Cars"

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* '''.gct''' (Texture (GameCube/Wii))
 
* '''.gct''' (Texture (GameCube/Wii))
 
* '''.dds''' (Texture (Xbox 360))
 
* '''.dds''' (Texture (Xbox 360))
 +
* '''.arc''' (Archive (Wii))
  
 
===Models===
 
===Models===
 
The model formats for the GameCube, Wii, PS2, and Xbox 360 versions can be viewed and exported with this Noesis script: https://github.com/leeao/carsraceorama/releases/tag/Ver20230102
 
The model formats for the GameCube, Wii, PS2, and Xbox 360 versions can be viewed and exported with this Noesis script: https://github.com/leeao/carsraceorama/releases/tag/Ver20230102
 +
 +
===Textures===
 +
The gct files for the GameCube and Wii versions can be converted to tex0 with the gct2tex0 python script included here: https://github.com/itsmeft24/cars-research
 +
The textures are stored as dds files in the Xbox 360 version.
  
 
==VG Resource Pages==
 
==VG Resource Pages==
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* [https://www.models-resource.com/wii/cars/ The Models Resource]
 
* [https://www.models-resource.com/wii/cars/ The Models Resource]
 
* [https://www.textures-resource.com/wii/cars/ The Textures Resource]
 
* [https://www.textures-resource.com/wii/cars/ The Textures Resource]
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 +
===PlayStation 2===
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* [https://www.models-resource.com/playstation_2/cars/ The Models Resource]
 +
* [https://www.textures-resource.com/playstation_2/cars/ The Textures Resource]
  
 
===Xbox===
 
===Xbox===
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===Xbox 360===
 
===Xbox 360===
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* [https://www.models-resource.com/xbox_360/cars/ The Models Resource]
 
* [https://www.textures-resource.com/xbox_360/cars/ The Textures Resource]
 
* [https://www.textures-resource.com/xbox_360/cars/ The Textures Resource]
  

Latest revision as of 06:36, 2 June 2024

Box Art

Cars

Developers: Rainbow Studios, Incinerator Studios (Wii), Beenox (PC)
Publisher: THQ
Platforms:GameCube, Wii, PlayStation 2, Xbox, Xbox 360, Windows


Cars is a 2006 adventure racing game published by THQ. The game is based on the 2006 film of the same name. It was released for the PlayStation 2, GameCube, Xbox, Microsoft Windows, Game Boy Advance, Nintendo DS, and PlayStation Portable in June 2006, with versions for the Xbox 360 and Wii released later that year.

File Formats

  • .gcg (Model (GameCube/Wii))
  • .xng (Model (Xbox 360))
  • .psg (Model (PS2))
  • .gct (Texture (GameCube/Wii))
  • .dds (Texture (Xbox 360))
  • .arc (Archive (Wii))

Models

The model formats for the GameCube, Wii, PS2, and Xbox 360 versions can be viewed and exported with this Noesis script: https://github.com/leeao/carsraceorama/releases/tag/Ver20230102

Textures

The gct files for the GameCube and Wii versions can be converted to tex0 with the gct2tex0 python script included here: https://github.com/itsmeft24/cars-research The textures are stored as dds files in the Xbox 360 version.

VG Resource Pages

GameCube

Wii

PlayStation 2

Xbox

Xbox 360